Kambal, Consul of Allocation art

Art by Vincent Proce

Saved commander deck

Kambal, Consul of Allocation

This deck, themed around professional investment and 'taxes,' punishes opponents for casting spells and redirects their resources to you. It uses a heavy Orzhov control shell to generate incremental value and drain life as a form of 'interest' on enemy actions.

100 cards$204.45 totalMay 26, 20264 views

Prompt: Greetings, I hope this mail finds you well. Under corporate mandate, I’m pleased to propose a potential collaboration to manage a significant cash for investment in your company or project financing at a flexible and competitive rate. As you may well be aware, this is necessitated due to the growing global sanctions and the need for our clientele of High Net Worth Individuals in Russia, China and Middle East to Diversify, As a funds manager i am open to further discussion and disclosure. Please feel free to contact me directly, confidentiality rule applies. Best regards, Director Alexander A. Funds Manager Email: infinityexchange24@gmail.com

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Kambal, Consul of Allocation

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for early acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing

Orzhov Signet

Orzhov Signet

{2}

Artifact

Standard budget mana rock

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for Orzhov

Mind Stone

Mind Stone

{2}

Artifact

Ramp that converts to card draw later

Fellwar Stone

Fellwar Stone

{2}

Artifact

Utilizes your opponents' mana resources

Commander's Sphere

Commander's Sphere

{3}

Artifact

Standard ramp and utility

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp for non-green decks

Pristine Talisman

Pristine Talisman

{3}

Artifact

Provides mana and incremental life gain

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on mana if you are behind

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Taxing opponents for maximum corporate profit

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

Budget mana acceleration

Card Draw

12 cards
Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Fast early game card advantage

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient low-cost card draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep selection and draw

Ambition's Cost

Ambition's Cost

{3}{B}

Sorcery

Efficient high-volume card draw

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three for low investment

Greed

Greed

{3}{B}

Enchantment

Converting health directly into card assets

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Synergizes with Kambal's life gain

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Turns life gain into card draw

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady investment in card advantage

Court of Ambition

Court of Ambition

{2}{B}{B}

Enchantment

Introduces the Monarch and drains opponents

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Classic multiplayer card advantage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

High efficiency draw engine

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Essential efficient white removal

Mortify

Mortify

{1}{W}{B}

Instant

Flexible creature or enchantment removal

Despark

Despark

{W}{B}

Instant

Exiles high-cost permanent threats

Utter End

Utter End

{2}{W}{B}

Instant

Versatile nonland permanent exile

Generous Gift

Generous Gift

{2}{W}

Instant

Universal removal that leaves a token

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Destroys any permanent type

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe options

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Exiles multiple card types to bypass ward/indestructible

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Premium exile for any non-land permanent

Executioner's Capsule

Executioner's Capsule

{B}

Artifact

On-board removal threat

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black card that deals with enchantments

Threats/Wincons

18 cards
Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down opponents while extorting funds

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

{2}{B}

Legendary Creature — Vampire Cleric

Turns life gain into lethal damage

Sanguine Bond

Sanguine Bond

{3}{B}{B}

Enchantment

Drains opponents for every point gained

Cliffhaven Vampire

Cliffhaven Vampire

{2}{W}{B}

Creature — Vampire Warrior Ally

Direct pressure on every life gain trigger

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Grants trample and life-stealing capabilities

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Massive life swing based on devotion to black

Karlov of the Ghost Council

Karlov of the Ghost Council

{W}{B}

Legendary Creature — Spirit Advisor

Grows rapidly from Kambal's lifegain triggers

Felidar Sovereign

Felidar Sovereign

{4}{W}{W}

Creature — Cat Beast

A win condition for acquiring significant health capital

Vizkopa Guildmage

Vizkopa Guildmage

{W}{B}

Creature — Human Wizard

Activatible life drain for finishing games

Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

{W}{W}

Legendary Enchantment Creature — Demigod

Incidental lifegain on creature entry and exit

Treasury Thrull

Treasury Thrull

{4}{W}{B}

Creature — Thrull

Extorts and recovers discarded assets

Pontiff of Blight

Pontiff of Blight

{4}{B}{B}

Creature — Zombie Cleric

Grants mass extort to all investments

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

The ultimate payoff for professional life management

Indulgent Aristocrat

Indulgent Aristocrat

{B}

Creature — Vampire Noble

Uses life gain to boost the corporate team

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows and heals you as opponents cast spells

Lurrus of the Dream-Den

Lurrus of the Dream-Den

{1}{W/B}{W/B}

Legendary Creature — Cat Nightmare

Recovers small investments from the graveyard

Crested Sunmare

Crested Sunmare

{3}{W}{W}

Creature — Horse

Generates indestructible horse tokens for life gain

Underworld Connections

Underworld Connections

{1}{B}{B}

Enchantment — Aura

Steady resource generation

Utility

6 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

A tax on aggressive physical interactions

Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

Passive life gain and tempo delay

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Spending life as currency for massive plays

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

Protects your board from outside interference

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Acquiring discarded assets for cheap

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the Director (Commander) from removal

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.