Kenrith, the Returned King art

Art by Greg Hildebrandt & Tim Hildebrandt

Saved commander deck

Kenrith, the Returned King

Utilize political voting, parley, and group-hug mechanics to force opponents into mutually beneficial choices that ultimately feed your board state and resources.

99 cards$348.14 totalJul 22, 20264 views

Prompt: I want a deck based around having as many cards as possible that give my opponents choices, where they gain benefits provided I get benefits as well. I would like to have my opponents make me stronger in an attempt to keep up with each other.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for 5-color identity.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Essential color fixing for a five-color mana base.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Forces opponents to choose between giving you mana or losing their own.

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Tempting offer that lets opponents choose to ramp you harder.

Selvala, Explorer Returned

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

Parley mechanic gives everyone cards while giving you mana and life.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable ramp in a multiplayer environment.

Victory Chimes

Victory Chimes

{3}

Artifact

Provides mana every turn to use Kenrith's abilities.

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Explosive mana production in a 5-color deck.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Highly efficient mana dork for multi-color strategies.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp for color fixing.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp for color fixing.

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

The ultimate 'taxing' choice for opponents.

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

Everyone draws, but you draw the most.

Master of Ceremonies

Master of Ceremonies

{3}{W}

Creature — Rhino Druid

Forces opponents to choose tokens, mana, or cards for you.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Forces an opponent to make a difficult choice with your top cards.

Fortune's Favor

Fortune's Favor

{3}{U}

Instant

Face-down choice mechanic for political leverage.

Words of Wisdom

Words of Wisdom

{1}{U}

Instant

Cheap instant speed group draw.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Symmetrical draw that makes you the favorite player.

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Targeted politics to make an ally while drawing deep.

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Scales based on how many opponents participate.

Wedding Ring

Wedding Ring

{2}{W}{W}

Artifact

Forces a bond where you gain everything they gain.

Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths

{2}{U}{B}

Legendary Creature — Human Advisor

An opponent must choose how to split your card piles.

Removal

11 cards
Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Will of the council determines what gets exiled.

Split Decision

Split Decision

{1}{U}

Instant

Counter or copy a spell based on a table vote.

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Powerful voting card that can steal permanents or turns.

Grudge Keeper

Grudge Keeper

{1}{B}

Creature — Zombie Wizard

Punishes opponents who vote against your interests.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed removal.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Classic efficient creature removal.

Beast Within

Beast Within

{2}{G}

Instant

Deals with any permanent by giving them a creature.

Generous Gift

Generous Gift

{2}{W}

Instant

Deals with any permanent by giving them a creature.

Pendant of Prosperity

Pendant of Prosperity

{3}

Artifact

An opponent controls it, but you both draw and ramp.

Winds of Abandon

Winds of Abandon

{1}{W}

Sorcery

One-sided board wipe that gives them lands.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe for safety.

Threats/Wincons

18 cards
Tempt with Vengeance

Tempt with Vengeance

{X}{R}

Sorcery

Creates an army of hasted tokens for you and allies.

Coercive Portal

Coercive Portal

{4}

Artifact

Vote for cards or a total board wipe every turn.

Crystalline Crawler

Crystalline Crawler

{4}

Artifact Creature — Construct

Works perfectly with Kenrith's +1/+1 counter ability.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows you to use Kenrith's abilities on everyone's turn.

Agitator Ant

Agitator Ant

{2}{R}

Creature — Insect

Encourages opponents to buff their creatures and attack elsewhere.

Breena, the Demagogue

Breena, the Demagogue

{1}{W}{B}

Legendary Creature — Bird Warlock

Rewards opponents for attacking each other rather than you.

Nils, Discipline Enforcer

Nils, Discipline Enforcer

{2}{W}

Legendary Creature — Human Cleric

Protects you from creatures that have been buffed by your gifts.

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Forces a choice between paying mana or giving you tokens.

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Easily triggered in a political deck to create an army.

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Makes attacking you a poor financial choice.

Propaganda

Propaganda

{2}{U}

Enchantment

Reduces the incentive for opponents to target you.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Layers with enchantments to make you untouchable.

Gluntch, the Bestower

Gluntch, the Bestower

{1}{G}{W}

Legendary Creature — Jellyfish

Distributes treasures, cards, and counters.

Combat Calligrapher

Combat Calligrapher

{3}{W}

Creature — Bird Cleric

Gives opponents flying tokens that can't attack you.

Shadrix Silverquill

Shadrix Silverquill

{3}{W}{B}

Legendary Creature — Elder Dragon

Political dragon that chooses benefits for you and an opponent.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Can end games via mill or huge hand sizes.

Model of Unity

Model of Unity

{3}

Artifact

Rewards you for opponents making choices.

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Synergizes with the tokens you generate through group hug.

Utility

6 cards
Ballot Broker

Ballot Broker

{2}{W}

Creature — Human Advisor

Allows you to vote twice on all agenda cards.

Illusion of Choice

Illusion of Choice

{U}

Instant

Forces the table to vote exactly how you want.

Assault Suit

Assault Suit

{4}

Artifact — Equipment

Share your commander or a threat without losing it.

Training Grounds

Training Grounds

{U}

Enchantment

Massively reduces the cost of Kenrith's abilities.

Zirda, the Dawnwaker

Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

Further reduces the cost of Kenrith's activation's.

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps lands for defensive play or Kenrith activations.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.