Kenrith, the Returned King art

Art by Greg Hildebrandt & Tim Hildebrandt

Saved commander deck

Kenrith, the Returned King

Leverage political negotiations and choice-based spells to force opponents into mutually beneficial deals that ultimately consolidate power for yourself.

100 cards$317.87 totalJul 22, 20269 views

Prompt: I want a deck based around having as many cards as possible that give my opponents choices, where they gain benefits provided I get benefits as well. I would like to have my opponents make me stronger in an attempt to keep up with each other. Please make the deck bracket 4

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

15 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for five-color decks

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Ensures all mana needs are met for Kenrith's abilities

Fellwar Stone

Fellwar Stone

{2}

Artifact

Provides colors based on opponents' territories

Fain, the Broker

Fain, the Broker

{2}{B}

Legendary Creature — Human Warlock

Trading resources for different types of value

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Offers opponents lands to accelerate your own growth

Selvala, Explorer Returned

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

Group hug mana generation and card draw

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Versatile color fixing and early acceleration

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Fixing and slight combat scaling

Growth Spiral

Growth Spiral

{G}{U}

Instant

Instant speed land acceleration

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Punishes opponents for drawing while fueling your mana

Pendant of Prosperity

Pendant of Prosperity

{3}

Artifact

Gives an opponent mana control while you gain too

Victory Chimes

Victory Chimes

{3}

Artifact

Untaps every turn to fuel Kenrith's political activations

Farseek

Farseek

{1}{G}

Sorcery

Finds necessary colors for the commander

Cultivate

Cultivate

{2}{G}

Sorcery

Basic ramp staple for color management

Card Draw

9 cards
Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Forces an opponent to split resources for you

Fortune's Favor

Fortune's Favor

{3}{U}

Instant

A face-down choice game with an opponent

Master of Predicaments

Master of Predicaments

{3}{U}{U}

Creature — Sphinx

Guessing games that lead to free spells

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Constant 'choice' to pay a tax or let you draw

Gluntch, the Bestower

Gluntch, the Bestower

{1}{G}{W}

Legendary Creature — Jellyfish

Distributes benefits among players including yourself

Humble Defector

Humble Defector

{1}{R}

Creature — Human Rogue

A political piece that rotates around the table

Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

{1}{U}{R}

Legendary Creature — Human Wizard

Rewards opponents for hitting anyone but you

Intellectual Offering

Intellectual Offering

{4}{U}

Instant

Symbiotic draw and untap

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Incentivizes opponents to attack one another

Removal

14 cards
Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Will of the council determines what is exiled

Split Decision

Split Decision

{1}{U}

Instant

Counter or copy based on a vote

Executioner's Swing

Executioner's Swing

{W}{B}

Instant

Punitive removal for aggressive choices

Generous Gift

Generous Gift

{2}{W}

Instant

Removes a threat but gives them a consolation 3/3

Beast Within

Beast Within

{2}{G}

Instant

Flexible removal with a minor benefit for the owner

Kardur, Doomscourge

Kardur, Doomscourge

{2}{B}{R}

Legendary Creature — Demon Berserker

Forces combat away from you and drains opponents

Volcanic Offering

Volcanic Offering

{4}{R}

Instant

You and an opponent choose targets to destroy

Infernal Offering

Infernal Offering

{4}{B}

Sorcery

Reanimate and draw by trading favors

Coercive Portal

Coercive Portal

{4}

Artifact

Continuous voting for cards or a board wipe

Magister of Worth

Magister of Worth

{4}{W}{B}

Creature — Angel

Vote between a board wipe or mass reanimation

Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

{1}{W}{U}

Legendary Creature — Human Rogue

Breathes peace by bribing creatures with cards

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Removes a creature while giving life benefit

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Universal permanent removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Defensive staple to reset the board

Threats/Wincons

13 cards
Tempt with Reflections

Tempt with Reflections

{3}{U}

Sorcery

Creates copies of creatures if opponents agree

Shadrix Silverquill

Shadrix Silverquill

{3}{W}{B}

Legendary Creature — Elder Dragon

Provides choices of buffs or tokens for two players

Breena, the Demagogue

Breena, the Demagogue

{1}{W}{B}

Legendary Creature — Bird Warlock

Encourages opponents to hit each other for cards and counters

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

{1}{B}{R}

Legendary Creature — Phyrexian Minion

Gives an opponent a threat they must use against others

Sylvan Offering

Sylvan Offering

{X}{G}

Sorcery

Creates tokens for you and an opponent

Lieutenants of the Guard

Lieutenants of the Guard

{4}{W}

Creature — Human Soldier

Vote for counters or more tokens

Selvala's Stampede

Selvala's Stampede

{4}{G}{G}

Sorcery

Massive board presence based on player votes

Expropriate

Expropriate

{7}{U}{U}

Sorcery

High-impact voting card that often wins games

Prisoner's Dilemma

Prisoner's Dilemma

{3}{R}{R}

Sorcery

Classic game theory card that deals massive damage

Braids, Conjurer Adept

Braids, Conjurer Adept

{2}{U}{U}

Legendary Creature — Human Wizard

Lets everyone cheat things into play to increase chaos

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Offer double strike to opponents to kill each other

Death by Dragons

Death by Dragons

{4}{R}{R}

Sorcery

Gives every opponent except one a 5/5 dragon

Rite of Replication

Rite of Replication

{2}{U}{U}

Sorcery

Copies the best 'gift' or threat on the table

Utility

10 cards
Grudge Keeper

Grudge Keeper

{1}{B}

Creature — Zombie Wizard

Punishes opponents who vote against your interests

Brago's Representative

Brago's Representative

{2}{W}

Creature — Human Advisor

Increases your voting power in political deals

Ballot Broker

Ballot Broker

{2}{W}

Creature — Human Advisor

Allows an additional vote for political sway

Scheming Symmetry

Scheming Symmetry

{B}

Sorcery

Tutors for you and a chosen 'ally'

Wishclaw Talisman

Wishclaw Talisman

{1}{B}

Artifact

A tutor that must be passed to an opponent

Benevolent Offering

Benevolent Offering

{3}{W}

Instant

Gain life and tokens alongside an ally

Custodi Squire

Custodi Squire

{4}{W}

Creature — Spirit Cleric

Council's dilemma to return cards from graveyard

Assault Suit

Assault Suit

{4}

Artifact — Equipment

Passes a creature around to prevent it attacking you

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Taxing choice for those wanting to attack you

Propaganda

Propaganda

{2}{U}

Enchantment

Forces resource spending to target you

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.