Kenrith, the Returned King

Art by Kieran Yanner

Commander deckBGRUW

Kenrith, the Returned King

Erect an impenetrable fortress of high-toughness walls and pillowfort tax effects that force opponents into a grueling siege, while your elite battalion of knights and King Kenrith command the battlefield and strike back with lethal force.

$313.64for all 100 cards at today’s prices
Built Oct 22, 202647 views

Asked for“I would like a deck that resembles a castle, a whole bunch of walls and a whole bunch of nights defending that castle. The theme should be that if you are attacking me, you were going to have to siege you’re gonna need a whole bunch of creature swinging at me to get through the defenses and if you do, you got a whole bunch of nights ready to take you out it should be about getting my walls, built quick and defending my commander, preferably a king”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
7
15
21
9
8
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction12
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 38U 14B 5G 22
37lands · rule of thumb 35–38
2.94average mana value (nonland)
$313.64whole deck, today

The list

Commander

1
Kenrith, the Returned King

Kenrith, the Returned King

4W

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to establish defenses early

Arcane Signet

Arcane Signet

2

Artifact

Reliable five-color mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient early mana rock

Overgrown Battlement

Overgrown Battlement

1G

Creature — Wall

Wall that taps for massive green mana based on defender count

Axebane Guardian

Axebane Guardian

2G

Creature — Human Druid

Defender that taps for mana of any color based on defender count

Cultivate

Cultivate

2G

Sorcery

Secures lands and fixes mana for the kingdom

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Ensures consistent land drops to build castle defenses

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Knight that fetches Plains to keep pace with opponents

Chromatic Lantern

Chromatic Lantern

3

Artifact

Perfect mana fixing to activate all of Kenrith's royal abilities

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Versatile one-drop mana producer for five colors

Card Draw

10
Wall of Omens

Wall of Omens

1W

Creature — Wall

Early wall that replaces itself by drawing a card

Wall of Blossoms

Wall of Blossoms

1G

Creature — Plant Wall

Sturdy green defender that draws a card on entry

Carven Caryatid

Carven Caryatid

1GG

Creature — Spirit

Resilient defender that cantrips upon entering the battlefield

Arcades, the Strategist

Arcades, the Strategist

1GWU

Legendary Creature — Elder Dragon

Draws cards whenever defenders enter and turns walls into lethal attackers

Acclaimed Contender

Acclaimed Contender

2W

Creature — Human Knight

Digs for knights, enchantments, and equipment among your ranks

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

Draws cards whenever defending knights fall in combat

Sylvan Library

Sylvan Library

1G

Enchantment

Consistent topdeck selection and extra card velocity

Rhystic Study

Rhystic Study

2U

Enchantment

Levies card-draw taxes on invading spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Elite soldier that taxes opposing noncreature spells with card draw

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Keeps hands full as you summon walls and knights

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient spot removal to eliminate siege monsters

Beast Within

Beast Within

2G

Instant

Flexible answer to any problematic permanent threatening the kingdom

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Exiles any nonland threat at instant speed

Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional removal for opposing siege engines and permanents

Cavalier of Dawn

Cavalier of Dawn

2WWW

Creature — Elemental Knight

Noble knight that destroys any nonland permanent on entry

Aryel, Knight of Windgrace

Aryel, Knight of Windgrace

2WB

Legendary Creature — Human Knight

Creates knight tokens and taps them to execute invading threats

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe to clear away opposing siege armies

Slaughter the Strong

Slaughter the Strong

1WW

Sorcery

Wipes high-power attackers while leaving your high-toughness walls untouched

Fell the Mighty

Fell the Mighty

4W

Sorcery

Board wipe based on low power that spares your castle defenders

Threats/Wincons

24
Knight Exemplar

Knight Exemplar

1WW

Creature — Human Knight

Lord that grants your knight garrison +1/+1 and indestructible

Kinsbaile Cavalier

Kinsbaile Cavalier

3W

Creature — Kithkin Knight

Grants double strike to your entire knight order

Worthy Knight

Worthy Knight

1W

Creature — Human Knight

Generates a squire army whenever knights are cast

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Flies above the walls with power and toughness scaling with your army

