
Art by Matthew D. Wilson
Saved commander deck
Karona, False God
Embrace pure political chaos by passing cards, control of permanents, and spells around the table while protecting yourself with deterrents like Propaganda and Ghostly Prison. The goal is to turn the game into a wild, interactive game show where players cast each other's spells and fight amongst themselves.
Prompt: Every color. The goal is to make the game as chaotic as possible without any coin flips or die rolls. I want every other player to be having fun with this. Players should get to play each other’s cards. I want to have cards being passed between players, and i want to encourage players to not attack me because its more interesting not to. I dont want to counter game plans, just make the game weird while it lasts
Commander
1 cards
Karona, False God
{1}{W}{U}{B}{R}{G}Legendary Creature — Avatar
Chosen commander for the requested strategy.
Ramp
11 cards
Nature's Lore
{1}{G}Sorcery
searches for a Forest card directly to the battlefield untapped

Tempt with Discovery
{3}{G}Sorcery
group hug ramp spell that encourages political deals

Collective Voyage
{G}Sorcery
lets the whole table ramp together to accelerate chaos
Card Draw
10 cards
Dictate of Kruphix
{1}{U}{U}Enchantment
flash enchantment that gives everyone extra cards

Rites of Flourishing
{2}{G}Enchantment
gives additional draws and land plays to everyone

Well of Ideas
{5}{U}Enchantment
draws you two extra cards and everyone else one per turn

Heartwood Storyteller
{1}{G}{G}Creature — Treefolk
rewards everyone for casting noncreature spells

Coveted Jewel
{6}Artifact
monumental draw engine that gets passed around when players deal combat damage

Selvala, Explorer Returned
{1}{G}{W}Legendary Creature — Elf Scout
parley ability provides draw, life gain, and mana

Folio of Fancies
{1}{U}Artifact — Book
unlimits hand sizes and lets players draw cards for mana

Ghirapur Orrery
{4}Artifact
helps players play extra lands and draws cards for empty hands
Removal
9 cards
Chaos Warp
{2}{R}Instant
polymorph-style removal that adds a fun gambling element

Beast Within
{2}{G}Instant
versatile removal that gives the opponent a beast token gift

Generous Gift
{2}{W}Instant
destroys any target permanent and leaves a friendly elephant
Threats/Wincons
24 cards
Thieves' Auction
{4}{R}{R}{R}Sorcery
exiles all permanents and lets players take turns drafting them

Scrambleverse
{6}{R}{R}Sorcery
redistributes all nonland permanents randomly among players

Warp World
{5}{R}{R}{R}Sorcery
shuffles all permanents back in and flips new ones out onto the field

Possibility Storm
{3}{R}{R}Enchantment
exiles spells cast from hand and plays random cards from libraries instead

Shared Fate
{4}{U}Enchantment
replaces drawing from own deck with drawing from opponents' decks

Knowledge Pool
{6}Artifact
creates a shared pool of spells that players exchange when casting

Hive Mind
{5}{U}Enchantment
forces every player to copy every instant and sorcery cast

Eye of the Storm
{5}{U}{U}Enchantment
accumulates spells in an exile storm and copies all of them whenever any instant/sorcery is cast

Perplexing Chimera
{4}{U}Enchantment Creature — Chimera
allows players to swap control of the Chimera to steal spells

Confusion in the Ranks
{3}{R}{R}Enchantment
triggers control-swapping whenever permanents enter the battlefield

Expropriate
{7}{U}{U}Sorcery
political vote spell that steals permanents or grants extra turns

Insurrection
{5}{R}{R}{R}Sorcery
steals all creatures on the board for a explosive game-ending turn

Edric, Spymaster of Trest
{1}{G}{U}Legendary Creature — Elf Rogue
incentivizes opponents to attack each other instead of you for card draw

Kynaios and Tiro of Meletis
{R}{G}{W}{U}Legendary Creature — Human Soldier
group hug engine encouraging players to develop their boards peacefully

Gluntch, the Bestower
{1}{G}{W}Legendary Creature — Jellyfish
hands out treasures, cards, and +1/+1 counters to players each end step

Xantcha, Sleeper Agent
{1}{B}{R}Legendary Creature — Phyrexian Minion
enters under an opponent's control and lets anyone spend mana to drain them

Avatar of Slaughter
{6}{R}{R}Creature — Avatar
forces combat with double strike for all creatures across the board

Endless Whispers
{2}{B}{B}Enchantment
passes creatures to opponents when they die

Gilded Drake
{1}{U}Creature — Drake
swaps control with an opponent's best creature for cheap

Rite of the Raging Storm
{3}{R}{R}Enchantment
gives every player a 5/1 trample elemental each turn that cannot attack you

Khârn the Betrayer
{3}{R}Legendary Creature — Astartes Berserker
passes around the table whenever he takes damage or loses counters, drawing cards

Sower of Temptation
{2}{U}{U}Creature — Faerie Wizard
steals a threat and creates weird combat incentives

Radiant Performer
{3}{R}{R}Creature — Human Wizard
copies abilities across all valid targets for wild chain reactions

Zur's Weirding
{3}{U}Enchantment
reveals all hands and draws, allowing anyone to pay life to deny draws
Utility
8 cards
Propaganda
{2}{U}Enchantment
discourages opponents from swinging in your direction

Sphere of Safety
{4}{W}Enchantment
heavily taxes attacks based on your enchantment count

Assault Suit
{4}Artifact — Equipment
equips Karona or another creature, passing it around every turn while preventing attacks on you

Crown of Doom
{3}Artifact
hot potato artifact passed around to encourage opponents to attack each other

Smothering Tithe
{3}{W}Enchantment
generates massive treasure value from opponents drawing extra cards

Lightning Greaves
{2}Artifact — Equipment
protects key utility creatures and commander

Sterling Grove
{G}{W}Enchantment
shrouds your pillowfort and chaos enchantments and tutors for them

















































