
Art by Greg Hildebrandt & Tim Hildebrandt
Saved commander deck
Kenrith, the Returned King
Leverage Kenrith's abilities to break parity after resetting the board with mass land destruction, using fast mana to stay ahead of the table.
Prompt: Kenrith, the Returned King as commander, mass land destruction, bracket cedh or "heavy" 4
Commander
1 cards
Kenrith, the Returned King
{4}{W}Legendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
12 cards
Faeburrow Elder
{1}{G}{W}Creature — Treefolk Druid
Scales effectively with Kenrith's color identity

Smothering Tithe
{3}{W}Enchantment
Generates treasures to break parity after land destruction
Card Draw
9 cards
Esper Sentinel
{W}Artifact Creature — Human Soldier
White staple for drawing cards off spells
Removal
14 cardsThreats/Wincons
9 cards
Grand Abolisher
{W}{W}Creature — Human Cleric
Protects your turn from interaction

Drannith Magistrate
{1}{W}Creature — Human Wizard
Stax piece to slow down opponents

Seedborn Muse
{3}{G}{G}Creature — Spirit
Synergizes perfectly with Kenrith for activations on each turn

Terravore
{1}{G}{G}Creature — Lhurgoyf
Lategame finisher that grows based on lands in graveyards

The Gitrog Monster
{3}{B}{G}Legendary Creature — Frog Horror
Enormous value engine when lands hit the yard

Avacyn, Angel of Hope
{5}{W}{W}{W}Legendary Creature — Angel
Makes all our permanents indestructible
Utility
15 cards
Decree of Annihilation
{8}{R}{R}Sorcery
Exiles all lands and is difficult to interact with

Knight of the Reliquary
{1}{G}{W}Creature — Human Knight
Grabs utility lands and grows with MLD

Crucible of Worlds
{3}Artifact
Allows us to play lands from graveyard after destruction

Teferi's Protection
{2}{W}Instant
Phases out our board before we cast Armageddon














































































