Karolina Dean, Runaway art

Art by Jeff Dekal

Saved commander deck

Karolina Dean, Runaway

Harness Karolina Dean's free WUBRG mana each turn by casting spells from exile, graveyard, and the command zone, while activating powerful mana sinks and impulse draw engines.

100 cards$489.55 totalSep 22, 20267 views

Prompt: Karolina Dean, Runaway commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Karolina Dean, Runaway

Karolina Dean, Runaway

{3}{R}

Legendary Creature — Alien Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast mana to accelerate Karolina.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient five-color fixing staple.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana rock in five-color decks.

Farseek

Farseek

{1}{G}

Sorcery

Searches for typed lands to guarantee five-color mana.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Untapped land ramp for efficient early turns.

Three Visits

Three Visits

{1}{G}

Sorcery

Redundant untapped forest tutor to smooth fixing.

Cultivate

Cultivate

{2}{G}

Sorcery

Ensures consistent land drops and color development.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Proven five-color ramp and color fixing.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Taps for any color on turn one.

Ignoble Hierarch

Ignoble Hierarch

{G}

Creature — Goblin Shaman

Provides early mana acceleration and fixing.

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Fixes Bant colors and provides early mana ramp.

Card Draw

11 cards
Prosper, Tome-Bound

Prosper, Tome-Bound

{2}{B}{R}

Legendary Creature — Tiefling Warlock

Generates treasures and card advantage from exile casts.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Impulse draws three cards that can be cast using Karolina's mana.

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Exiles cards to play each combat and grows into a massive threat.

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Solid burst draw option.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient early velocity.

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

Puts a card into exile ready to be cast with Karolina's mana.

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Exiles top cards to cast or burns opponents.

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Exiles two cards playable across two turns.

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Impulse card advantage that synergizes with Karolina's mana.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional continuous card selection and draw.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Unconditional single-target creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient premier one-mana spot creature exile.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Universal permanent removal across all five colors.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible instant-speed exile for any nonland permanent.

Beast Within

Beast Within

{2}{G}

Instant

Catch-all instant removal for any problematic permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile answer to any threat on the battlefield.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Overload can be paid normally or as a board-resetting blowout.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible, low-cost board wipe that ignores indestructible.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-impact cheap creature board clear.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against enemy win conditions.

Counterspell

Counterspell

{U}{U}

Instant

Standard interaction to protect your engines.

Threats/Wincons

18 cards
Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Casts free spells from exile and transforms into a lethal threat.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals and casts cards from exile on attack.

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Double cascade lets you cast high-impact cards directly from exile.

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Turns casting spells from exile into heavy direct damage.

Flaming Tyrannosaurus

Flaming Tyrannosaurus

{5}{R}{R}

Creature — Dinosaur

Grows and deals massive burn whenever you cast from exile.

Vega, the Watcher

Vega, the Watcher

{1}{W}{U}

Legendary Creature — Bird Spirit

Draws cards whenever you cast spells outside your hand.

Karn, Legacy Reforged

Karn, Legacy Reforged

{5}

Legendary Artifact Creature — Golem

Provides huge artifact-based mana and board presence.

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Recasts instants and sorceries from the graveyard using Karolina's mana.

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Grants escape to let Karolina's mana cast graveyard spells.

Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

{B}{R}

Legendary Creature — Elder Giant

Escape cost can be easily paid with Karolina's mana.

Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

{1}{G}{U}

Legendary Creature — Elder Giant

Escape cost is easily paid using Karolina's free WUBRG mana.

Averna, the Chaos Bloom

Averna, the Chaos Bloom

{G}{U}{R}

Legendary Creature — Elemental Shaman

Ramps lands whenever cascade spells trigger from exile.

The Kami War // O-Kagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

{1}{W}{U}{B}{R}{G}

Enchantment — Saga // Enchantment Creature — Dragon Spirit

Five-color powerhouse that exiles threats and flips into a deadly flyer.

Omnath, Locus of Creation

Omnath, Locus of Creation

{R}{G}{W}{U}

Legendary Creature — Elemental

Synergizes with five-color ramp and provides massive value.

Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Activated abilities provide ideal sinks for Karolina's uncastable hand mana.

Tasigur, the Golden Fang

Tasigur, the Golden Fang

{5}{B}

Legendary Creature — Human Shaman

Delve threat whose activated ability sinks Karolina's mana each turn.

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

{R}{R}

Legendary Creature — Goblin Rogue

Goads threats or exiles opponent cards to cast with your mana.

Durnan of the Yawning Portal

Durnan of the Yawning Portal

{3}{G}

Legendary Creature — Human Warrior

Exiles creature cards to cast later at a steep discount.

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board from sweepers and targeted removal.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive spell to phase out and dodge wipes.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud protection for Karolina Dean.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to keep Karolina active.

Memnarch

Memnarch

{7}

Legendary Artifact Creature — Wizard

Activated mana sink to steal artifacts and permanents with Karolina's mana.

Staff of Domination

Staff of Domination

{3}

Artifact

Quintessential mana sink for unspent WUBRG mana to draw, tap, and untap.

Trading Post

Trading Post

{4}

Artifact

Versatile utility sink for Karolina's mana across multiple modes.

Najeela, the Blade-Blossom

Najeela, the Blade-Blossom

{2}{R}

Legendary Creature — Human Warrior

Karolina's exact WUBRG mana pays for extra combat steps each turn.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.