Ka-Zar of the Savage Land art

Art by Paolo Parente

Saved commander deck

Ka-Zar of the Savage Land

Maximize Ka-Zar's ability to play lands directly from the library using extra land drop enablers, triggering massive landfall payoffs and growing Zabu and other threats into lethal game-enders.

100 cards$488.56 totalSep 22, 20265 views

Prompt: Ka-Zar of the Savage Land commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ka-Zar of the Savage Land

Ka-Zar of the Savage Land

{4}{G}

Legendary Creature — Human Barbarian Hero

Chosen commander for the requested strategy.

Ramp

17 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Exploration

Exploration

{G}

Enchantment

Allows extra land drops to churn through the top of the library

Burgeoning

Burgeoning

{G}

Enchantment

Puts extra lands into play on opponents' turns

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Grants two additional land drops each turn

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Provides an extra land drop and becomes a 5/5 with city's blessing

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Grants an additional land play per turn

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Redundant library playing and extra land drop

Cultivate

Cultivate

{2}{G}

Sorcery

Fetches two basic lands to hand and battlefield

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land-ramp staple for mono-green

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a Forest directly into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Second copy of Nature's Lore for efficient ramp

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Fetches two Forests into play untapped

Harrow

Harrow

{2}{G}

Instant

Triggers landfall twice at instant speed

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

Instant-speed double landfall trigger

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Generates Treasure or Food on every land drop

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Produces mana on every land drop to chain spells

Card Draw

12 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Manipulates the top of library to clear lands or draw extra cards

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates Clue tokens on landfall to draw cards

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws cards when mid-to-large creatures enter the battlefield

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws cards on large creature entry and grants trample

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice massive creatures like a grown Zabu for huge card draw

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to the greatest power among creatures you control

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible burst draw based on greatest power or an overrun pump

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward burst card draw in mono-green

Nissa, Resurgent Animist

Nissa, Resurgent Animist

{2}{G}

Legendary Creature — Elf Scout

Provides mana and tutors Elves or Elementals on landfall

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards for modified creatures and grants indestructible

Court of Bounty

Court of Bounty

{2}{G}{G}

Enchantment

Introduces the Monarch and cheats extra lands or creatures into play

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

Allows playing lands and creatures from the top of your library

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal at instant speed

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient artifact and enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes problematic commanders while cantripping

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Turns any permanent into a colorless Forest

Krosan Grip

Krosan Grip

{2}{G}

Instant

Uncounterable split-second artifact or enchantment removal

Boseiju Reaches Skyward // Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

{3}{G}

Enchantment — Saga // Enchantment Creature — Plant

Fetches lands, transforms into a threat with reach, and scales with lands

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Mass one-sided removal that creates an army of 4/4 Beasts

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Targeted graveyard hate that grows and gains life

Force of Vigor

Force of Vigor

{2}{G}{G}

Instant

Free interaction against threatening artifacts and enchantments

Threats/Wincons

15 cards
Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token army generation on landfall

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates an army of Plants and pumps them on landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates a 4/4 Beast token for every land played

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

Scales with land count and spawns 3/3 Badgers on landfall

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Creates 5/3 Elementals whenever lands hit the graveyard

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Puts multiple lands into play while drawing cards and growing massive

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

{3}{G}{G}

Legendary Creature — Elemental

Turns all nontoken creatures into Forest lands and triggers landfall

Kodama of the East Tree

Kodama of the East Tree

{4}{G}{G}

Legendary Creature — Spirit

Cheats lands and permanents into play on every entry

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles counters placed on Zabu and shuts down opposing counters

Hardened Scales

Hardened Scales

{G}

Enchantment

Adds extra +1/+1 counters onto Zabu with each landfall trigger

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Amplifies +1/+1 counter placement and can put counters directly

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

{6}{G}{G}

Legendary Creature — Human Druid

Overrun buff on combat and turns lands into creatures

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Primary win condition to swing for lethal with the team

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutors any creature directly to the battlefield and serves as an overrun

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

Hasty beater that transforms to grant the whole team +1/+1 and trample

Utility

8 cards
Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Enables playing lands from graveyard alongside the library

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Recurs lands from graveyard and provides emergency spell recursion

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Enables recurring fetchlands from the graveyard

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board of creatures and lands from wipes

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Cheap protection for Ka-Zar or a heavily buffed Zabu

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste protection

The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves Zabu's +1/+1 counters if it gets removed

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 33x

Basic Land — Forest

Basic land allocated from mana pip counts.