Kenrith, the Returned King art

Art by Greg Hildebrandt & Tim Hildebrandt

Saved commander deck

Kenrith, the Returned King

Establish an overwhelming mana engine to repeatedly activate Kenrith for card advantage and board presence, eventually winning through infinite mana or an unstoppable swarm of creatures.

99 cards$759.97 totalJun 18, 20269 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing for a five-color deck

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-drop mana rock

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Early fixing and acceleration

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Massive mana generation in a five-color deck

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Consistent high-volume mana producer

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Provides explosive amounts of mana tokens

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Extra land plays and perfect color fixing

Farseek

Farseek

{1}{G}

Sorcery

Reliable mana fixing via land search

Cultivate

Cultivate

{2}{G}

Sorcery

Standard ramp and deck thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard ramp and deck thinning

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Constant card advantage through tax

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game card advantage

Necropotence

Necropotence

{B}{B}{B}

Enchantment

Enables massive hand sizes to find combo pieces

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Selection and raw card advantage every turn

The One Ring

The One Ring

{4}

Legendary Artifact

Protection and compounding card advantage

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Penalizes opponents for playing multiple spells or attacking

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Deep selection and graveyard filling for recursion

Ponder

Ponder

{U}

Sorcery

Cheap selection and library manipulation

Preordain

Preordain

{U}

Sorcery

Cheap selection and library manipulation

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponents

Brainstorm

Brainstorm

{U}

Instant

Efficient top-deck manipulation

Removal

12 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Can be evoked and then brought back with Kenrith for more draw

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The gold standard for creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe to clear the path for victory

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile removal for any permanent type

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant-speed exile for any nonland permanent

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Cheap and effective board wipe against indestructible threats

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-efficiency creature board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

Resets the board completely except for lands

Generous Gift

Generous Gift

{2}{W}

Instant

Catch-all removal for any permanent

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Beast Within

Beast Within

{2}{G}

Instant

Versatile green removal

Threats/Wincons

14 cards
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

{10}

Legendary Creature — Eldrazi

Massive indestructible threat that ends games quickly

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows Kenrith to be activated on every opponent's turn

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Indestructible keyword soup that is hard to remove

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternative win condition via life gain as requested

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Resilient threat that locks down the board

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Protects your spells while bouncing opponent's permanents

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

{5}{U}{U}

Legendary Creature — Phyrexian Praetor

Counteracts opponents while doubling your own value

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Locks down small creature strategies and buffs your tokens

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Incredible card advantage that demands removal

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Turns draws into damage and is uncounterable

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Enables multiple combat steps to end the game

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

{10}

Legendary Creature — Eldrazi

Refills hand and provides an Annihilator clock

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Protects your entire board from destruction

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Converts large creatures into direct damage

Utility

10 cards
Training Grounds

Training Grounds

{U}

Enchantment

Massive discount on Kenrith's abilities

Biomancer's Familiar

Biomancer's Familiar

{G}{U}

Creature — Mutant

Cheaper Kenrith activations

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for your commander and haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection for key creatures

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion for any key spell in your graveyard

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Card advantage and acceleration from the top of the library

Zirda, the Dawnwaker

Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

Reduces activation costs for Kenrith and other permanents

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive reactionary spell

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board preservation against wipes

Counterspell

Counterspell

{U}{U}

Instant

Standard protection for your combos

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.