Kenrith, the Returned King art

Art by Greg Hildebrandt & Tim Hildebrandt

Saved commander deck

Kenrith, the Returned King

Synergize with Elk tribal elements and use Kenrith's versatile abilities to buff our herd and recur fallen beasts.

100 cards$315.11 totalJul 29, 20262 views

Prompt: Elk tribal. Elk commander or a really good commander with elk in the art. No shapeshifters

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible color fixing for a five-color deck

Farseek

Farseek

{1}{G}

Sorcery

Mana fixing and land acceleration

Cultivate

Cultivate

{2}{G}

Sorcery

Basic land ramp and card advantage

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard ramp staple

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Crucial for five-color mana fixing

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana fixing that can be cashed in for a card

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient multi-color ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts a forest directly into play

Card Draw

9 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting our Elk

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw for creature-heavy decks

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Rewards attacking with our herd

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws based on the power of our largest Elk

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful passive card advantage

Brainstorm

Brainstorm

{U}

Instant

Cheap early game library manipulation

Ponder

Ponder

{U}

Sorcery

Optimizes upcoming draws

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Excellent long-term card selection

Distant Melody

Distant Melody

{3}{U}

Sorcery

Draws cards for each Elk you control

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best point removal in the format

Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile

Beast Within

Beast Within

{2}{G}

Instant

Universal removal that hits any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal that hits anything

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant speed permanent exile

Oko, Thief of Crowns

Oko, Thief of Crowns

{1}{G}{U}

Legendary Planeswalker — Oko

Turns problematic permanents into 3/3 Elks

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Neutralizes commanders and problematic lands

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear the path

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can spare our creatures

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Cheap, versatile permanent removal

Gaze of Justice

Gaze of Justice

{W}

Sorcery

Cheap removal based on creature count

Threats/Wincons

18 cards
Jareth, Leonine Titan

Jareth, Leonine Titan

{3}{W}{W}{W}

Legendary Creature — Cat Giant

Powerful defensive and offensive threat

Golden Hind

Golden Hind

{1}{G}

Creature — Elk

Flavorful Elk that also provides mana

Great Hart

Great Hart

{3}{W}

Creature — Elk

Sturdy creature fitting the Elk tribal theme

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Elk that provides ramp when sacrificed

Dawntreader Elk

Dawntreader Elk

{1}{G}

Creature — Elk

Elk theme ramp creature

Bellowing Elk

Bellowing Elk

{3}{G}

Creature — Elk

Benefit from having green permanents

Somberwald Stag

Somberwald Stag

{3}{G}{G}

Creature — Elk

Removal on an Elk body

Saddleback Lagac

Saddleback Lagac

{3}{G}

Creature — Lizard

Distributes counters to the herd

Gilt-Leaf Winnower

Gilt-Leaf Winnower

{3}{B}{B}

Creature — Elf Warrior

Elk-adjacent tribal removal

Springjack Shepherd

Springjack Shepherd

{3}{W}

Creature — Kithkin Wizard

While it makes goats, it fits the fae/elk wilderness theme

Dawning Purist

Dawning Purist

{2}{W}

Creature — Human Cleric

Enchantment hate on a body

Highland Game

Highland Game

{1}{G}

Creature — Elk

Low cost Elk for early presence

Glory Seeker

Glory Seeker

{1}{W}

Creature — Human Soldier

Simple early game attacker

Venerated Loxodon

Venerated Loxodon

{4}{W}

Creature — Elephant Cleric

Buffs the whole team

Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

{G}{G}{W}{W}

Legendary Creature — Dryad

Life gain and token support

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

Count as an Elk and pump all following Elks

Adaptive Automaton

Adaptive Automaton

{3}

Artifact Creature — Construct

Lord for the Elk tribe

Timbermare

Timbermare

{3}{G}

Creature — Elemental Horse

Aggressive elemental elk

Utility

12 cards
Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost and draws Elks

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Anthem for Elks and card selection

Door of Destinies

Door of Destinies

{4}

Artifact

Massive buffs for the Elk tribe

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Card draw and anthem for the tribe

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Huge power boosts when Elks attack

Steely Resolve

Steely Resolve

{1}{G}

Enchantment

Gives the Elk herd shroud

Kindred Summons

Kindred Summons

{5}{G}{G}

Instant

Doubles the number of Elks on board

Patriarch's Bidding

Patriarch's Bidding

{3}{B}{B}

Sorcery

Mass recursion for the Elk tribe

Coat of Arms

Coat of Arms

{5}

Artifact

Traditional tribal finisher

Hidden Stockpile

Hidden Stockpile

{W}{B}

Enchantment

Consistent value and sacrifice outlet

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Gives the entire herd haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the Commander

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.