Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

Ramp into all five colors to resolve Kenrith and use his versatile activated abilities alongside high-impact budget threats to outvalue opponents.

100 cards$85.84 totalSep 23, 202613 views

Prompt: braket 5 five color

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes any color of mana on rate

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land-based ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Dual land search to secure multiple colors

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Efficient turn-two land fetch

Farseek

Farseek

{1}{G}

Sorcery

Fetches off-color land types

Search for Tomorrow

Search for Tomorrow

{2}{G}

Sorcery

Cheap suspend ramp fixing colors early

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Colorless basic land ramp

Ornithopter of Paradise

Ornithopter of Paradise

{2}

Artifact Creature — Thopter

Cheap flying dork that taps for any color

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap two-mana rock yielding common colors

Ilysian Caryatid

Ilysian Caryatid

{1}{G}

Creature — Plant

Fixes any color and taps for two once big creatures land

Card Draw

10 cards
Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward raw card draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage and graveyard fuel

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three cards for three mana in five-color

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs four cards deep on a budget

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Efficient two-mana burst draw

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Multiplayer card draw that disrupts opponents

Colossal Majesty

Colossal Majesty

{2}{G}

Enchantment

Steady card draw triggered by large threats

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draws three cards and plays an additional land

Chemister's Insight

Chemister's Insight

{3}{U}

Instant

Repeatable instant card selection with jump-start

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card whenever creature spells are cast

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier cheap single-target creature exile

Mortify

Mortify

{1}{W}{B}

Instant

Flexible creature or enchantment removal

Putrefy

Putrefy

{1}{B}{G}

Instant

Flexible creature or artifact removal

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats and planeswalkers cheaply

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe for creatures or artifacts/enchantments

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Board wipe that provides a life buffer

Dismantling Blow

Dismantling Blow

{2}{W}

Instant

Removes a problem permanent with kicker card draw

Terminate

Terminate

{B}{R}

Instant

Unconditional creature destruction at instant speed

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Answers creatures or problematic enchantments

Negate

Negate

{1}{U}

Instant

Counters noncreature game-ending spells

Savage Twister

Savage Twister

{X}{R}{G}

Sorcery

Scalable budget board wipe

Sylvan Reclamation

Sylvan Reclamation

{3}{G}{W}

Instant

Exiles two artifacts/enchantments or landcycles early

Threats/Wincons

20 cards
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Keyword-loaded finisher that is great to reanimate

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget craterhoof effect that grants trample and vigilance

Pelakka Wurm

Pelakka Wurm

{4}{G}{G}{G}

Creature — Wurm

Gains life, tramples, and replaces itself on death

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

Answers noncreature problems while creating a massive body

Artisan of Kozilek

Artisan of Kozilek

{9}

Creature — Eldrazi

Huge annihilator threat that reanimates another creature

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Dominates combat and wipes small boards on attack

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Steals the best dead creatures from each opponent

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Casts top instants and sorceries from enemy graveyards

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Rebuys low-mana ramp pieces and utilities

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles your damage output while halving incoming damage

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

Generates an army of buffed saprolings quickly

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Casts free spells off the top of all libraries

Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

{4}{R}{G}

Legendary Creature — Ogre Warrior

Punishes noncreature spell slingers heavily

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Deals damage and draws cards off every spell

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Grants extra untap steps to abuse Kenrith's abilities

Vilis, Broker of Blood

Vilis, Broker of Blood

{5}{B}{B}{B}

Legendary Creature — Demon

Provides massive draw synergies with life-payment effects

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Creates a deadly flying deathtouch deterrent board

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Cascades into two major spells and provides haste

Progenitus

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature — Hydra Avatar

Huge unblockable, untargetable five-color finisher

Bioessence Hydra

Bioessence Hydra

{3}{G}{U}

Creature — Hydra Mutant

Scales quickly alongside +1/+1 counters from Kenrith

Utility

7 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander with hexproof and provides haste

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Kenrith unblockable and untargetable

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps lands on end step to activate Kenrith at instant speed

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all permanents on each turn for endless activations

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Doubles mana production and buffs your creatures

Training Grounds

Training Grounds

{U}

Enchantment

Significantly discounts Kenrith's activated abilities

Grumgully, the Generous

Grumgully, the Generous

{1}{R}{G}

Legendary Creature — Goblin Shaman

Puts +1/+1 counters on arriving nontoken creatures

Lands

39 cards
Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.