Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

Generate abundant mana to leverage Kenrith's versatile activated abilities for board control, card advantage, and reanimating high-impact threats without relying on infinite combos.

100 cards$297.77 totalOct 10, 20263 views

Prompt: Create a Kenrith, the Returned King deck with no combos

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Taps for any color in a five-color deck.

Farseek

Farseek

{1}{G}

Sorcery

Fetches typed dual lands to fix colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Grabs typed Forest cards untapped.

Cultivate

Cultivate

{2}{G}

Sorcery

Provides land drop consistency and color fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land ramp and fixing.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost multi-color artifact ramp.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Taps for massive mana alongside Kenrith and multicolored permanents.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates up to five mana per turn in a five-color deck.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Turn-one ramp that produces all five colors.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card advantage throughout the game.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature-based draw that taxes opponents.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card on every creature cast.

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Divination on a body that can be easily reanimated by Kenrith.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Digs deep and stocks the graveyard for reanimation.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient three mana for three cards in five colors.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap early card smoothing.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Reliable nontoken creature card draw engine.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to Kenrith or another big creature's power.

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Draws three cards while depleting opponents' hands.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premium single-target creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible catch-all permanent removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland permanent at instant speed.

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal on an instant.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any problematic permanent.

Despark

Despark

{W}{B}

Instant

Exiles high-threat permanents for cheap.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe that bypasses indestructible.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable classic board reset.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Extremely cost-efficient red sweeper.

Threats/Wincons

24 cards
Training Grounds

Training Grounds

{U}

Enchantment

Massively reduces the activation cost of Kenrith's abilities.

Biomancer's Familiar

Biomancer's Familiar

{G}{U}

Creature — Mutant

Reduces Kenrith's ability activation costs by up to two generic mana.

Zirda, the Dawnwaker

Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

Discounts all of Kenrith's activated abilities in the 99.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all permanents each turn to maximize Kenrith activations.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key low-mana permanents each turn.

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

Generates a lethal token army on attack and entry.

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Steals the best creatures from all opponents' graveyards.

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Casts key instants and sorceries from opponents' graveyards.

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

Crushes three noncreature permanents and provides a huge body.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Go-wide win condition that synergizes with land drops and haste.

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Devastating flying attacker that dominates boards when given haste.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals free spells across the table with haste from Kenrith.

Archon of Cruelty

Archon of Cruelty

{6}{B}{B}

Creature — Archon

Brutal reanimation target that drains, draws, and forces sacrifices.

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Provides extra beginning phases for additional untaps and card draw.

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Creates continuous tokens to tap down threats and maintain dominance.

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Flash finisher that controls opposing spells and permanents.

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

Punishes opposing token and go-wide strategies.

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Creature removal attached to an easily recurrable body.

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

Destroys noncreature permanents and persists through board wipes.

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Creates a defensive flying deathtouch wall that attacks for lethal with buffs.

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Overrun effect on a body to finish games cleanly.

Angel of Despair

Angel of Despair

{3}{W}{W}{B}{B}

Creature — Angel

Targeted permanent destruction that can be reanimated repeatedly.

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Efficient early blocker that cantrips and deters attacks.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Targeted artifact or enchantment destruction on a recurrable body.

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects entire board against destruction and wipes.

Counterspell

Counterspell

{U}{U}

Instant

Baseline interaction to protect board state and Kenrith.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against opposing game-winning spells.

Swan Song

Swan Song

{U}

Instant

Cheap protection against board wipes and combo enablers.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Retrieves any key card from the graveyard back to hand.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Kenrith with shroud and grants haste at no mana cost.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof to Kenrith while allowing ability targeting.

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps lands on end step to fuel Kenrith's abilities on enemy turns.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.