Kardur, Doomscourge

Art by Chris Rahn

Commander deckBR

Kardur, Doomscourge

Force opponents to attack each other while draining their life totals when creatures die. Follow up with board wipes to trigger Kardur's second ability for massive life swing.

$64.91for all 100 cards at today’s prices
Built Jun 5, 2026137 views

Asked for“black and red deck with kardur doomscourge as commander like mass opponent life loss and board wipe”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
18
12
11
7
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw15
Interaction14
↳ board wipes6
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 39R 26
39lands · rule of thumb 35–38
3.03average mana value (nonland)
$64.91whole deck, today

The list

Commander

1
Kardur, Doomscourge

Kardur, Doomscourge

2BR

Legendary Creature — Demon Berserker

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Standard color fixing and ramp.

Rakdos Signet

Rakdos Signet

2

Artifact

Consistent mana fixing.

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Cheap, efficient mana rock.

Mind Stone

Mind Stone

2

Artifact

Mana early, card draw late.

Commander's Sphere

Commander's Sphere

3

Artifact

Fixing and late-game card replacement.

Rakdos Keyrune

Rakdos Keyrune

3

Artifact

Mana that can become a blocker if needed.

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana acceleration.

Fire Diamond

Fire Diamond

2

Artifact

Budget red mana source.

Charcoal Diamond

Charcoal Diamond

2

Artifact

Budget black mana source.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Land-based ramp for non-green decks.

Card Draw

9
Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana draw spell.

Sign in Blood

Sign in Blood

BB

Sorcery

Reliable early-game card draw.

Read the Bones

Read the Bones

2B

Sorcery

Excellent scry and draw potential.

Village Rites

Village Rites

B

Instant

Cheap way to sacrifice Kardur for a re-cast.

Costly Plunder

Costly Plunder

1B

Instant

Sacrifice synergy with artifacts or creatures.

Corrupted Conviction

Corrupted Conviction

B

Instant

Duplicate of Village Rites for consistency.

Syphon Mind

Syphon Mind

3B

Sorcery

Massive value in multiplayer games.

Pact of the Serpent

Pact of the Serpent

1BB

Sorcery

Draws many cards based on token count.

Greed

Greed

3B

Enchantment

Repeatable card draw for the price of life.

Removal

12
Feed the Swarm

Feed the Swarm

1B

Sorcery

Flexible creature and enchantment removal.

Terminate

Terminate

BR

Instant

Unconditional creature destruction.

Bedevil

Bedevil

BBR

Instant

Versatile removal for artifacts, creatures, or planeswalkers.

Chaos Warp

Chaos Warp

2R

Instant

Red's best answer to any permanent type.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Highly efficient board wipe that triggers Kardur.

Chain Reaction

Chain Reaction

2RR

Sorcery

Board wipe that scales with the number of forced attackers.

Bontu's Last Reckoning

Bontu's Last Reckoning

1BB

Sorcery

Cheap board wipe regardless of the drawback.

Crux of Fate

Crux of Fate

3BB

Sorcery

Reliable unconditional board wipe.

Phyrexian Purge

Phyrexian Purge

2BR

Sorcery

Mass targeted removal for a life cost.

By Force

By Force

XR

Sorcery

Flexible artifact destruction.

Vandalblast

Vandalblast

R

Sorcery

Format staple for clearing opponent mana rocks.

Rakdos Charm

Rakdos Charm

BR

Instant

Graveyard hate or token punishment/removal.

Threats/Wincons

21
Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Chips away at life totals with every spell.

Loyal Subordinate

Loyal Subordinate

2B

Creature — Zombie

Consistent group slug life loss.

Court of Ambition

Court of Ambition

2BB

Enchantment

Monarch mechanic forces attacks while draining life.

Revenge of Ravens

Revenge of Ravens

3B

Enchantment

Punishes players who are forced to attack you.

Hissing Iguanar

Hissing Iguanar

2R

Creature — Lizard

Triggers Kardur-style drain whenever creatures die.

Falkenrath Noble

Falkenrath Noble

3B

Creature — Vampire Noble

Extra copies of Kardur's drain effect.

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains opponents when your creatures die.

Blood Artist

Blood Artist

1B

Creature — Vampire

Essential drain effect for board wipes.

Vindictive Vampire

Vindictive Vampire

3B

Creature — Vampire

Group slug on creature death.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Massive life swing finisher.

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Reanimates threats from forced combat victims.

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

3RR

Legendary Creature — Ogre Warrior

Discourages opponents from attacking you while goaded.

Brash Taunter

Brash Taunter

4R

Creature — Goblin

Forces damage through roadblocks.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

1BR

Legendary Creature — Phyrexian Minion

Forces damage and provides card draw.

Karazikar, the Eye Tyrant

Karazikar, the Eye Tyrant

3BR

Legendary Creature — Beholder

Supports the goad theme and draws cards.

Geode Rager

Geode Rager

4RR

Creature — Elemental

Keeps the goad chain going on landfall.

Disrupt Decorum

Disrupt Decorum

2RR

Sorcery

The ultimate mass-goad spell.

Rite of the Raging Storm

Rite of the Raging Storm

3RR

Enchantment

Gives everyone attackers that can't hit you.

Emberwilde Captain

Emberwilde Captain

3R

Creature — Djinn Pirate

Introduces monarch and punishes attackers.

Vicious Rumors

Vicious Rumors

B

Sorcery

Tiny chip damage and disruption.

Tectonic Giant

Tectonic Giant

2RR

Creature — Elemental Giant

Versatile damage or card selection.

Utility

7
Supernatural Stamina

Supernatural Stamina

B

Instant

Brings Kardur back to re-trigger his ETB.

Feign Death

Feign Death

B

Instant

Cheap protection and ETB abuse.

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatable Kardur triggers every end step.

Blade of Selves

Blade of Selves

2

Artifact — Equipment

Generates multiple Kardur triggers via the legend rule.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for the commander.

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Protection and unblockable damage.

Animate Dead

Animate Dead

1B

Enchantment — Aura

Cheap recursion for Kardur or high-value threats.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 14x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.