Kardur, Doomscourge

Art by Chris Rahn

Commander deckBR

Kardur, Doomscourge

Deploy aggressive creatures to pressure life totals early, then use Kardur to force opponents into unfavorable combat and drain them as their creatures die.

$121.83for all 100 cards at today’s prices
Built Apr 21, 202668 views

Asked for“A proactive beatdown Kardur deck that looks to play to board with effecient beaters before clearing the way with Kardur's ability.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

7
18
13
9
5
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw11
Interaction17
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 34R 30
40lands · rule of thumb 35–38
3.25average mana value (nonland)
$121.83whole deck, today

The list

Commander

1
Kardur, Doomscourge

Kardur, Doomscourge

2BR

Legendary Creature — Demon Berserker

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Standard format staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable color fixing

Rakdos Signet

Rakdos Signet

2

Artifact

Consistent mana acceleration

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Fast mana in Rakdos colors

Mind Stone

Mind Stone

2

Artifact

Mana and late game card draw

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Land-based ramp for non-green decks

Fire Diamond

Fire Diamond

2

Artifact

Additional 2-mana rock

Charcoal Diamond

Charcoal Diamond

2

Artifact

Additional 2-mana rock

Card Draw

10
Night's Whisper

Night's Whisper

1B

Sorcery

Efficient low-cost draw

Sign in Blood

Sign in Blood

BB

Sorcery

Simple card advantage

Read the Bones

Read the Bones

2B

Sorcery

Excellent card selection and draw

Village Rites

Village Rites

B

Instant

Turn tokens or dying creatures into cards

Deadly Dispute

Deadly Dispute

1B

Instant

Draw and treasure generation

Corrupted Conviction

Corrupted Conviction

B

Instant

Redundant cheap sacrifice draw

Painful Truths

Painful Truths

2B

Sorcery

Draws three cards for three mana

Stinging Study

Stinging Study

4B

Instant

Huge card draw based on Kardur's CMC

Hostile Negotiations

Hostile Negotiations

3B

Instant

Politics and big draw

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra card per turn

Removal

10
Feed the Swarm

Feed the Swarm

1B

Sorcery

Necessary enchantment removal in Rakdos

Chaos Warp

Chaos Warp

2R

Instant

Versatile tuck removal for any permanent

Terminate

Terminate

BR

Instant

Premium creature destruction

Bedevil

Bedevil

BBR

Instant

Flexible artifact, creature, or walker removal

Infernal Grasp

Infernal Grasp

1B

Instant

Efficient unconditional creature removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe against swarms

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe to deal with indestructible creatures

Vandalblast

Vandalblast

R

Sorcery

Scalable artifact destruction

Rakdos Charm

Rakdos Charm

BR

Instant

Versatility against artifacts, graveyards, or tokens

Go for the Throat

Go for the Throat

1B

Instant

Cheap, fast creature removal

Threats/Wincons

20
Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Rewards attacking with treasures and card advantage

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Incremental burn damage

Loyal Subordinate

Loyal Subordinate

2B

Creature — Zombie

Guaranteed damage to all opponents on combat

Grim Hireling

Grim Hireling

3B

Creature — Tiefling Rogue

Treasure production and removal in one

Karazikar, the Eye Tyrant

Karazikar, the Eye Tyrant

3BR

Legendary Creature — Beholder

Matches the goad theme and draws cards

Vengeful Ancestor

Vengeful Ancestor

2RR

Creature — Spirit Dragon

Punishes opponents for being goaded

Disrupt Decorum

Disrupt Decorum

2RR

Sorcery

Mass goad to clear path for your own units

Brash Taunter

Brash Taunter

4R

Creature — Goblin

Forces blocks and reflects damage

Sower of Discord

Sower of Discord

4BB

Creature — Demon

Doubles damage to two opponents simultaneously

Blood Artist

Blood Artist

1B

Creature — Vampire

Drains health when creatures die during forced combat

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drain effect for your own dying creatures

Frenzied Fugue

Frenzied Fugue

3R

Enchantment — Aura

Steals and goads a permanent every turn

Mob Rule

Mob Rule

4RR

Sorcery

Huge swing turn or finisher

Insurrection

Insurrection

5RRR

Sorcery

Classic red finisher

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Steals creatures from graveyards

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Massive flying beater with removal built in

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Free spells and high power

Balor

Balor

3RR

Creature — Demon

Versatile combat triggers

Bothersome Quasit

Bothersome Quasit

2R

Creature — Demon

Ensures goaded creatures cannot block you

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

Lifegain and drain on creature death

Utility

10
Kardur's Vicious Return

Kardur's Vicious Return

2BR

Enchantment — Saga

Discard outlet, damage, and recursion

Conjurer's Closet

Conjurer's Closet

5

Artifact

Flicker Kardur to keep the goad chain active

Golden Argosy

Golden Argosy

4

Legendary Artifact — Vehicle

Flickers multiple creatures including Kardur

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

Mana ramp and Kardur flicker protection

Erratic Portal

Erratic Portal

4

Artifact

Bounce Kardur to hand to recast him

Panharmonicon

Panharmonicon

4

Artifact

Doubles Kardur's enter-the-battlefield trigger

Determined Iteration

Determined Iteration

1R

Enchantment

Populate Kardur tokens for extra triggers

Saw in Half

Saw in Half

2B

Instant

Doubles Kardur triggers and provides blockers

Feign Death

Feign Death

B

Instant

Cheap way to re-trigger Kardur after a board wipe

Supernatural Stamina

Supernatural Stamina

B

Instant

Protection and ETB re-trigger

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 12x

Basic Land — Mountain

Basic land allocated from mana pip counts.