Jodah, the Unifier art

Art by Ryan Pancoast

Saved commander deck

Jodah, the Unifier

Cast legendary creatures to trigger Jodah's cascading ability, overwhelming opponents with high-impact legendary threats and massive anthem buffs.

100 cards$623.29 totalSep 28, 202630 views

Prompt: i don't know, mono mana or penta

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Commander

1 cards
Jodah, the Unifier

Jodah, the Unifier

{W}{U}{B}{R}{G}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal efficient mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Premier five-color fixing artifact

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap multi-color mana rock

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana colors in a five-color deck

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable basic land ramp and color fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential ramp that fetches multiple colors

Farseek

Farseek

{1}{G}

Sorcery

Searches for lands with basic land types

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Taps for immense mana in a penta-color deck

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates up to five mana with Jodah on field

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Turn-one ramp fixing any color

Relic of Legends

Relic of Legends

{3}

Artifact

Allows legendary creatures to immediately tap for mana

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw and taxing effect

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on highest power and casts a free spell

Shanid, Sleepers' Scourge

Shanid, Sleepers' Scourge

{1}{R}{W}{B}

Legendary Creature — Human Knight

Draws a card whenever a legendary spell is cast

Kethis, the Hidden Hand

Kethis, the Hidden Hand

{W}{B}{G}

Legendary Creature — Elf Advisor

Recurs legendary cards and reduces casting costs

Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

Draws cards and puts lands into play when casting creatures

Reki, the History of Kamigawa

Reki, the History of Kamigawa

{2}{G}

Legendary Creature — Human Shaman

Draws a card for every historic spell cast

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Early card selection and extra card velocity

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides mana, life, counters, and card draw on creature ETB

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Steady card advantage engine for creature-heavy boards

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early taxing creature that draws off opponent noncreature spells

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best-in-class cheap creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target exile removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible unconditional removal for any permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant-speed exile for any nonland permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe staple

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable mass board sweep

Urza's Ruinous Blast

Urza's Ruinous Blast

{4}{W}

Legendary Sorcery

Exiles all nonlegendary, nonland permanents

Beast Within

Beast Within

{2}{G}

Instant

Versatile removal dealing with any problem permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Universal target destruction in white

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable answer to opposing noncreature spells

Threats/Wincons

23 cards
Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Provides an additional combat phase to close games quickly

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles your damage output while halving incoming damage

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Grants permanent indestructible to all friendly permanents

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles counters on your side while shutting down opponents

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive static buff for your team and debuff for foes

Surrak Dragonclaw

Surrak Dragonclaw

{2}{G}{U}{R}

Legendary Creature — Human Warrior

Ensures creatures cannot be countered and gives trample

Samut, Voice of Dissent

Samut, Voice of Dissent

{3}{R}{G}

Legendary Creature — Human Warrior

Grants haste to all creatures and has versatile combat keywords

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Distributes +1/+1 counters and haste based on power

Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard

{R}{G}

Legendary Creature — Human Soldier

Cheap legendary drop that sacrifices to protect legends

Dihada, Binder of Wills

Dihada, Binder of Wills

{1}{R}{W}{B}

Legendary Planeswalker — Dihada

Legendary planeswalker that protects threats and generates treasure

Aragorn, the Uniter

Aragorn, the Uniter

{R}{G}{W}{U}

Legendary Creature — Human Noble

Triggers multiple powerful effects across all five colors

Raffine, Scheming Seer

Raffine, Scheming Seer

{W}{U}{B}

Legendary Creature — Sphinx Demon

Filters cards and grows attackers rapidly

Muldrotha, the Gravetide

Muldrotha, the Gravetide

{3}{B}{G}{U}

Legendary Creature — Elemental Avatar

Enables playing all permanent types from the graveyard

Morophon, the Boundless

Morophon, the Boundless

{7}

Legendary Creature — Shapeshifter

Reduces colored mana costs for your creature types

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles a creature's power and grants haste every combat

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Produces coils each upkeep to lock down opposing boards

Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Versatile toolbox legend providing haste, draw, and reanimation

Ratadrabik of Urborg

Ratadrabik of Urborg

{2}{W}{B}

Legendary Creature — Zombie Wizard

Creates zombie token copies when legendary creatures die

Jodah, Archmage Eternal

Jodah, Archmage Eternal

{1}{U}{R}{W}

Legendary Creature — Human Wizard

Alternative casting cost allows casting huge spells for WUBRG

Marchesa, the Black Rose

Marchesa, the Black Rose

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Provides resilient recurring protection for your board

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Gives hexproof to you and your creatures while buffing the board

Sigarda, Host of Herons

Sigarda, Host of Herons

{2}{G}{W}{W}

Legendary Creature — Angel

Prevents opponents from forcing you to sacrifice permanents

Thalia, Heretic Cathar

Thalia, Heretic Cathar

{2}{W}

Legendary Creature — Human Soldier

Slows opponent tempo by forcing their creatures and nonbasics to enter tapped

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from wipes and removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection phase-out spell

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect Jodah

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof to keep key legends safe

Primevals' Glorious Rebirth

Primevals' Glorious Rebirth

{5}{W}{B}

Legendary Sorcery

Reanimates every legendary permanent from the graveyard

Eerie Ultimatum

Eerie Ultimatum

{W}{W}{B}{B}{B}{G}{G}

Sorcery

Mass recursion for unique permanents from the graveyard

Counterspell

Counterspell

{U}{U}

Instant

Classic efficient protection against opposing win conditions

Boros Charm

Boros Charm

{R}{W}

Instant

Versatile instant providing indestructible to all permanents

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.