Karador, Ghost Chieftain

Art by Todd Lockwood

Commander deckBGW

Karador, Ghost Chieftain

Fill the graveyard with iconic creatures to cast Karador cheaply and repeatedly loop high-impact enter-the-battlefield and death triggers. The deck avoids messy theft effects to ensure clean, frictionless gameplay over webcam while showcasing expressive, classic cards.

$226.84for all 100 cards at today’s prices
Built Oct 17, 202655 views

Asked for“I am an alterist and will be drawing all 100 cards. Make me something that would be fun to run over webcam magic. I like older cards and fun interactions.”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
11
15
6
9
4
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction17
↳ board wipes4
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 12B 39G 35
37lands · rule of thumb 35–38
3.50average mana value (nonland)
$226.84whole deck, today

The list

Commander

1
Karador, Ghost Chieftain

Karador, Ghost Chieftain

5WBG

Legendary Creature — Centaur Spirit

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Birds of Paradise

Birds of Paradise

G

Creature — Bird

classic mana dork that fixes all colors

Avacyn's Pilgrim

Avacyn's Pilgrim

G

Creature — Human Monk

early creature mana acceleration

Elves of Deep Shadow

Elves of Deep Shadow

G

Creature — Elf Druid

early creature mana and life-for-black fixing

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

sacrifices itself on command to ramp and fuel Karador

Wood Elves

Wood Elves

2G

Creature — Elf Scout

searches up forests untapped and leaves a body to sacrifice

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

fetch basic land on entry with recursion synergy

Farseek

Farseek

1G

Sorcery

reliable land ramp for nonbasic forest typing

Cultivate

Cultivate

2G

Sorcery

fixes colors and hits land drops reliably

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

turns small sacrifice fodder into massive card advantage

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

draws cards whenever non-token creatures die

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

creature death draw engine

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady webcam-friendly draw trigger each turn

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

rewards recasting creatures from the graveyard

Wall of Blossoms

Wall of Blossoms

1G

Creature — Plant Wall

cantripping early blocker and classic blink target

Disciple of Bolas

Disciple of Bolas

3B

Creature — Human Wizard

sacrifices high-power creatures for bursts of cards and life

Greater Good

Greater Good

2GG

Enchantment

sacrifices big creatures to dig deep and stock the graveyard

Painful Truths

Painful Truths

2B

Sorcery

efficient three-mana draw three in an Abzan shell

Harmonize

Harmonize

2GG

Sorcery

straightforward and reliable pure card draw

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional removal for any permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

flexible low-mana board wipe that bypasses indestructible

Living Death

Living Death

3BB

Sorcery

devastating mass board wipe and mass reanimation in one

Shriekmaw

Shriekmaw

4B

Creature — Elemental

evokeable creature removal that fuels graveyard count

Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

repeatable creature removal on a body

Fleshbag Marauder

Fleshbag Marauder

2B

Creature — Zombie Warrior

clean webcam-friendly edict effect that bypasses hexproof

Plaguecrafter

Plaguecrafter

2B

Creature — Human Shaman

upgraded edict that hits planeswalkers and hands

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

staple naturalize effect attached to a recurrable creature

Qasali Pridemage

Qasali Pridemage

GW

Creature — Cat Wizard

cheap artifact and enchantment removal with an exalted boost

Threats/Wincons

23
Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

iconic green recursive creature to recover key spells

Sun Titan

Sun Titan

4WW

Creature — Giant

large threat that loops key permanents every turn

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates key creatures and sacrifices itself via echo

Reveillark

Reveillark

4W

Creature — Elemental

pairs with Karmic Guide and small creatures for infinite value loops

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

turns every mill and creature death into burn damage

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

massive stats that scale off all graveyards

Kokusho, the Evening Star

Kokusho, the Evening Star

4BB

Legendary Creature — Dragon Spirit

classic dragon that drains the whole table upon death

Grave Titan

Grave Titan

4BB

Creature — Giant

commanding board presence that generates zombie tokens

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

sweeps opposing small boards while massively buffing yours

Archon of Cruelty

Archon of Cruelty

6BB

Creature — Archon

high-impact reanimation target providing immense value swing

Ashen Rider

Ashen Rider

4WWBB

Creature — Archon

exiles any problem permanent on both entry and exit

Fiend Artisan

Fiend Artisan

BGBG

Creature — Nightmare

grows huge with full graveyards and tutors key pieces

Foundation Breaker

Foundation Breaker

3G

Creature — Elemental

evokeable artifact and enchantment destruction

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

classic premier dredge engine that grows into a huge body

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

deathtouch blocker with deep dredge capability

Underrealm Lich

Underrealm Lich

3BG

Creature — Zombie Elf Shaman

replaces card draw with self-mill selection and stays resilient

Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

mills six cards across entering and dying for one mana

Satyr Wayfinder

Satyr Wayfinder

1G

Creature — Satyr

early self-mill creature that ensures land drops

Junji, the Midnight Sky

Junji, the Midnight Sky

3BB

Legendary Creature — Dragon Spirit

versatile death trigger that reanimates non-dragons

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

punishes wide boards with mass -2/-2 and life loss

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

persisting threat that repeatedly destroys noncreature permanents

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

floods the board with plant tokens to close games

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier overrun finisher to secure lethal attacks

Utility

8
Spore Frog

Spore Frog

G

Creature — Frog

repeatable fog to protect your life total from combat damage

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

free instant-speed creature sacrifice outlet and scrying engine

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

one-mana sacrifice outlet that grows into a sizable threat

Altar of Dementia

Altar of Dementia

2

Artifact

free sacrifice outlet that mills yourself or opponents to win

Animate Dead

Animate Dead

1B

Enchantment — Aura

classic and efficient early reanimation aura

Victimize

Victimize

2B

Sorcery

swaps one small creature for two giant reanimated threats

Buried Alive

Buried Alive

2B

Sorcery

tutors your three best recursion targets directly to the graveyard

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Karador and key recursive engines with free shroud

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.