Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

Embrace political chaos by sharing cards, forcing players to play out of each other's libraries with cards like Shared Fate and Knowledge Pool, while punishing mass draw through group slug elements. Kenrith acts as the political puppet master who converts mana cost reductions into instant-speed win conditions like trample-buffing or forced-milling.

100 cards$504.83 totalSep 5, 202630 views

Prompt: 5 color group hug/group slug, but with chaos so im making everyone else play my deck, and each others. No coin flips or die rolls. Add as many political cards as you can as well, like wedding ring. The commander should maintain a wincon for me, in spite of the chaos

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Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Provides any color in a 5-color identity deck.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana for a 5-color political chaos deck.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient mana rock that produces colors opponents control.

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types in a 5-color deck.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches Forest lands untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches Forest lands untapped.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes mana and ensures land drops.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes mana and ensures land drops.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates massive mana from group hug card draw.

Card Draw

10 cards
Wedding Ring

Wedding Ring

{2}{W}{W}

Artifact

Political alliance card that duplicates draws and life gain.

Howling Mine

Howling Mine

{2}

Artifact

Classic group hug draw engine to accelerate table play.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash group hug draw engine.

Temple Bell

Temple Bell

{3}

Artifact

Symmetrical card draw on demand.

Forced Fruition

Forced Fruition

{4}{U}{U}

Enchantment

Massive draw engine that acts as group slug / mill threat.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top tier card draw engine that taxes chaotic plays.

Mystic Remora

Mystic Remora

{U}

Enchantment

Draws heavily off noncreature chaos spells.

Pendant of Prosperity

Pendant of Prosperity

{3}

Artifact

Political card that draws and ramps both you and an opponent.

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Draws cards while depleting all opponents simultaneously.

Coveted Jewel

Coveted Jewel

{6}

Artifact

Symmetrical draw threat that incites political attacks.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier cheap spot removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient single target creature removal.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset to break parity on chaotic states.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Cheap board wipe that bypasses indestructible.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable mass creature wipe.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible destruction of any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

Instant speed permanent removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal that gives a token.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Fits the chaos theme while dealing with problematic permanents.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles target nonland permanent cleanly.

Threats/Wincons

24 cards
Shared Fate

Shared Fate

{4}{U}

Enchantment

Forces everyone to draw from and play each other's decks.

Knowledge Pool

Knowledge Pool

{6}

Artifact

Exiles spells and forces players to cast from a shared spell pool.

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

Replaces cast spells with random exiled spells from decks.

Hive Mind

Hive Mind

{5}{U}

Enchantment

Copies all instant and sorcery spells for everyone at the table.

Eye of the Storm

Eye of the Storm

{5}{U}{U}

Enchantment

Creates a chaotic snowballing pool of spells for all players.

Perplexing Chimera

Perplexing Chimera

{4}{U}

Enchantment Creature — Chimera

Political chaos creature that lets players exchange ownership to steal spells.

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Free spell casting off everyone's library.

Mind's Dilation

Mind's Dilation

{5}{U}{U}

Enchantment

Steals and casts opponent spells whenever they cast their first spell.

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Steals opponents' deck cards on combat damage.

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Casts a massive chunk of an opponent's deck for free.

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

Steals every creature on the board to finish the game.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Clean alternate win condition that survives chaotic board states.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns group hug draws into massive damage slug to all opponents.

Fate Unraveler

Fate Unraveler

{3}{B}

Enchantment Creature — Hag

Deals damage whenever opponents draw cards.

Underworld Dreams

Underworld Dreams

{B}{B}{B}

Enchantment

Punishes extra card draw from group hug elements.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

{1}{B}{R}

Legendary Creature — Phyrexian Minion

Passes around the table as a political draw and life loss engine.

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

{5}

Creature — Avatar // Sorcery

Tax or copy spell political piece.

Captive Audience

Captive Audience

{5}{B}{R}

Enchantment

Devastating chaos curse handed to a specific opponent.

Exquisite Blood

Exquisite Blood

{4}{B}

Enchantment

Sustains your life total whenever group slug triggers deal damage.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all lands every turn to activate Kenrith on every player's turn.

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps lands at end step to fuel Kenrith activations.

Biomancer's Familiar

Biomancer's Familiar

{G}{U}

Creature — Mutant

Reduces Kenrith ability costs significantly.

Zirda, the Dawnwaker

Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

Reduces Kenrith activated abilities cost to 1 generic mana.

Training Grounds

Training Grounds

{U}

Enchantment

Drastically reduces activated ability costs for Kenrith.

Utility

8 cards
Wishclaw Talisman

Wishclaw Talisman

{1}{B}

Artifact

Political tutor that gets passed around the table.

Scheming Symmetry

Scheming Symmetry

{B}

Sorcery

Political tutor that helps you and a chosen opponent.

Assault Suit

Assault Suit

{4}

Artifact — Equipment

Passes a big creature around the board without allowing it to attack you.

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Political land tutor that entices opponents with free lands.

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Political combat buff that encourages opponents to attack each other.

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

Creates multiple copies of Kenrith or value creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Kenrith with haste and shroud.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Protects your board and life total during board-wiping chaos.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.