Kenrith, the Returned King art

Art by Kieran Yanner

Saved commander deck

Kenrith, the Returned King

Embrace chaotic group hug and group slug by forcing players to draw from each other's decks, swap permanents, and copy spells, while punishing them with draw damage and goad effects.

100 cards$374.09 totalSep 5, 202629 views

Prompt: 5 color group hug/group slug, but with chaos so im making everyone else play my deck, and each others

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Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible 5-color mana fixing.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana colors for a 5-color deck.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost mana rock that thrives on opponents' colors.

Farseek

Farseek

{1}{G}

Sorcery

Fetches land types across all five colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient forest ramp.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest ramp.

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Political group hug ramp that scales with opponents.

Collective Voyage

Collective Voyage

{G}

Sorcery

Group hug spell that ramps the entire table exponentially.

Heartbeat of Spring

Heartbeat of Spring

{2}{G}

Enchantment

Doubles mana production for everyone to fuel chaotic spells.

Card Draw

10 cards
Howling Mine

Howling Mine

{2}

Artifact

Classic group hug card draw engine.

Font of Mythos

Font of Mythos

{4}

Artifact

Forces everyone to draw two additional cards every turn.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash group hug draw engine.

Rites of Flourishing

Rites of Flourishing

{2}{G}

Enchantment

Grants extra card draw and extra land plays for all players.

Forced Fruition

Forced Fruition

{4}{U}{U}

Enchantment

Forces opponents to draw 7 cards whenever they cast a spell.

Temple Bell

Temple Bell

{3}

Artifact

Symmetrical card draw on demand.

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

Draws you a big hand while granting extra draws to opponents.

Horn of Greed

Horn of Greed

{3}

Artifact

Rewards everyone with draw whenever they play lands.

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

Early creature-based group draw.

Vision Skeins

Vision Skeins

{1}{U}

Instant

Instant-speed symmetrical card draw.

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient targeted creature exile.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided mass bounce key removal staple.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible chaotic removal that gambles on a replacement card.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Destroys any permanent with a minor land compensation.

Beast Within

Beast Within

{2}{G}

Instant

Instant removal that leaves a token behind.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-efficiency creature board wipe.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Counterspell that draws cards for both players.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile nonland permanent destruction that leaves an Elephant.

Threats/Wincons

25 cards
Shared Fate

Shared Fate

{4}{U}

Enchantment

Forces all players to draw and play spells from each other's libraries.

Knowledge Pool

Knowledge Pool

{6}

Artifact

Exiles spells cast and lets players cast other exiled spells instead.

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

Transforms every spell cast into a random spell from the library.

Hive Mind

Hive Mind

{5}{U}

Enchantment

Copies every instant and sorcery for all players.

Perplexing Chimera

Perplexing Chimera

{4}{U}

Enchantment Creature — Chimera

Allows trading control of creatures to steal opponents' spells.

Confusion in the Ranks

Confusion in the Ranks

{3}{R}{R}

Enchantment

Triggers permanent exchanges whenever anything enters the battlefield.

Thieves' Auction

Thieves' Auction

{4}{R}{R}{R}

Sorcery

Exiles all nonland permanents and lets players draft them back.

Scrambleverse

Scrambleverse

{6}{R}{R}

Sorcery

Randomly redistributes control of all nonland permanents.

Warp World

Warp World

{5}{R}{R}{R}

Sorcery

Shuffles all permanents back and reveals random replacements.

Eye of the Storm

Eye of the Storm

{5}{U}{U}

Enchantment

Creates a massive, shared, chaotic stack of exiled instants and sorceries.

Nekusar, the Mindrazer

Nekusar, the Mindrazer

{2}{U}{B}{R}

Legendary Creature — Zombie Wizard

Turns group draw into steady group slug damage.

Fate Unraveler

Fate Unraveler

{3}{B}

Enchantment Creature — Hag

Deals damage to opponents whenever they draw a card.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents whenever you draw cards.

Fevered Visions

Fevered Visions

{1}{U}{R}

Enchantment

Group hug draw that damages players holding large hands.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

{1}{B}{R}

Legendary Creature — Phyrexian Minion

Given to an opponent to attack others and cause life drain.

Coveted Jewel

Coveted Jewel

{6}

Artifact

Passes around the table as an incentive for combat and card draw.

Cultural Exchange

Cultural Exchange

{4}{U}{U}

Sorcery

Swaps sets of creatures between players.

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Forces voting chaos to steal permanents or take extra turns.

Assault Suit

Assault Suit

{4}

Artifact — Equipment

Passes a creature around the table to attack everyone except you.

Khârn the Betrayer

Khârn the Betrayer

{3}{R}

Legendary Creature — Astartes Berserker

Passes control to damage dealers, drawing cards and causing mayhem.

Prisoner's Dilemma

Prisoner's Dilemma

{3}{R}{R}

Sorcery

Political voting group slug spell.

Curse of Opulence

Curse of Opulence

{R}

Enchantment — Aura Curse

Encourages players to attack a specific opponent for Gold tokens.

Head Games

Head Games

{3}{B}{B}

Sorcery

Lets you stack an opponent's hand with whatever cards you choose from their deck.

Game of Chaos

Game of Chaos

{R}{R}{R}

Sorcery

Coin-flipping chaos card for high-stakes life total swings.

Scheming Symmetry

Scheming Symmetry

{B}

Sorcery

Shared tutor effect to collaborate or fuel chaos.

Utility

8 cards
Wishclaw Talisman

Wishclaw Talisman

{1}{B}

Artifact

Tutor that gets passed around the table to opponents.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Protects your board while chaos unfolds for everyone else.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud for Kenrith or crucial chaos creatures.

Brand

Brand

{R}

Instant

Reclaims control of all your stolen permanents instantly.

Disrupt Decorum

Disrupt Decorum

{2}{R}{R}

Sorcery

Goads all creatures to turn the board into a chaotic brawl.

Spectacular Showdown

Spectacular Showdown

{1}{R}

Sorcery

Overload goad spell that forces endless combat.

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Pillowfort protection from aggressive opponents.

Propaganda

Propaganda

{2}{U}

Enchantment

Deters attacks against you while opponents fight each other.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest

Basic Land — Forest

Basic land allocated from mana pip counts.