
Art by Kieran Yanner
Saved commander deck
Kenrith, the Returned King
Generate abundant mana to leverage Kenrith's versatile activated abilities for board control, card advantage, and reanimating high-impact threats without relying on infinite combos.
Prompt: Create a Kenrith, the Returned King deck with no combos
Commander
1 cards
Kenrith, the Returned King
{4}{W}Legendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
10 cards
Faeburrow Elder
{1}{G}{W}Creature — Treefolk Druid
Taps for massive mana alongside Kenrith and multicolored permanents.

Bloom Tender
{1}{G}Creature — Elf Druid
Generates up to five mana per turn in a five-color deck.

Birds of Paradise
{G}Creature — Bird
Turn-one ramp that produces all five colors.
Card Draw
10 cards
Esper Sentinel
{W}Artifact Creature — Human Soldier
Early creature-based draw that taxes opponents.

Beast Whisperer
{2}{G}{G}Creature — Elf Druid
Draws a card on every creature cast.

Mulldrifter
{4}{U}Creature — Elemental
Divination on a body that can be easily reanimated by Kenrith.

Fact or Fiction
{3}{U}Instant
Digs deep and stocks the graveyard for reanimation.

Painful Truths
{2}{B}Sorcery
Efficient three mana for three cards in five colors.

Rishkar's Expertise
{4}{G}{G}Sorcery
Draws cards equal to Kenrith or another big creature's power.
Removal
10 cards
Anguished Unmaking
{1}{W}{B}Instant
Exiles any nonland permanent at instant speed.
Threats/Wincons
24 cards
Training Grounds
{U}Enchantment
Massively reduces the activation cost of Kenrith's abilities.

Biomancer's Familiar
{G}{U}Creature — Mutant
Reduces Kenrith's ability activation costs by up to two generic mana.

Zirda, the Dawnwaker
{1}{R/W}{R/W}Legendary Creature — Elemental Fox
Discounts all of Kenrith's activated abilities in the 99.

Seedborn Muse
{3}{G}{G}Creature — Spirit
Untaps all permanents each turn to maximize Kenrith activations.

Grave Titan
{4}{B}{B}Creature — Giant
Generates a lethal token army on attack and entry.

Sepulchral Primordial
{5}{B}{B}Creature — Avatar
Steals the best creatures from all opponents' graveyards.

Diluvian Primordial
{5}{U}{U}Creature — Avatar
Casts key instants and sorceries from opponents' graveyards.

Terastodon
{6}{G}{G}Creature — Elephant
Crushes three noncreature permanents and provides a huge body.

Avenger of Zendikar
{5}{G}{G}Creature — Elemental
Go-wide win condition that synergizes with land drops and haste.

Drakuseth, Maw of Flames
{4}{R}{R}{R}Legendary Creature — Dragon
Devastating flying attacker that dominates boards when given haste.

Etali, Primal Storm
{4}{R}{R}Legendary Creature — Elder Dinosaur
Steals free spells across the table with haste from Kenrith.

Archon of Cruelty
{6}{B}{B}Creature — Archon
Brutal reanimation target that drains, draws, and forces sacrifices.

Sphinx of the Second Sun
{6}{U}{U}Creature — Sphinx
Provides extra beginning phases for additional untaps and card draw.

Koma, Cosmos Serpent
{3}{G}{G}{U}{U}Legendary Creature — Serpent
Creates continuous tokens to tap down threats and maintain dominance.

Hullbreaker Horror
{5}{U}{U}Creature — Kraken Horror
Flash finisher that controls opposing spells and permanents.

Massacre Wurm
{3}{B}{B}{B}Creature — Phyrexian Wurm
Punishes opposing token and go-wide strategies.

Noxious Gearhulk
{4}{B}{B}Artifact Creature — Construct
Creature removal attached to an easily recurrable body.

Woodfall Primus
{5}{G}{G}{G}Creature — Treefolk Shaman
Destroys noncreature permanents and persists through board wipes.

Hornet Queen
{4}{G}{G}{G}Creature — Insect
Creates a defensive flying deathtouch wall that attacks for lethal with buffs.

End-Raze Forerunners
{5}{G}{G}{G}Creature — Boar
Overrun effect on a body to finish games cleanly.

Angel of Despair
{3}{W}{W}{B}{B}Creature — Angel
Targeted permanent destruction that can be reanimated repeatedly.

Baleful Strix
{U}{B}Artifact Creature — Bird
Efficient early blocker that cantrips and deters attacks.

Reclamation Sage
{2}{G}Creature — Elf Shaman
Targeted artifact or enchantment destruction on a recurrable body.
Utility
8 cards
Heroic Intervention
{1}{G}Instant
Protects entire board against destruction and wipes.

Counterspell
{U}{U}Instant
Baseline interaction to protect board state and Kenrith.

Dovin's Veto
{W}{U}Instant
Uncounterable protection against opposing game-winning spells.

Eternal Witness
{1}{G}{G}Creature — Human Shaman
Retrieves any key card from the graveyard back to hand.

Lightning Greaves
{2}Artifact — Equipment
Protects Kenrith with shroud and grants haste at no mana cost.

Swiftfoot Boots
{2}Artifact — Equipment
Grants hexproof to Kenrith while allowing ability targeting.

Wilderness Reclamation
{3}{G}Enchantment
Untaps lands on end step to fuel Kenrith's abilities on enemy turns.





















































