Kenrith, the Returned King

Art by Kieran Yanner

Commander deckBGRUW

Kenrith, the Returned King

Leverage cost reducers and untap effects to repeatedly activate Kenrith's versatile abilities, generating massive card draw, mana advantage, and reanimating game-ending threats from any graveyard.

$529.70for all 100 cards at today’s prices
Built Sep 13, 202651 views

Asked for“Kenrith, the Returned King”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
13
16
5
7
3
12
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw14
Interaction15
↳ board wipes6
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 24U 18B 21R 3G 27
37lands · rule of thumb 35–38
3.90average mana value (nonland)
$529.70whole deck, today

The list

Commander

1
Kenrith, the Returned King

Kenrith, the Returned King

4W

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential efficient mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

fixes and ramps color identity mana

Fellwar Stone

Fellwar Stone

2

Artifact

efficient early rainbow artifact ramp

Chromatic Lantern

Chromatic Lantern

3

Artifact

fixes all lands to produce any color for Kenrith's abilities

Farseek

Farseek

1G

Sorcery

fetches typed nonbasic lands for color fixing

Nature's Lore

Nature's Lore

1G

Sorcery

fetches Forest dual lands untapped

Three Visits

Three Visits

1G

Sorcery

fetches Forest dual lands untapped

Cultivate

Cultivate

2G

Sorcery

fetches two basic lands to fix colors

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

provides consistent land drops and ramp

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-mana dork that taps for any color

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

taps for massive mana alongside a 5-color commander

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

taps for all five colors with Kenrith on the battlefield

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

tremendous ongoing card draw engine

Sylvan Library

Sylvan Library

1G

Enchantment

filters and draws additional cards every turn

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early game card draw on opponent noncreature spells

Mulldrifter

Mulldrifter

4U

Creature — Elemental

draws cards and provides a reanimatable body

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

doubles card draw from Kenrith's blue ability

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

consistent additional card draw each turn

Night's Whisper

Night's Whisper

1B

Sorcery

cheap non-conditional card draw

Painful Truths

Painful Truths

2B

Sorcery

draws three cards easily in a five-color deck

Windfall

Windfall

2U

Sorcery

refills hands and stocks graveyards for reanimation

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

best single-target creature exile in the format

Path to Exile

Path to Exile

W

Instant

cheap unconditional single-target exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe at instant speed

Assassin's Trophy

Assassin's Trophy

BG

Instant

destroys any target permanent unconditionally

Beast Within

Beast Within

2G

Instant

versatile single-target destruction

Generous Gift

Generous Gift

2W

Instant

flexible spot removal for any threat

Anguished Unmaking

Anguished Unmaking

1WB

Instant

exiles nonland permanent threats instantly

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient low-mana sweeper that bypasses indestructible

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board wipe

Blasphemous Act

Blasphemous Act

8R

Sorcery

extremely cheap creature board reset

Threats/Wincons

23
Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

creates overwhelming token board presence

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recovers key cards and loops with Kenrith

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs key permanents on attack and enter

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates key creatures and loops easily

Reveillark

Reveillark

4W

Creature — Elemental

reanimates two small utility creatures on leave

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

draws massive amounts of cards per turn cycle

Archon of Cruelty

Archon of Cruelty

6BB

Creature — Archon

devastating reanimation target that yields value instantly

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

locks down opponent boards while buffing your own

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

grants board-wide indestructibility

Sheoldred, Whispering One

Sheoldred, Whispering One

5BB

Legendary Creature — Phyrexian Praetor

forces opponent sacrifices and reanimates creatures for free

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

finishes games rapidly after haste from Kenrith

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

steals key opponent permanents repeatedly when reanimated

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

wipes small creatures and generates slug tokens

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

provides instant-speed control and bounce spells

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

protects player and creatures with hexproof

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

drains opponents whenever creatures enter or leave graveyards

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

drains opponent life totals upon entry

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

steals best creatures from all opponent graveyards

Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

prevents opponent spells during your turn

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

ramps on entry and draws on death for loopable value

Kethis, the Hidden Hand

Kethis, the Hidden Hand

WBG

Legendary Creature — Elf Advisor

reduces cost of legendaries and offers grave recursion

Niv-Mizzet Reborn

Niv-Mizzet Reborn

WUBRG

Legendary Creature — Dragon Avatar

refills hand with multi-colored spells

Protean Hulk

Protean Hulk

5GG

Creature — Beast

tutors key creatures directly into play on death

Utility

8
Training Grounds

Training Grounds

U

Enchantment

drastically reduces activation costs for Kenrith

Biomancer's Familiar

Biomancer's Familiar

GU

Creature — Mutant

creature-based activation cost reducer for Kenrith

Zirda, the Dawnwaker

Zirda, the Dawnwaker

1RWRW

Legendary Creature — Elemental Fox

reduces activation costs of all abilities

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all lands and permanents every turn to activate Kenrith

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

untaps lands on end step for instant-speed Kenrith uses

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

grants haste and shroud to protect Kenrith

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof protection for the commander

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell against board wipes and lethal damage

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.