
Art by Greg Hildebrandt & Tim Hildebrandt
Saved commander deck
Kenrith, the Returned King
Utilize political voting, parley, and group-hug mechanics to force opponents into mutually beneficial choices that ultimately feed your board state and resources.
Prompt: I want a deck based around having as many cards as possible that give my opponents choices, where they gain benefits provided I get benefits as well. I would like to have my opponents make me stronger in an attempt to keep up with each other.
Commander
1 cards
Kenrith, the Returned King
{4}{W}Legendary Creature — Human Noble
Chosen commander for the requested strategy.
Ramp
12 cards
Smothering Tithe
{3}{W}Enchantment
Forces opponents to choose between giving you mana or losing their own.

Tempt with Discovery
{3}{G}Sorcery
Tempting offer that lets opponents choose to ramp you harder.

Selvala, Explorer Returned
{1}{G}{W}Legendary Creature — Elf Scout
Parley mechanic gives everyone cards while giving you mana and life.

Bloom Tender
{1}{G}Creature — Elf Druid
Explosive mana production in a 5-color deck.

Faeburrow Elder
{1}{G}{W}Creature — Treefolk Druid
Highly efficient mana dork for multi-color strategies.
Card Draw
11 cards
Master of Ceremonies
{3}{W}Creature — Rhino Druid
Forces opponents to choose tokens, mana, or cards for you.

Fact or Fiction
{3}{U}Instant
Forces an opponent to make a difficult choice with your top cards.

Dictate of Kruphix
{1}{U}{U}Enchantment
Symmetrical draw that makes you the favorite player.

Secret Rendezvous
{1}{W}{W}Sorcery
Targeted politics to make an ally while drawing deep.

Wedding Ring
{2}{W}{W}Artifact
Forces a bond where you gain everything they gain.

Atris, Oracle of Half-Truths
{2}{U}{B}Legendary Creature — Human Advisor
An opponent must choose how to split your card piles.
Removal
11 cards
Council's Judgment
{1}{W}{W}Sorcery
Will of the council determines what gets exiled.

Expropriate
{7}{U}{U}Sorcery
Powerful voting card that can steal permanents or turns.

Grudge Keeper
{1}{B}Creature — Zombie Wizard
Punishes opponents who vote against your interests.

Pendant of Prosperity
{3}Artifact
An opponent controls it, but you both draw and ramp.
Threats/Wincons
18 cards
Tempt with Vengeance
{X}{R}Sorcery
Creates an army of hasted tokens for you and allies.

Crystalline Crawler
{4}Artifact Creature — Construct
Works perfectly with Kenrith's +1/+1 counter ability.

Seedborn Muse
{3}{G}{G}Creature — Spirit
Allows you to use Kenrith's abilities on everyone's turn.

Agitator Ant
{2}{R}Creature — Insect
Encourages opponents to buff their creatures and attack elsewhere.

Breena, the Demagogue
{1}{W}{B}Legendary Creature — Bird Warlock
Rewards opponents for attacking each other rather than you.

Nils, Discipline Enforcer
{2}{W}Legendary Creature — Human Cleric
Protects you from creatures that have been buffed by your gifts.

Kazuul, Tyrant of the Cliffs
{3}{R}{R}Legendary Creature — Ogre Warrior
Forces a choice between paying mana or giving you tokens.

Luminarch Ascension
{1}{W}Enchantment
Easily triggered in a political deck to create an army.

Sphere of Safety
{4}{W}Enchantment
Layers with enchantments to make you untouchable.

Gluntch, the Bestower
{1}{G}{W}Legendary Creature — Jellyfish
Distributes treasures, cards, and counters.

Combat Calligrapher
{3}{W}Creature — Bird Cleric
Gives opponents flying tokens that can't attack you.

Shadrix Silverquill
{3}{W}{B}Legendary Creature — Elder Dragon
Political dragon that chooses benefits for you and an opponent.

Bennie Bracks, Zoologist
{3}{W}Legendary Creature — Elf Druid
Synergizes with the tokens you generate through group hug.
Utility
6 cards
Ballot Broker
{2}{W}Creature — Human Advisor
Allows you to vote twice on all agenda cards.

Assault Suit
{4}Artifact — Equipment
Share your commander or a threat without losing it.

Training Grounds
{U}Enchantment
Massively reduces the cost of Kenrith's abilities.

Zirda, the Dawnwaker
{1}{R/W}{R/W}Legendary Creature — Elemental Fox
Further reduces the cost of Kenrith's activation's.

Wilderness Reclamation
{3}{G}Enchantment
Untaps lands for defensive play or Kenrith activations.

























































