Kenrith, the Returned King art

Art by Greg Hildebrandt & Tim Hildebrandt

Saved commander deck

Kenrith, the Returned King

Utilize Jegantha as a companion to power Elk tribal synergies, focusing on Kenrith's abilities to buff and recur legendary Elks and shapeshifters.

100 cards$318.8 totalJul 29, 20262 views

Prompt: Elk tribal. Kinreth commander partnered with jegantha. Maximum elks and elk art cards

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

16 cards
Jegantha, the Wellspring

Jegantha, the Wellspring

{4}{R/G}

Legendary Creature — Elemental Elk

Companion and core mana engine for the deck.

Sol Ring

Sol Ring

{1}

Artifact

Format staple for early acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Multi-color mana production.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and late-game card draw.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Essential for 5-color Elk requirements.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp.

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic forest types.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Flexible mana producer.

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Elk-themed ramp.

Dawntreader Elk

Dawntreader Elk

{1}{G}

Creature — Elk

Elk that facilitates mana ramping.

Gilded Goose

Gilded Goose

{G}

Creature — Bird

Early mana fixing.

Golden Hind

Golden Hind

{1}{G}

Creature — Elk

Elk that taps for mana.

Brighthearth Banneret

Brighthearth Banneret

{1}{R}

Creature — Elemental Warrior

Reduces cost of Kinrith and elementals.

Herald's Horn

Herald's Horn

{3}

Artifact

Tribal cost reduction and selection.

Card Draw

8 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful consistent draw engine.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting Elks.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws cards for creature ETB.

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Tribal lord effect and draw engine.

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Scry and card draw on creature cast.

Ponder

Ponder

{U}

Sorcery

Cheap selection.

Brainstorm

Brainstorm

{U}

Instant

Instant speed hand manipulation.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Burst draw based on creature count.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premium creature exile.

Path to Exile

Path to Exile

{W}

Instant

Premium creature exile.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible permanent destruction.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exile any non-land permanent.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset.

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

On-theme Elk transformation removal.

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Strong permanent removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal.

Utter End

Utter End

{2}{W}{B}

Instant

Clean exile for any non-land.

Somberwald Stag

Somberwald Stag

{3}{G}{G}

Creature — Elk

Elk that fights on entry.

Masked Vandal

Masked Vandal

{1}{G}

Creature — Shapeshifter

Elk-typed artifact/enchantment removal.

Threats/Wincons

18 cards
Great Hart

Great Hart

{3}{W}

Creature — Elk

Flavorful Elk creature.

Saddleback Lagac

Saddleback Lagac

{3}{G}

Creature — Lizard

Elk creature that buffs others.

Highland Game

Highland Game

{1}{G}

Creature — Elk

Low cost Elk support.

Springjack Shepherd

Springjack Shepherd

{3}{W}

Creature — Kithkin Wizard

Creates Goat tokens (cloven-hoofed theme).

Realmwalker

Realmwalker

{2}{G}

Creature — Shapeshifter

Shapeshifter to bridge Elk synergy.

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Turns all creatures into Elks.

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Scalable Elk via Changeling.

Moritte of the Frost

Moritte of the Frost

{2}{G}{U}{U}

Legendary Snow Creature — Shapeshifter

Legendary Changeling Elk.

Bramble Sovereign

Bramble Sovereign

{2}{G}{G}

Creature — Dryad

Excellent for duplicating Elk threats.

Teneb, the Harvester

Teneb, the Harvester

{3}{W}{B}{G}

Legendary Creature — Dragon

Strong reanimation support.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs low-cost Elks.

Vizier of the Menagerie

Vizier of the Menagerie

{3}{G}

Creature — Snake Cleric

Allows casting creatures from deck.

Stampeding Elk Herd

Stampeding Elk Herd

{3}{G}{G}

Creature — Elk

Provides trample to the Elk herd.

Bellowing Elk

Bellowing Elk

{3}{G}

Creature — Elk

Synergizes with Kenrith's colors.

Axebane Stag

Axebane Stag

{6}{G}

Creature — Elk

Large body Elk.

Door of Destinies

Door of Destinies

{4}

Artifact

Scaling tribal finisher.

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massive damage for tribal swings.

Coat of Arms

Coat of Arms

{5}

Artifact

Primary tribal anthem.

Utility

6 cards
Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Tribal anthem and selection.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for Kenrith.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for key creatures.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board preservation.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency protection.

Obelisk of Urd

Obelisk of Urd

{6}

Artifact

Tappable tribal anthem.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.