Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

Animate lands into powerful creatures using awaken and animation effects, pump them with +1/+1 counters and anthems, and break parity by wiping only nonland permanents.

100 cards$411.35 totalOct 10, 202610 views

Prompt: i want a 5 color turn lands into creatuers deck, have support like awaken, jhiora, earthbending, landfall. double counters. cyclonic rift and non land bounces. noyan dar. "land creatures get" effects

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Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

staple mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient five-color mana fixing

Farseek

Farseek

{1}{G}

Sorcery

fetches duals to assemble five colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

brings a Forest into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

mana fixing that fetches untapped Forests

Cultivate

Cultivate

{2}{G}

Sorcery

smooths land drops and ramps

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

secures land drops and fixes colors

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

explosive mana generation with landfall

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

enables additional land drops and fixes all colors

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

accelerates land deployment rapidly

Card Draw

10 cards
Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

draws cards and gains life off land drops

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

draws cards with every land and provides extra drops

Risen Reef

Risen Reef

{1}{G}{U}

Creature — Elemental

triggers off elemental land creatures to draw or ramp

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards as creature spells are cast

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

constant tax and card advantage engine

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck manipulation and raw card selection

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward burst card draw

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

investigates on landfall for card advantage and counters

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

burst draw based on large animated land creatures

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

draws three cards and grants an extra land drop

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetric bounce wipe that leaves land creatures intact

Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier spot creature removal

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

flexible answer to any opposing permanent

Beast Within

Beast Within

{2}{G}

Instant

universal permanent destruction

Devastation Tide

Devastation Tide

{3}{U}{U}

Sorcery

nonland bounce board wipe sparing land creatures

Crush of Tentacles

Crush of Tentacles

{4}{U}{U}

Sorcery

bounces nonlands and leaves an 8/8 octopus

Flood of Tears

Flood of Tears

{4}{U}{U}

Sorcery

resets all nonland permanents while keeping lands alive

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable sweeper for when the board is overwhelmed

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

exiles any nonland permanent

Threats/Wincons

25 cards
Noyan Dar, Roil Shaper

Noyan Dar, Roil Shaper

{3}{W}{U}

Legendary Creature — Merfolk Ally

turns lands into growing creatures with awaken counters

Sylvan Advocate

Sylvan Advocate

{1}{G}

Creature — Elf Druid Ally

gives animated land creatures +2/+2

Embodiment of Insight

Embodiment of Insight

{4}{G}

Creature — Elemental

animates lands on landfall and grants vigilance

Halimar Tidecaller

Halimar Tidecaller

{2}{U}

Creature — Human Wizard Ally

gives land creatures flying and recurs awaken spells

Tatyova, Steward of Tides

Tatyova, Steward of Tides

{G}{G}{U}

Legendary Creature — Merfolk Druid

animates lands into flying 3/3 elementals on landfall

Earth Surge

Earth Surge

{3}{G}

Enchantment

static anthem granting land creatures +2/+2

Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

{2}{G}{U}

Legendary Creature — Human Druid

turns lands into flying threats based on hand size

Jolrael, Empress of Beasts

Jolrael, Empress of Beasts

{3}{G}{G}

Legendary Creature — Human Spellshaper

animates all lands of any player as a lethal push or wrath deterrence

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

{6}{G}{G}

Legendary Creature — Human Druid

mass pump anthem with trample and land animation

Kamahl's Will

Kamahl's Will

{3}{G}

Instant

animates multiple lands with indestructible and hastes them

Liege of the Tangle

Liege of the Tangle

{6}{G}{G}

Creature — Elemental

permanently turns lands into 8/8 elemental creatures

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

produces 5/3 elementals whenever lands go to the graveyard

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token swarm from landfall triggers

Omnath, Locus of Creation

Omnath, Locus of Creation

{R}{G}{W}{U}

Legendary Creature — Elemental

landfall value engine that burns and generates mana

Omnath, Locus of Rage

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

creates 5/5 elementals that bolt opponents on death

Waker of the Wilds

Waker of the Wilds

{2}{G}{G}

Creature — Merfolk Shaman

mana sink to animate lands with +1/+1 counters

Tomik, Wielder of Law

Tomik, Wielder of Law

{1}{W}{B}

Legendary Creature — Human Advisor

protects land creatures from opponent targeting

Planar Outburst

Planar Outburst

{3}{W}{W}

Sorcery

wraths creatures while awakening a land creature

Ruinous Path

Ruinous Path

{1}{B}{B}

Sorcery

destroys a threat and awakens a land

Roil Spout

Roil Spout

{1}{W}{U}

Sorcery

spins a creature to library top and awakens a land

Scatter to the Winds

Scatter to the Winds

{1}{U}{U}

Instant

hard counterspell with awaken upside

Clutch of Currents

Clutch of Currents

{U}

Sorcery

cheap bounce spell with an awaken mode

Sylvan Awakening

Sylvan Awakening

{2}{G}

Sorcery

animates all lands into indestructible 2/2 reach threats

Nissa, Who Shakes the World

Nissa, Who Shakes the World

{3}{G}{G}

Legendary Planeswalker — Nissa

turns lands into 3/3s with vigilance and doubles Forest mana

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles awaken counters and creature tokens created

Utility

7 cards
Terra Eternal

Terra Eternal

{2}{W}

Enchantment

makes all lands indestructible to safeguard land armies

Hardened Scales

Hardened Scales

{G}

Enchantment

accelerates +1/+1 counters placed on animated lands

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

doubles the counters put onto land creatures

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects land creatures from removal with hexproof and indestructible

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

phases out the entire board to evade wipes

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

replays lands from the graveyard after combat or removal

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

creature-based land recursion from the graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.