
Art by Matthew D. Wilson
Commander deckBGRUW
Karona, False God
Embrace pure political chaos by passing cards, control of permanents, and spells around the table while protecting yourself with deterrents like Propaganda and Ghostly Prison. The goal is to turn the game into a wild, interactive game show where players cast each other's spells and fight amongst themselves.
Asked for“Every color. The goal is to make the game as chaotic as possible without any coin flips or die rolls. I want every other player to be having fun with this. Players should get to play each other’s cards. I want to have cards being passed between players, and i want to encourage players to not attack me because its more interesting not to. I dont want to counter game plans, just make the game weird while it lasts”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Karona, False God
1WUBRGLegendary Creature — Avatar
Chosen commander for the requested strategy.
Ramp
11
Nature's Lore
1GSorcery
searches for a Forest card directly to the battlefield untapped

Tempt with Discovery
3GSorcery
group hug ramp spell that encourages political deals

Collective Voyage
GSorcery
lets the whole table ramp together to accelerate chaos
Card Draw
10
Dictate of Kruphix
1UUEnchantment
flash enchantment that gives everyone extra cards

Rites of Flourishing
2GEnchantment
gives additional draws and land plays to everyone

Well of Ideas
5UEnchantment
draws you two extra cards and everyone else one per turn

Heartwood Storyteller
1GGCreature — Treefolk
rewards everyone for casting noncreature spells

Coveted Jewel
6Artifact
monumental draw engine that gets passed around when players deal combat damage

Selvala, Explorer Returned
1GWLegendary Creature — Elf Scout
parley ability provides draw, life gain, and mana

Folio of Fancies
1UArtifact — Book
unlimits hand sizes and lets players draw cards for mana

Ghirapur Orrery
4Artifact
helps players play extra lands and draws cards for empty hands
Removal
9
Beast Within
2GInstant
versatile removal that gives the opponent a beast token gift

Generous Gift
2WInstant
destroys any target permanent and leaves a friendly elephant
Threats/Wincons
24
Thieves' Auction
4RRRSorcery
exiles all permanents and lets players take turns drafting them

Scrambleverse
6RRSorcery
redistributes all nonland permanents randomly among players

Warp World
5RRRSorcery
shuffles all permanents back in and flips new ones out onto the field

Possibility Storm
3RREnchantment
exiles spells cast from hand and plays random cards from libraries instead

Shared Fate
4UEnchantment
replaces drawing from own deck with drawing from opponents' decks

Knowledge Pool
6Artifact
creates a shared pool of spells that players exchange when casting

Hive Mind
5UEnchantment
forces every player to copy every instant and sorcery cast

Eye of the Storm
5UUEnchantment
accumulates spells in an exile storm and copies all of them whenever any instant/sorcery is cast

Perplexing Chimera
4UEnchantment Creature — Chimera
allows players to swap control of the Chimera to steal spells

Confusion in the Ranks
3RREnchantment
triggers control-swapping whenever permanents enter the battlefield

Expropriate
7UUSorcery
political vote spell that steals permanents or grants extra turns

Insurrection
5RRRSorcery
steals all creatures on the board for a explosive game-ending turn

Edric, Spymaster of Trest
1GULegendary Creature — Elf Rogue
incentivizes opponents to attack each other instead of you for card draw

Kynaios and Tiro of Meletis
RGWULegendary Creature — Human Soldier
group hug engine encouraging players to develop their boards peacefully

Gluntch, the Bestower
1GWLegendary Creature — Jellyfish
hands out treasures, cards, and +1/+1 counters to players each end step

Xantcha, Sleeper Agent
1BRLegendary Creature — Phyrexian Minion
enters under an opponent's control and lets anyone spend mana to drain them

Avatar of Slaughter
6RRCreature — Avatar
forces combat with double strike for all creatures across the board

Gilded Drake
1UCreature — Drake
swaps control with an opponent's best creature for cheap

Rite of the Raging Storm
3RREnchantment
gives every player a 5/1 trample elemental each turn that cannot attack you

Khârn the Betrayer
3RLegendary Creature — Astartes Berserker
passes around the table whenever he takes damage or loses counters, drawing cards

Sower of Temptation
2UUCreature — Faerie Wizard
steals a threat and creates weird combat incentives

Radiant Performer
3RRCreature — Human Wizard
copies abilities across all valid targets for wild chain reactions

Zur's Weirding
3UEnchantment
reveals all hands and draws, allowing anyone to pay life to deny draws
Utility
8
Sphere of Safety
4WEnchantment
heavily taxes attacks based on your enchantment count

Assault Suit
4Artifact — Equipment
equips Karona or another creature, passing it around every turn while preventing attacks on you

Crown of Doom
3Artifact
hot potato artifact passed around to encourage opponents to attack each other

Smothering Tithe
3WEnchantment
generates massive treasure value from opponents drawing extra cards

Lightning Greaves
2Artifact — Equipment
protects key utility creatures and commander

Sterling Grove
GWEnchantment
shrouds your pillowfort and chaos enchantments and tutors for them




















































