Kenrith, the Returned King

Art by Kieran Yanner

Commander deckBGRUW

Kenrith, the Returned King

Ramp into all five colors to resolve Kenrith and use his versatile activated abilities alongside high-impact budget threats to outvalue opponents.

$86.97for all 100 cards at today’s prices
Built Sep 23, 2026103 views

Asked for“braket 5 five color”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

4
13
11
6
8
4
14
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw14
Interaction17
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 18U 16B 17R 16G 37
39lands · rule of thumb 35–38
4.33average mana value (nonland)
$86.97whole deck, today

The list

Commander

1
Kenrith, the Returned King

Kenrith, the Returned King

4W

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Fixes any color of mana on rate

Cultivate

Cultivate

2G

Sorcery

Reliable land-based ramp and fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Dual land search to secure multiple colors

Rampant Growth

Rampant Growth

1G

Sorcery

Efficient turn-two land fetch

Farseek

Farseek

1G

Sorcery

Fetches off-color land types

Search for Tomorrow

Search for Tomorrow

2G

Sorcery

Cheap suspend ramp fixing colors early

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Colorless basic land ramp

Ornithopter of Paradise

Ornithopter of Paradise

2

Artifact Creature — Thopter

Cheap flying dork that taps for any color

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap two-mana rock yielding common colors

Ilysian Caryatid

Ilysian Caryatid

1G

Creature — Plant

Fixes any color and taps for two once big creatures land

Card Draw

10
Harmonize

Harmonize

2GG

Sorcery

Straightforward raw card draw

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage and graveyard fuel

Painful Truths

Painful Truths

2B

Sorcery

Draws three cards for three mana in five-color

Read the Bones

Read the Bones

2B

Sorcery

Digs four cards deep on a budget

Sign in Blood

Sign in Blood

BB

Sorcery

Efficient two-mana burst draw

Syphon Mind

Syphon Mind

3B

Sorcery

Multiplayer card draw that disrupts opponents

Colossal Majesty

Colossal Majesty

2G

Enchantment

Steady card draw triggered by large threats

Urban Evolution

Urban Evolution

3GU

Sorcery

Draws three cards and plays an additional land

Chemister's Insight

Chemister's Insight

3U

Instant

Repeatable instant card selection with jump-start

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card whenever creature spells are cast

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier cheap single-target creature exile

Mortify

Mortify

1WB

Instant

Flexible creature or enchantment removal

Putrefy

Putrefy

1BG

Instant

Flexible creature or artifact removal

Despark

Despark

WB

Instant

Exiles high-cost threats and planeswalkers cheaply

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible board wipe for creatures or artifacts/enchantments

Fumigate

Fumigate

3WW

Sorcery

Board wipe that provides a life buffer

Dismantling Blow

Dismantling Blow

2W

Instant

Removes a problem permanent with kicker card draw

Terminate

Terminate

BR

Instant

Unconditional creature destruction at instant speed

Feed the Swarm

Feed the Swarm

1B

Sorcery

Answers creatures or problematic enchantments

Negate

Negate

1U

Instant

Counters noncreature game-ending spells

Savage Twister

Savage Twister

XRG

Sorcery

Scalable budget board wipe

Sylvan Reclamation

Sylvan Reclamation

3GW

Instant

Exiles two artifacts/enchantments or landcycles early

Threats/Wincons

20
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

6WW

Legendary Creature — Elder Dinosaur

Keyword-loaded finisher that is great to reanimate

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget craterhoof effect that grants trample and vigilance

Pelakka Wurm

Pelakka Wurm

4GGG

Creature — Wurm

Gains life, tramples, and replaces itself on death

Terastodon

Terastodon

6GG

Creature — Elephant

Answers noncreature problems while creating a massive body

Artisan of Kozilek

Artisan of Kozilek

9

Creature — Eldrazi

Huge annihilator threat that reanimates another creature

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Dominates combat and wipes small boards on attack

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Steals the best dead creatures from each opponent

Diluvian Primordial

Diluvian Primordial

5UU

Creature — Avatar

Casts top instants and sorceries from enemy graveyards

Sun Titan

Sun Titan

4WW

Creature — Giant

Rebuys low-mana ramp pieces and utilities

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Doubles your damage output while halving incoming damage

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

Generates an army of buffed saprolings quickly

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Casts free spells off the top of all libraries

Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

4RG

Legendary Creature — Ogre Warrior

Punishes noncreature spell slingers heavily

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Deals damage and draws cards off every spell

Sphinx of the Second Sun

Sphinx of the Second Sun

6UU

Creature — Sphinx

Grants extra untap steps to abuse Kenrith's abilities

Vilis, Broker of Blood

Vilis, Broker of Blood

5BBB

Legendary Creature — Demon

Provides massive draw synergies with life-payment effects

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Creates a deadly flying deathtouch deterrent board

Maelstrom Wanderer

Maelstrom Wanderer

5GUR

Legendary Creature — Elemental

Cascades into two major spells and provides haste

Progenitus

Progenitus

WWUUBBRRGG

Legendary Creature — Hydra Avatar

Huge unblockable, untargetable five-color finisher

Bioessence Hydra

Bioessence Hydra

3GU

Creature — Hydra Mutant

Scales quickly alongside +1/+1 counters from Kenrith

Utility

7
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects the commander with hexproof and provides haste

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Makes Kenrith unblockable and untargetable

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps lands on end step to activate Kenrith at instant speed

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps all permanents on each turn for endless activations

Mirari's Wake

Mirari's Wake

3GW

Enchantment

Doubles mana production and buffs your creatures

Training Grounds

Training Grounds

U

Enchantment

Significantly discounts Kenrith's activated abilities

Grumgully, the Generous

Grumgully, the Generous

1RG

Legendary Creature — Goblin Shaman

Puts +1/+1 counters on arriving nontoken creatures

Lands

39
Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.