
Art by Alexander Mokhov
Commander deckW
Julian Bashir, Frontier Doctor
Draw two cards each turn using white's incremental draw engines to steadily grow Julian Bashir, then attack to reanimate powerful low-to-mid mana value creatures from the graveyard.
Asked for“Julian Bashir, Frontier Doctor commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 59 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Julian Bashir, Frontier Doctor
2WLegendary Creature — Human Doctor
Chosen commander for the requested strategy.
Ramp
11
Mind Stone
2Artifact
Provides mana early and can be sacrificed to trigger card draw

Knight of the White Orchid
WWCreature — Human Knight
Fetches a Plains on ETB and is an ideal reanimation target

Loyal Warhound
1WCreature — Dog
Catches up on lands and easily recurred with Bashir

Smuggler's Share
2WEnchantment
Generates Treasures and draws extra cards on opponents' turns

Archaeomancer's Map
2WArtifact
Tutors Plains to hand and ramps when opponents drop extra lands

Oreskos Explorer
1WCreature — Cat Scout
Fills hand with Plains to fuel land drops and draw synergies

Keeper of the Accord
3WCreature — Human Soldier
Ramps lands and creates soldier tokens on opponent turns
Card Draw
11
Esper Sentinel
WArtifact Creature — Human Soldier
Draws cards on opponent noncreature spells, easily triggering Bashir

Mentor of the Meek
2WCreature — Human Soldier
Draws cards when small reanimated creatures enter the battlefield

Welcoming Vampire
2WCreature — Vampire
Draws an extra card once each turn when creatures enter

Tocasia's Welcome
2WEnchantment
Enchantment engine that rewards recurring small creatures

Trouble in Pairs
2WWEnchantment
Reliably triggers extra draws on opponents' turns

Tome of Legends
2Artifact — Book
Gains counters when your commander attacks to draw cards for cheap

Secret Rendezvous
1WWSorcery
Guarantees drawing three cards to trigger Bashir's ability

Cut a Deal
2WSorcery
Draws multiple cards in multiplayer to ensure second card draw

Spirited Companion
1WEnchantment Creature — Dog
Cheap creature that replaces itself and can be repeatedly reanimated

Wall of Omens
1WCreature — Wall
Defensive body that draws a card upon entry or reanimation
Removal
11
Generous Gift
2WInstant
Flexible permanent destruction for any problematic threat

Skyclave Apparition
1WWCreature — Kor Spirit
Exiles low-mana threats and can be reanimated for repeated interaction

Solitude
3WWCreature — Elemental Incarnation
Free creature exile that can be brought back from the graveyard

Cathar Commando
1WCreature — Human Soldier
Flash artifact or enchantment removal that naturally goes to the yard

Loran of the Third Path
2WLegendary Creature — Human Artificer
Disenchants on ETB and can tap to let players draw to trigger Bashir

Grasp of Fate
1WWEnchantment
Exiles the best nonland permanent from each opponent
Threats/Wincons
19
Selfless Spirit
1WCreature — Spirit Cleric
Protects your board from sweepers and is easily looped from graveyard

Dauntless Bodyguard
WCreature — Human Knight
Protects Julian Bashir and can be repeatedly brought back

Serra Ascendant
WCreature — Human Monk
Massive early threat and high-priority reanimation target

Ranger-Captain of Eos
1WWCreature — Human Soldier Ranger
Tutors 1-drops, silences opponents, and sacrifices itself for reuse

Sun Titan
4WWCreature — Giant
Redundant attack-based reanimation for small permanents

Karmic Guide
3WWCreature — Angel Spirit
Echo reanimator creature that loops other threats

Reveille Squad
2WWCreature — Human Rebel
Untaps your attacking creatures during opponents' upkeeps

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Rapidly generates tokens on attack to pressure opponents

Hero of Bladehold
2WWCreature — Human Knight
Attacks for significant token creation and battle cry buffs

Remorseful Cleric
1WCreature — Spirit Cleric
Graveyard hate on a stick that can be sacrificed and recurred

Cathars' Crusade
3WWEnchantment
Grows your entire board exponentially as creatures enter from the graveyard

Mikaeus, the Lunarch
XWLegendary Creature — Human Cleric
Distributes +1/+1 counters and synergizes with +1/+1 counter theme

Archon of Emeria
2WCreature — Archon
Stax piece that slows opponents down to Bashir's grindy pace

Grand Abolisher
WWCreature — Human Cleric
Protects your turn from counterspells and instant interaction

Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
Draws cards when tokens enter and provides a solid body

Gisela, the Broken Blade
2WWLegendary Creature — Angel Horror
Strong lifelink and evasion threat that pressures the air

Extraction Specialist
2WCreature — Human Rogue
Reanimates another low-cost creature upon entering the battlefield

Court of Grace
2WWEnchantment
Introduces the Monarch for steady extra card draw and token flyers

Luminarch Aspirant
1WCreature — Human Cleric
Pumps Julian Bashir each combat to increase his reanimation threshold
Utility
7
Mother of Runes
WCreature — Human Cleric
Grants protection to Bashir to ensure safe attacks

Giver of Runes
WCreature — Kor Cleric
Protects key creatures from removal and combat damage

Lightning Greaves
2Artifact — Equipment
Grants haste and shroud so Bashir can attack immediately

Swiftfoot Boots
2Artifact — Equipment
Gives hexproof and haste to safely attack with Bashir

The Ozolith
1Legendary Artifact
Preserves +1/+1 counters if Bashir is removed from the battlefield

Altar of Dementia
2Artifact
Sacrifice outlet to mill your own library and fill the graveyard

Sevinne's Reclamation
2WSorcery
Recovers key permanents from the yard with flashback capability















