
Art by Kieran Yanner
Saved commander deck
Kenrith, the Returned King
Embrace political chaos by sharing cards, forcing players to play out of each other's libraries with cards like Shared Fate and Knowledge Pool, while punishing mass draw through group slug elements. Kenrith acts as the political puppet master who converts mana cost reductions into instant-speed win conditions like trample-buffing or forced-milling.
Prompt: 5 color group hug/group slug, but with chaos so im making everyone else play my deck, and each others. No coin flips or die rolls. Add as many political cards as you can as well, like wedding ring. The commander should maintain a wincon for me, in spite of the chaos
Commander
1 cards
Kenrith, the Returned King
{4}{W}Legendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
10 cards
Fellwar Stone
{2}Artifact
Efficient mana rock that produces colors opponents control.

Smothering Tithe
{3}{W}Enchantment
Generates massive mana from group hug card draw.
Card Draw
10 cards
Wedding Ring
{2}{W}{W}Artifact
Political alliance card that duplicates draws and life gain.

Forced Fruition
{4}{U}{U}Enchantment
Massive draw engine that acts as group slug / mill threat.

Rhystic Study
{2}{U}Enchantment
Top tier card draw engine that taxes chaotic plays.

Pendant of Prosperity
{3}Artifact
Political card that draws and ramps both you and an opponent.

Syphon Mind
{3}{B}Sorcery
Draws cards while depleting all opponents simultaneously.

Coveted Jewel
{6}Artifact
Symmetrical draw threat that incites political attacks.
Removal
10 cards
Cyclonic Rift
{1}{U}Instant
One-sided board reset to break parity on chaotic states.

Chaos Warp
{2}{R}Instant
Fits the chaos theme while dealing with problematic permanents.
Threats/Wincons
24 cards
Shared Fate
{4}{U}Enchantment
Forces everyone to draw from and play each other's decks.

Knowledge Pool
{6}Artifact
Exiles spells and forces players to cast from a shared spell pool.

Possibility Storm
{3}{R}{R}Enchantment
Replaces cast spells with random exiled spells from decks.

Hive Mind
{5}{U}Enchantment
Copies all instant and sorcery spells for everyone at the table.

Eye of the Storm
{5}{U}{U}Enchantment
Creates a chaotic snowballing pool of spells for all players.

Perplexing Chimera
{4}{U}Enchantment Creature — Chimera
Political chaos creature that lets players exchange ownership to steal spells.

Etali, Primal Conqueror // Etali, Primal Sickness
{5}{R}{R}Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur
Free spell casting off everyone's library.

Mind's Dilation
{5}{U}{U}Enchantment
Steals and casts opponent spells whenever they cast their first spell.

Thief of Sanity
{1}{U}{B}Creature — Specter
Steals opponents' deck cards on combat damage.

Villainous Wealth
{X}{B}{G}{U}Sorcery
Casts a massive chunk of an opponent's deck for free.

Insurrection
{5}{R}{R}{R}Sorcery
Steals every creature on the board to finish the game.

Approach of the Second Sun
{6}{W}Sorcery
Clean alternate win condition that survives chaotic board states.

Psychosis Crawler
{5}Artifact Creature — Phyrexian Horror
Turns group hug draws into massive damage slug to all opponents.

Fate Unraveler
{3}{B}Enchantment Creature — Hag
Deals damage whenever opponents draw cards.

Underworld Dreams
{B}{B}{B}Enchantment
Punishes extra card draw from group hug elements.

Xantcha, Sleeper Agent
{1}{B}{R}Legendary Creature — Phyrexian Minion
Passes around the table as a political draw and life loss engine.

Wandering Archaic // Explore the Vastlands
{5}Creature — Avatar // Sorcery
Tax or copy spell political piece.

Captive Audience
{5}{B}{R}Enchantment
Devastating chaos curse handed to a specific opponent.

Exquisite Blood
{4}{B}Enchantment
Sustains your life total whenever group slug triggers deal damage.

Seedborn Muse
{3}{G}{G}Creature — Spirit
Untaps all lands every turn to activate Kenrith on every player's turn.

Wilderness Reclamation
{3}{G}Enchantment
Untaps lands at end step to fuel Kenrith activations.

Biomancer's Familiar
{G}{U}Creature — Mutant
Reduces Kenrith ability costs significantly.

Zirda, the Dawnwaker
{1}{R/W}{R/W}Legendary Creature — Elemental Fox
Reduces Kenrith activated abilities cost to 1 generic mana.

Training Grounds
{U}Enchantment
Drastically reduces activated ability costs for Kenrith.
Utility
8 cards
Wishclaw Talisman
{1}{B}Artifact
Political tutor that gets passed around the table.

Scheming Symmetry
{B}Sorcery
Political tutor that helps you and a chosen opponent.

Assault Suit
{4}Artifact — Equipment
Passes a big creature around the board without allowing it to attack you.

Tempt with Discovery
{3}{G}Sorcery
Political land tutor that entices opponents with free lands.

Duelist's Heritage
{2}{W}Enchantment
Political combat buff that encourages opponents to attack each other.

Helm of the Host
{4}Legendary Artifact — Equipment
Creates multiple copies of Kenrith or value creatures.

Lightning Greaves
{2}Artifact — Equipment
Protects Kenrith with haste and shroud.

Teferi's Protection
{2}{W}Instant
Protects your board and life total during board-wiping chaos.




















