Cavalier of Thorns

Cavalier of Thorns

2GGG

Creature — Elemental Knight

Massive knight that ramps, blocks flyers, and recurs fallen cards

Cavalier of Gales

Cavalier of Gales

2UUU

Creature — Elemental Knight

Flying knight that provides Brainstorm card selection on entry

Vona, Butcher of Magan

Vona, Butcher of Magan

3WB

Legendary Creature — Vampire Knight

Vigilant knight capable of repeatedly destroying enemy permanents

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

First strike, lifelink, and vigilance knight defending the gates

Knight of Autumn

Knight of Autumn

1GW

Creature — Dryad Knight

Versatile knight that can blow up siege artifacts, gain life, or grow

High Alert

High Alert

1WU

Enchantment

Allows walls to attack and deal combat damage using toughness

Assault Formation

Assault Formation

1G

Enchantment

Enables all castle walls to strike invaders with their toughness

Tower Defense

Tower Defense

1G

Instant

Massive instant-speed toughness boost that doubles as a lethal counterattack

Charix, the Raging Isle

Charix, the Raging Isle

2UU

Legendary Creature — Leviathan Crab

Colossal seventeen-toughness defender resembling living ramparts

Wall of Denial

Wall of Denial

1WU

Creature — Wall

Shrouded eight-toughness flying wall that halts any airborne assault

Stalwart Shield-Bearers

Stalwart Shield-Bearers

1W

Creature — Human Soldier

Two-mana defender that bolsters toughness across your defensive line

Shield Sphere

Shield Sphere

0

Artifact Creature — Wall

Free zero-mana wall to instantly fortify the castle gate

Perimeter Captain

Perimeter Captain

W

Creature — Human Soldier

Gains huge amounts of life whenever your walls block enemy attackers

Sunscape Familiar

Sunscape Familiar

1W

Creature — Wall

Wall that discounts your defensive white and green spells

Weathered Sentinels

Weathered Sentinels

3

Artifact Creature — Wall

Vigilant construct that grows and tramples when enemies attack elsewhere

Walking Bulwark

Walking Bulwark

1

Artifact Creature — Golem

Gives walls haste and the ability to strike using their toughness

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

1U

Legendary Creature — Human Rogue

Makes low-power walls and knights completely unblockable

The Council of Four

The Council of Four

3WU

Legendary Creature — Human Noble

Generates knight tokens and draws cards in response to opponents' plays

Tree of Redemption

Tree of Redemption

3G

Creature — Plant

Thirteen-toughness wall that can reset your life total when under heavy siege

Hover Barrier

Hover Barrier

2U

Creature — Illusion Wall

High-toughness flying wall that blocks incoming aerial attackers

Utility

8
Ghostly Prison

Ghostly Prison

2W

Enchantment

Forces opponents to pay mana for every creature attempting to siege your castle

Propaganda

Propaganda

2U

Enchantment

Deters wide swarms by taxing each attacker directed at you

Sphere of Safety

Sphere of Safety

4W

Enchantment

Demands crippling siege taxes based on your enchantments

Crawlspace

Crawlspace

3

Artifact

Bottlenecks attackers so no more than two creatures can attack you at once

Silent Arbiter

Silent Arbiter

4

Artifact Creature — Construct

Forces single combat so invading armies cannot breach the gates together

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Castle steward who imposes extra taxes on attacking creatures

Norn's Annex

Norn's Annex

3WPWP

Artifact

Extracts life or white mana from any army attempting to assault you

Heroic Intervention

Heroic Intervention

1G

Instant

Provides indestructible and hexproof to protect your walls and king from destruction

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.