Karona, False God art

Art by Matthew D. Wilson

Saved commander deck

Karona, False God

Embrace pure political chaos by passing cards, control of permanents, and spells around the table while protecting yourself with deterrents like Propaganda and Ghostly Prison. The goal is to turn the game into a wild, interactive game show where players cast each other's spells and fight amongst themselves.

100 cards$561.09 totalSep 5, 202637 views

Prompt: Every color. The goal is to make the game as chaotic as possible without any coin flips or die rolls. I want every other player to be having fun with this. Players should get to play each other’s cards. I want to have cards being passed between players, and i want to encourage players to not attack me because its more interesting not to. I dont want to counter game plans, just make the game weird while it lasts

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Commander

1 cards
Karona, False God

Karona, False God

{1}{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential early mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient five-color mana fixing

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes all mana pips for casting chaotic spells

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap mana rock that taps for opponents' colors

Farseek

Farseek

{1}{G}

Sorcery

fetches dual or shock lands to fix mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

searches for a Forest card directly to the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

efficient Forest land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

secures land drops and fixes mana

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land fetching

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

group hug ramp spell that encourages political deals

Collective Voyage

Collective Voyage

{G}

Sorcery

lets the whole table ramp together to accelerate chaos

Card Draw

10 cards
Howling Mine

Howling Mine

{2}

Artifact

classic group hug draw engine to keep everyone happy

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

flash enchantment that gives everyone extra cards

Rites of Flourishing

Rites of Flourishing

{2}{G}

Enchantment

gives additional draws and land plays to everyone

Well of Ideas

Well of Ideas

{5}{U}

Enchantment

draws you two extra cards and everyone else one per turn

Heartwood Storyteller

Heartwood Storyteller

{1}{G}{G}

Creature — Treefolk

rewards everyone for casting noncreature spells

Coveted Jewel

Coveted Jewel

{6}

Artifact

monumental draw engine that gets passed around when players deal combat damage

Horn of Greed

Horn of Greed

{3}

Artifact

draws cards whenever players play lands

Selvala, Explorer Returned

Selvala, Explorer Returned

{1}{G}{W}

Legendary Creature — Elf Scout

parley ability provides draw, life gain, and mana

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact — Book

unlimits hand sizes and lets players draw cards for mana

Ghirapur Orrery

Ghirapur Orrery

{4}

Artifact

helps players play extra lands and draws cards for empty hands

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

unconditional targeted single-creature removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

polymorph-style removal that adds a fun gambling element

Beast Within

Beast Within

{2}{G}

Instant

versatile removal that gives the opponent a beast token gift

Generous Gift

Generous Gift

{2}{W}

Instant

destroys any target permanent and leaves a friendly elephant

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe in emergencies

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap red board reset

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable creature wipe

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

flexible removal that ramps the target player

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

exiles any nonland threat at instant speed

Threats/Wincons

24 cards
Thieves' Auction

Thieves' Auction

{4}{R}{R}{R}

Sorcery

exiles all permanents and lets players take turns drafting them

Scrambleverse

Scrambleverse

{6}{R}{R}

Sorcery

redistributes all nonland permanents randomly among players

Warp World

Warp World

{5}{R}{R}{R}

Sorcery

shuffles all permanents back in and flips new ones out onto the field

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

exiles spells cast from hand and plays random cards from libraries instead

Shared Fate

Shared Fate

{4}{U}

Enchantment

replaces drawing from own deck with drawing from opponents' decks

Knowledge Pool

Knowledge Pool

{6}

Artifact

creates a shared pool of spells that players exchange when casting

Hive Mind

Hive Mind

{5}{U}

Enchantment

forces every player to copy every instant and sorcery cast

Eye of the Storm

Eye of the Storm

{5}{U}{U}

Enchantment

accumulates spells in an exile storm and copies all of them whenever any instant/sorcery is cast

Perplexing Chimera

Perplexing Chimera

{4}{U}

Enchantment Creature — Chimera

allows players to swap control of the Chimera to steal spells

Confusion in the Ranks

Confusion in the Ranks

{3}{R}{R}

Enchantment

triggers control-swapping whenever permanents enter the battlefield

Expropriate

Expropriate

{7}{U}{U}

Sorcery

political vote spell that steals permanents or grants extra turns

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

steals all creatures on the board for a explosive game-ending turn

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

incentivizes opponents to attack each other instead of you for card draw

Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

{R}{G}{W}{U}

Legendary Creature — Human Soldier

group hug engine encouraging players to develop their boards peacefully

Gluntch, the Bestower

Gluntch, the Bestower

{1}{G}{W}

Legendary Creature — Jellyfish

hands out treasures, cards, and +1/+1 counters to players each end step

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

{1}{B}{R}

Legendary Creature — Phyrexian Minion

enters under an opponent's control and lets anyone spend mana to drain them

Avatar of Slaughter

Avatar of Slaughter

{6}{R}{R}

Creature — Avatar

forces combat with double strike for all creatures across the board

Endless Whispers

Endless Whispers

{2}{B}{B}

Enchantment

passes creatures to opponents when they die

Gilded Drake

Gilded Drake

{1}{U}

Creature — Drake

swaps control with an opponent's best creature for cheap

Rite of the Raging Storm

Rite of the Raging Storm

{3}{R}{R}

Enchantment

gives every player a 5/1 trample elemental each turn that cannot attack you

Khârn the Betrayer

Khârn the Betrayer

{3}{R}

Legendary Creature — Astartes Berserker

passes around the table whenever he takes damage or loses counters, drawing cards

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

steals a threat and creates weird combat incentives

Radiant Performer

Radiant Performer

{3}{R}{R}

Creature — Human Wizard

copies abilities across all valid targets for wild chain reactions

Zur's Weirding

Zur's Weirding

{3}{U}

Enchantment

reveals all hands and draws, allowing anyone to pay life to deny draws

Utility

8 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes players who try to attack you

Propaganda

Propaganda

{2}{U}

Enchantment

discourages opponents from swinging in your direction

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

heavily taxes attacks based on your enchantment count

Assault Suit

Assault Suit

{4}

Artifact — Equipment

equips Karona or another creature, passing it around every turn while preventing attacks on you

Crown of Doom

Crown of Doom

{3}

Artifact

hot potato artifact passed around to encourage opponents to attack each other

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

generates massive treasure value from opponents drawing extra cards

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects key utility creatures and commander

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

shrouds your pillowfort and chaos enchantments and tutors for them

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.