Kenrith, the Returned King

Art by Kieran Yanner

Commander deckBGRUW

Kenrith, the Returned King

Utilize Jegantha as a companion to generate mana, casting as many Elk creatures and Elk-themed spells as possible to overwhelm opponents with forest spirits.

$295.64for all 99 cards at today’s prices
Built Jul 30, 202697 views

Asked for“Elk tribal, kinreth and jegantha as commanders. Maximum elk type and elk art cards”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

9
13
16
8
8
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw12
Interaction13
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 10U 9B 2R 2G 32
40lands · rule of thumb 35–38
3.10average mana value (nonland)
$295.64whole deck, today

The list

Commander

1
Kenrith, the Returned King

Kenrith, the Returned King

4W

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12
Jegantha, the Wellspring

Jegantha, the Wellspring

4RG

Legendary Creature — Elemental Elk

Companion and primary mana fixer for the deck

Sol Ring

Sol Ring

1

Artifact

Format staple for early acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing for a five-color deck

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient multi-color mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Early game land tutoring

Commander's Sphere

Commander's Sphere

3

Artifact

Mana fixing that can be cashed in for a card

Cultivate

Cultivate

2G

Sorcery

Standard green land ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard green land ramp

Herald's Horn

Herald's Horn

3

Artifact

Reduces cost for Elk spells and provides selection

Urza's Incubator

Urza's Incubator

3

Artifact

Significant cost reduction for the Elk tribe

Farseek

Farseek

1G

Sorcery

Essential for fetching non-basic forest types

Nature's Lore

Nature's Lore

1G

Sorcery

Efficiently finds a forest to fix mana and build towards high-cost Elks

Card Draw

10
Vanquisher's Banner

Vanquisher's Banner

5

Artifact

Tribal reward that draws cards on cast

Rhystic Study

Rhystic Study

2U

Enchantment

Steady card advantage in multiplayer

Guardian Project

Guardian Project

3G

Enchantment

Draws cards for every unique creature entering

Sylvan Library

Sylvan Library

1G

Enchantment

Early game selection and potential advantage

Kindred Discovery

Kindred Discovery

3UU

Enchantment

Aggressive drawing when Elks enter or attack

Ponder

Ponder

U

Sorcery

Efficient deck manipulation

Preordain

Preordain

U

Sorcery

Efficient deck manipulation

Brainstorm

Brainstorm

U

Instant

High quality card selection

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws on creature cast

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws based on the power of our largest Elk

Removal

11
Beast Within

Beast Within

2G

Instant

Versatile removal that creates a beast token

Generous Gift

Generous Gift

2W

Instant

White version of Beast Within for any permanent

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Exiles any nonland permanent

Assassin's Trophy

Assassin's Trophy

BG

Instant

Flexible cheap removal for any card type

Cyclonic Rift

Cyclonic Rift

1U

Instant

Powerful board bounce utility

Austere Command

Austere Command

4WW

Sorcery

Modular board wipe to preserve our creatures

Chaos Warp

Chaos Warp

2R

Instant

Red removal that tucks problematic permanents

Path to Exile

Path to Exile

W

Instant

Efficient exile-based creature removal

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Flavorful Elk-adjacent transformation removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Turns a threat into an Elk and draws a card

Threats/Wincons

17
Great Hart

Great Hart

3W

Creature — Elk

Core Elk creature type

Saddleback Lagac

Saddleback Lagac

3G

Creature — Lizard

Elk Lizard that buffs the team

Highland Game

Highland Game

1G

Creature — Elk

Low cost Elk that provides life on death

Dawntreader Elk

Dawntreader Elk

1G

Creature — Elk

Elk that doubles as mana ramp

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

Artifact Elk that provides significant ramp

Golden Hind

Golden Hind

1G

Creature — Elk

Elk that acts as a mana dork

Gilded Goose

Gilded Goose

G

Creature — Bird

Though a bird, fits the 'Oko' Elk-maker aesthetic

Bellowing Elk

Bellowing Elk

3G

Creature — Elk

Elk with potential Indestructible keyword

Somberwald Stag

Somberwald Stag

3GG

Creature — Elk

Elk that acts as creature removal on entry

Wily Bandar

Wily Bandar

G

Creature — Cat Monkey

Cat Monkey which aesthetically matches forest themes

Brambleweft Behemoth

Brambleweft Behemoth

4GG

Creature — Elemental

Large trampling threat

Springjack Shepherd

Springjack Shepherd

3W

Creature — Kithkin Wizard

While making goats, it fits the fae-forest Elk theme

Oko, Thief of Crowns

Oko, Thief of Crowns

1GU

Legendary Planeswalker — Oko

The ultimate Elk-maker planeswalker

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Flavorful goat-elk that ends games with buffs

Timbermare

Timbermare

3G

Creature — Elemental Horse

Elemental Elk that taps down blockers

Axebane Stag

Axebane Stag

6G

Creature — Elk

High toughness Elk creature

Great-Horn Krushok

Great-Horn Krushok

4W

Creature — Beast

A vanilla Elk creature that fits the tribal theme

Utility

8
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

2G

Legendary Planeswalker — Vivien

Allows us to cast Elks at flash speed

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Changeling that makes all your Elks giant

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

Changeling that lets you cast Elks from the library

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

Enters as an Elk and buffs all future Elks

Door of Destinies

Door of Destinies

4

Artifact

Massive tribal scaling for the Elk type

Coat of Arms

Coat of Arms

5

Artifact

The ultimate tribal anthem for many Elks

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Kenrith or Jegantha

Reflections of Littjara

Reflections of Littjara

4U

Enchantment

Doubles every Elk creature spell cast

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.