Julian Bashir, Frontier Doctor

Art by Alexander Mokhov

Commander deckW

Julian Bashir, Frontier Doctor

Draw two cards each turn using white's incremental draw engines to steadily grow Julian Bashir, then attack to reanimate powerful low-to-mid mana value creatures from the graveyard.

$356.07for all 100 cards at today’s prices
Built Nov 15, 20262 views

Asked for“Julian Bashir, Frontier Doctor commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

10
19
17
8
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw16
Interaction11
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 66
40lands · rule of thumb 35–38
2.66average mana value (nonland)
$356.07whole deck, today

The list

Commander

1
Julian Bashir, Frontier Doctor

Julian Bashir, Frontier Doctor

2W

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Standard efficient mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable two-mana ramp in mono-white

Mind Stone

Mind Stone

2

Artifact

Provides mana early and can be sacrificed to trigger card draw

Thought Vessel

Thought Vessel

2

Artifact

Untapped colorless mana acceleration

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches a Plains on ETB and is an ideal reanimation target

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Catches up on lands and easily recurred with Bashir

Smuggler's Share

Smuggler's Share

2W

Enchantment

Generates Treasures and draws extra cards on opponents' turns

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Tutors Plains to hand and ramps when opponents drop extra lands

Oreskos Explorer

Oreskos Explorer

1W

Creature — Cat Scout

Fills hand with Plains to fuel land drops and draw synergies

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Ramps lands and creates soldier tokens on opponent turns

Card Draw

11
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards on opponent noncreature spells, easily triggering Bashir

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards when small reanimated creatures enter the battlefield

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws an extra card once each turn when creatures enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Enchantment engine that rewards recurring small creatures

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Reliably triggers extra draws on opponents' turns

Endless Atlas

Endless Atlas

2

Artifact

Cheap repeatable card draw in a mono-colored deck

Tome of Legends

Tome of Legends

2

Artifact — Book

Gains counters when your commander attacks to draw cards for cheap

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Guarantees drawing three cards to trigger Bashir's ability

Cut a Deal

Cut a Deal

2W

Sorcery

Draws multiple cards in multiplayer to ensure second card draw

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Cheap creature that replaces itself and can be repeatedly reanimated

Wall of Omens

Wall of Omens

1W

Creature — Wall

Defensive body that draws a card upon entry or reanimation

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile in white

Path to Exile

Path to Exile

W

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent destruction for any problematic threat

Stroke of Midnight

Stroke of Midnight

2W

Instant

Efficient nonland permanent removal

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-mana threats and can be reanimated for repeated interaction

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free creature exile that can be brought back from the graveyard

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Flash artifact or enchantment removal that naturally goes to the yard

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Disenchants on ETB and can tap to let players draw to trigger Bashir

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles the best nonland permanent from each opponent

Wrath of God

Wrath of God

2WW

Sorcery

Classic board wipe to reset the board when behind

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and leaves behind an Incubator token

Threats/Wincons

19
Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Protects your board from sweepers and is easily looped from graveyard

Dauntless Bodyguard

Dauntless Bodyguard

W

Creature — Human Knight

Protects Julian Bashir and can be repeatedly brought back

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Massive early threat and high-priority reanimation target

Ranger-Captain of Eos

Ranger-Captain of Eos

1WW

Creature — Human Soldier Ranger

Tutors 1-drops, silences opponents, and sacrifices itself for reuse

Sun Titan

Sun Titan

4WW

Creature — Giant

Redundant attack-based reanimation for small permanents

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Echo reanimator creature that loops other threats

Reveille Squad

Reveille Squad

2WW

Creature — Human Rebel

Untaps your attacking creatures during opponents' upkeeps

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Rapidly generates tokens on attack to pressure opponents

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Attacks for significant token creation and battle cry buffs

Remorseful Cleric

Remorseful Cleric

1W

Creature — Spirit Cleric

Graveyard hate on a stick that can be sacrificed and recurred

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Grows your entire board exponentially as creatures enter from the graveyard

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes +1/+1 counters and synergizes with +1/+1 counter theme

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

Stax piece that slows opponents down to Bashir's grindy pace

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Protects your turn from counterspells and instant interaction

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws cards when tokens enter and provides a solid body

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Strong lifelink and evasion threat that pressures the air

Extraction Specialist

Extraction Specialist

2W

Creature — Human Rogue

Reanimates another low-cost creature upon entering the battlefield

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the Monarch for steady extra card draw and token flyers

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Pumps Julian Bashir each combat to increase his reanimation threshold

Utility

7
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Grants protection to Bashir to ensure safe attacks

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects key creatures from removal and combat damage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud so Bashir can attack immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to safely attack with Bashir

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves +1/+1 counters if Bashir is removed from the battlefield

Altar of Dementia

Altar of Dementia

2

Artifact

Sacrifice outlet to mill your own library and fill the graveyard

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Recovers key permanents from the yard with flashback capability

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.