Kaust, Eyes of the Glade art

Art by Volkan Baǵa

Saved commander deck

Kaust, Eyes of the Glade

Leverage manifest dread and morph mechanics to field massive creatures face-down and flip them for damage or value, bypassing high mana costs.

98 cards$236.39 totalJun 8, 20264 views

Prompt: Kaust deck that use manifest dread and sometimes morph to cheat out big creatures

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade

{R/W}{G}

Legendary Creature — Dryad Detective

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent three-color fixing.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Color fixing and ramp.

Gruul Signet

Gruul Signet

{2}

Artifact

Color fixing and ramp.

Boros Signet

Boros Signet

{2}

Artifact

Color fixing and ramp.

Farseek

Farseek

{1}{G}

Sorcery

Land-based ramp for dual lands.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficiently fetches forests to the battlefield.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Standard green ramp staple.

Cultivate

Cultivate

{2}{G}

Sorcery

Provides land drop and card advantage.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp.

Trail of Mystery

Trail of Mystery

{1}{G}

Enchantment

Fetches lands when morphs enter and buffs flipped creatures.

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Enchantment-based ramp.

Card Draw

9 cards
Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Synergizes with multiple attacking creatures.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every morph creature cast.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw for creature-heavy decks.

Valgavoth's Onslaught

Valgavoth's Onslaught

{X}{X}{G}

Sorcery

Manifests dread multiple times for board scale.

Scroll of Fate

Scroll of Fate

{3}

Artifact

Cheats big cards from hand into face-down creatures.

Whisperwood Elemental

Whisperwood Elemental

{3}{G}{G}

Creature — Elemental

Provides insurance against wipes via manifesting.

Ugin's Mastery

Ugin's Mastery

{4}

Enchantment

Manifests cards when colorless spells are cast.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws massive cards based on flipped creature power.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible draw or massive board buff.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal.

Beast Within

Beast Within

{2}{G}

Instant

Flexible removal for any permanent type.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Great red tuck removal for tricky permanents.

Nantuko Vigilante

Nantuko Vigilante

{3}{G}

Creature — Insect Druid Mutant

Naturalize effect on a morph body.

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeatable enchantment and artifact destruction.

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

Cheap board wipe for creature-heavy boards.

Hidden Dragonslayer

Hidden Dragonslayer

{1}{W}

Creature — Human Warrior

Creature removal on a morph body.

Ainok Survivalist

Ainok Survivalist

{1}{G}

Creature — Dog Shaman

Disenchant effect on a morph body.

Settle the Wreckage

Settle the Wreckage

{2}{W}{W}

Instant

Defensive measure against wide boards.

Sheltered by Ghosts

Sheltered by Ghosts

{1}{W}

Enchantment — Aura

Efficient removal that protects Kaust and facilitates high-value attacks.

Threats/Wincons

13 cards
Akroma, Angel of Fury

Akroma, Angel of Fury

{5}{R}{R}{R}

Legendary Creature — Angel

Huge uncounterable threat easily flipped by Kaust.

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive beater easy to manifest and flip.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Cheats cards from opponents when it attacks.

Printlifter Ooze

Printlifter Ooze

{1}{G}

Creature — Ooze

New manifest dread support from Duskmourn.

Omarthis, Ghostfire Initiate

Omarthis, Ghostfire Initiate

{X}{X}

Legendary Creature — Spirit Snake

Manifests more cards when it dies.

Deathmist Raptor

Deathmist Raptor

{1}{G}{G}

Creature — Dinosaur Beast

Recursive threat that rewards flipping creatures.

Salt Road Ambushers

Salt Road Ambushers

{3}{G}

Creature — Dog Warrior

Grows creatures when they are turned face up.

Hooded Hydra

Hooded Hydra

{X}{G}{G}

Creature — Snake Hydra

Great to manifest and flip for tokens.

Thelonite Hermit

Thelonite Hermit

{3}{G}

Creature — Elf Shaman

Flip for massive saproling token production.

Exalted Angel

Exalted Angel

{4}{W}{W}

Creature — Angel

High life-swing threat that is easy to flip early.

Krosan Cloudscraper

Krosan Cloudscraper

{7}{G}{G}{G}

Creature — Beast Mutant

Pure power to flip and smash with Kaust's ability.

Krosan Colossus

Krosan Colossus

{6}{G}{G}{G}

Creature — Beast

Classic big body to flip for cheap.

Savannah Lions

Savannah Lions

{W}

Creature — Cat

Aggressive early play that triggers Kaust's draw ability when face-down creatures hit.

Utility

12 cards
Den Protector

Den Protector

{1}{G}

Creature — Human Warrior

Regrowth effect on a morph creature.

Yedora, Grave Gardener

Yedora, Grave Gardener

{4}{G}

Legendary Creature — Treefolk Druid

Turns dying creatures into face-down forests.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows playing morphs on every turn.

Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

{2}{G}

Legendary Planeswalker — Vivien

Provides flash for creature-based strategies.

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Bounces creatures to reuse enter-the-battlefield or morph effects.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Prevents counters and gives haste.

Nylea, Keen-Eyed

Nylea, Keen-Eyed

{3}{G}

Legendary Enchantment Creature — God

Reduces creature costs and provides selection/draw.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive stall card.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects against board wipes and targeted removal.

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles flip and entry triggers.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Secondary protection for key creatures.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.