Kenrith, the Returned King art

Art by Greg Hildebrandt & Tim Hildebrandt

Saved commander deck

Kenrith, the Returned King

Leverage Kenrith's abilities to break parity after resetting the board with mass land destruction, using fast mana to stay ahead of the table.

100 cards$2187.19 totalMay 4, 20263 views

Prompt: Kenrith, the Returned King as commander, mass land destruction, bracket cedh or "heavy" 4

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential artifact ramp to survive land destruction

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Mana Vault

Mana Vault

{1}

Artifact

Large burst of mana for early plays

Chrome Mox

Chrome Mox

{0}

Artifact

Zero-cost acceleration

Mox Diamond

Mox Diamond

{0}

Artifact

Turns surplus lands into permanent artifact mana

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low cost color fixing

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Best mana dork for five-color decks

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Fixing and minor buffing

Ignoble Hierarch

Ignoble Hierarch

{G}

Creature — Goblin Shaman

Fixing for Jund colors

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Produces massive mana with Kenrith out

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Scales effectively with Kenrith's color identity

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates treasures to break parity after land destruction

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early game advantage

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

White staple for drawing cards off spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Selection and card density

Windfall

Windfall

{2}{U}

Sorcery

Refills hand after dumping fast mana

Wheel of Fortune

Wheel of Fortune

{2}{R}

Sorcery

Premier draw spell for multi-color decks

Brainstorm

Brainstorm

{U}

Instant

Top deck manipulation

Ponder

Ponder

{U}

Sorcery

Early game consistency

Preordain

Preordain

{U}

Sorcery

Efficient cantrip

Removal

14 cards
Cataclysm

Cataclysm

{2}{W}{W}

Sorcery

Powerful board reset that clears lands and creatures

Wildfire

Wildfire

{4}{R}{R}

Sorcery

Clears small creatures and four lands per player

Destructive Force

Destructive Force

{5}{R}{R}

Sorcery

Massive land and creature wipe

Obliterate

Obliterate

{6}{R}{R}

Sorcery

Uncounterable reset for the entire board

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board bounce

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Verschatile permanent removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exile-based removal for any non-land

Force of Will

Force of Will

{3}{U}{U}

Instant

Free interaction to protect our gameplan

Swan Song

Swan Song

{U}

Instant

Cheap counter for non-creature threats

Negate

Negate

{1}{U}

Instant

Reliable countermagic

Counterspell

Counterspell

{U}{U}

Instant

Efficient universal counter

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell redirection

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell when Kenrith is out

Threats/Wincons

9 cards
Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Protects your turn from interaction

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

Stax piece to slow down opponents

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Synergizes perfectly with Kenrith for activations on each turn

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Provides damage when lands are sacrificed

Terravore

Terravore

{1}{G}{G}

Creature — Lhurgoyf

Lategame finisher that grows based on lands in graveyards

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Enormous value engine when lands hit the yard

Eerie Ultimatum

Eerie Ultimatum

{W}{W}{B}{B}{B}{G}{G}

Sorcery

Massive recursion to end the game

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Makes all our permanents indestructible

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Enormous card draw engine

Utility

15 cards
Armageddon

Armageddon

{3}{W}

Sorcery

Reduces the table to zero lands while we hold mana rocks

Ravages of War

Ravages of War

{3}{W}

Sorcery

Functional reprint of Armageddon for redundancy

Ruination

Ruination

{3}{R}

Sorcery

Punishes non-basic mana bases heavily

Decree of Annihilation

Decree of Annihilation

{8}{R}{R}

Sorcery

Exiles all lands and is difficult to interact with

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Finds specific land destruction pieces

Vampiric Tutor

Vampiric Tutor

{B}

Instant

Instant speed search for any card

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds creatures like Bloom Tender

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds Smothering Tithe or Mana Crypt

Knight of the Reliquary

Knight of the Reliquary

{1}{G}{W}

Creature — Human Knight

Grabs utility lands and grows with MLD

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Allows us to play lands from graveyard after destruction

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Creature-based land recursion

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Massive recovery after symmetrical land wipes

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Phases out our board before we cast Armageddon

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Gives lands indestructible before a wipe

Zuran Orb

Zuran Orb

{0}

Artifact

Sacrifice lands for life in response to exiling wipes

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.