
Art by Kieran Yanner
Commander deckBGRUW
Kenrith, the Returned King
Leverage Kenrith's abilities to break parity after resetting the board with mass land destruction, using fast mana to stay ahead of the table.
Asked for“Kenrith, the Returned King as commander, mass land destruction, bracket cedh or "heavy" 4”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 59 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Kenrith, the Returned King
4WLegendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
12
Faeburrow Elder
1GWCreature — Treefolk Druid
Scales effectively with Kenrith's color identity

Smothering Tithe
3WEnchantment
Generates treasures to break parity after land destruction
Card Draw
9
Esper Sentinel
WArtifact Creature — Human Soldier
White staple for drawing cards off spells
Removal
14Threats/Wincons
9
Seedborn Muse
3GGCreature — Spirit
Synergizes perfectly with Kenrith for activations on each turn

Terravore
1GGCreature — Lhurgoyf
Lategame finisher that grows based on lands in graveyards

The Gitrog Monster
3BGLegendary Creature — Frog Horror
Enormous value engine when lands hit the yard

Avacyn, Angel of Hope
5WWWLegendary Creature — Angel
Makes all our permanents indestructible
Utility
15
Decree of Annihilation
8RRSorcery
Exiles all lands and is difficult to interact with

Knight of the Reliquary
1GWCreature — Human Knight
Grabs utility lands and grows with MLD

Crucible of Worlds
3Artifact
Allows us to play lands from graveyard after destruction

















































































