Ka-Zar of the Savage Land

Art by Paolo Parente

Commander deckG

Ka-Zar of the Savage Land

Maximize Ka-Zar's ability to play lands directly from the library using extra land drop enablers, triggering massive landfall payoffs and growing Zabu and other threats into lethal game-enders.

$421.07for all 100 cards at today’s prices
Built Sep 22, 202668 views

Asked for“Ka-Zar of the Savage Land commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
12
20
9
4
4
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw13
Interaction7
↳ board wipes1
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 78
38lands · rule of thumb 35–38
3.43average mana value (nonland)
$421.07whole deck, today

The list

Commander

1
Ka-Zar of the Savage Land

Ka-Zar of the Savage Land

4G

Legendary Creature — Human Barbarian Hero

Chosen commander for the requested strategy.

Ramp

17
Sol Ring

Sol Ring

1

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Exploration

Exploration

G

Enchantment

Allows extra land drops to churn through the top of the library

Burgeoning

Burgeoning

G

Enchantment

Puts extra lands into play on opponents' turns

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Grants two additional land drops each turn

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Provides an extra land drop and becomes a 5/5 with city's blessing

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Grants an additional land play per turn

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Redundant library playing and extra land drop

Cultivate

Cultivate

2G

Sorcery

Fetches two basic lands to hand and battlefield

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land-ramp staple for mono-green

Nature's Lore

Nature's Lore

1G

Sorcery

Brings a Forest directly into play untapped

Three Visits

Three Visits

1G

Sorcery

Second copy of Nature's Lore for efficient ramp

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Fetches two Forests into play untapped

Harrow

Harrow

2G

Instant

Triggers landfall twice at instant speed

Roiling Regrowth

Roiling Regrowth

2G

Instant

Instant-speed double landfall trigger

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Generates Treasure or Food on every land drop

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Produces mana on every land drop to chain spells

Card Draw

12
Sylvan Library

Sylvan Library

1G

Enchantment

Manipulates the top of library to clear lands or draw extra cards

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Generates Clue tokens on landfall to draw cards

Elemental Bond

Elemental Bond

2G

Enchantment

Draws cards when mid-to-large creatures enter the battlefield

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws cards on large creature entry and grants trample

Greater Good

Greater Good

2GG

Enchantment

Sacrifice massive creatures like a grown Zabu for huge card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to the greatest power among creatures you control

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible burst draw based on greatest power or an overrun pump

Harmonize

Harmonize

2GG

Sorcery

Straightforward burst card draw in mono-green

Nissa, Resurgent Animist

Nissa, Resurgent Animist

2G

Legendary Creature — Elf Scout

Provides mana and tutors Elves or Elementals on landfall

Inspiring Call

Inspiring Call

2G

Instant

Draws cards for modified creatures and grants indestructible

Court of Bounty

Court of Bounty

2GG

Enchantment

Introduces the Monarch and cheats extra lands or creatures into play

Augur of Autumn

Augur of Autumn

1GG

Creature — Human Druid

Allows playing lands and creatures from the top of your library

Removal

9
Beast Within

Beast Within

2G

Instant

Versatile permanent removal at instant speed

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient artifact and enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while cantripping

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any permanent into a colorless Forest

Krosan Grip

Krosan Grip

2G

Instant

Uncounterable split-second artifact or enchantment removal

Boseiju Reaches Skyward // Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

3G

Enchantment — Saga // Enchantment Creature — Plant

Fetches lands, transforms into a threat with reach, and scales with lands

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

Mass one-sided removal that creates an army of 4/4 Beasts

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Targeted graveyard hate that grows and gains life

Force of Vigor

Force of Vigor

2GG

Instant

Free interaction against threatening artifacts and enchantments

Threats/Wincons

15
Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token army generation on landfall

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates an army of Plants and pumps them on landfall

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Creates a 4/4 Beast token for every land played

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Scales with land count and spawns 3/3 Badgers on landfall

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Creates 5/3 Elementals whenever lands hit the graveyard

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Puts multiple lands into play while drawing cards and growing massive

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

Turns all nontoken creatures into Forest lands and triggers landfall

Kodama of the East Tree

Kodama of the East Tree

4GG

Legendary Creature — Spirit

Cheats lands and permanents into play on every entry

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles counters placed on Zabu and shuts down opposing counters

Hardened Scales

Hardened Scales

G

Enchantment

Adds extra +1/+1 counters onto Zabu with each landfall trigger

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Amplifies +1/+1 counter placement and can put counters directly

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

6GG

Legendary Creature — Human Druid

Overrun buff on combat and turns lands into creatures

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Primary win condition to swing for lethal with the team

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutors any creature directly to the battlefield and serves as an overrun

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty beater that transforms to grant the whole team +1/+1 and trample

Utility

8
Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Enables playing lands from graveyard alongside the library

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Recurs lands from graveyard and provides emergency spell recursion

Crucible of Worlds

Crucible of Worlds

3

Artifact

Enables recurring fetchlands from the graveyard

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board of creatures and lands from wipes

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection for Ka-Zar or a heavily buffed Zabu

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection

The Ozolith

The Ozolith

1

Legendary Artifact

Saves Zabu's +1/+1 counters if it gets removed

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 33x

Basic Land — Forest

Basic land allocated from mana pip counts.