Jinnie Fay, Jetmir's Second art

Art by David Gaillet

Saved commander deck

Jinnie Fay, Jetmir's Second

Convert various tokens into Cats or Dogs to build an aggressive board state while utilizing cheap Naya staples to support the creature swarm.

100 cards$212.37 totalJun 17, 20268 views

Prompt: Garfield and Odie budget deck, dogs mostly, friendly difficulty

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second

{R/G}{G}{G/W}

Legendary Creature — Elf Druid

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing on a budget

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing that provides card draw later

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable budget land ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential green ramp for deck thinning

Selesnya Signet

Selesnya Signet

{2}

Artifact

Cheap mana filtering

Gruul Signet

Gruul Signet

{2}

Artifact

Cheap mana filtering

Boros Signet

Boros Signet

{2}

Artifact

Cheap mana filtering

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Fundamental turn 2 ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Ramp that doubles as a chump blocker

Careful Cultivation

Careful Cultivation

{2}{G}

Enchantment — Aura

Creates an early mana dork or buffs a creature

Jaspera Sentinel

Jaspera Sentinel

{G}

Creature — Elf Rogue

Uses tokens to generate mana

Fellwar Stone

Fellwar Stone

{2}

Artifact

Highly efficient 2-mana rock

Card Draw

7 cards
Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw for creature-heavy boards

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Solid green card advantage

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature cast

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Synergizes with tokens entering the battlefield

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Low mana cost draw engine for small tokens

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on largest non-human

Garruk, Primal Hunter

Garruk, Primal Hunter

{2}{G}{G}{G}

Legendary Planeswalker — Garruk

Generates beasts or draws based on power

Removal

14 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal that gives the opponent a token

Beast Within

Beast Within

{2}{G}

Instant

The most flexible green removal spell

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Highly efficient exile removal

Return to Nature

Return to Nature

{1}{G}

Instant

Flexible interaction for artifacts or graveyards

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Budget-friendly modal board wipe

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to any permanent type

Abrade

Abrade

{1}{R}

Instant

Flexibility between creature damage and artifact removal

Artifact Mutation

Artifact Mutation

{R}{G}

Instant

Removes an artifact and creates tokens

Aura Mutation

Aura Mutation

{G}{W}

Instant

Removes an enchantment and creates tokens

Ram Through

Ram Through

{1}{G}

Instant

Direct damage removal using high power tokens

Prizefight

Prizefight

{1}{G}

Instant

Cheap removal that also creates a Treasure token

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Removal attached to a creature body

Masked Vandal

Masked Vandal

{1}{G}

Creature — Shapeshifter

Cheap exile removal for artifacts/enchantments

Threats/Wincons

19 cards
Inspiring Leader

Inspiring Leader

{2}{W}

Legendary Enchantment — Background

Massive anthem for token creatures

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Budget anthem and vigilance for tokens

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Large body and ramp top-end

Pack Leader

Pack Leader

{1}{W}

Creature — Dog

Protects and buffs your Dog tokens

Feline Sovereign

Feline Sovereign

{2}{G}

Creature — Cat

Buffs Cats and provides artifact/enchantment removal

Release the Dogs

Release the Dogs

{3}{W}

Sorcery

Generates four tokens that Jinnie Fay can modify

Loyal Guardian

Loyal Guardian

{4}{G}

Creature — Rhino

Puts +1/+1 counters on your team every turn

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Rapid token generation every combat

Basri's Solidarity

Basri's Solidarity

{1}{W}

Sorcery

Cheap team-wide buff

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

Doubles tokens for explosive turns

Giant Spectacle

Giant Spectacle

{1}{R}

Enchantment — Aura

Flavorful buff for an aggressive creature

Rin and Seri, Inseparable

Rin and Seri, Inseparable

{1}{R}{G}{W}

Legendary Creature — Dog Cat

The ultimate Cat/Dog synergy card

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Essential token doubler for high-impact turns

Esika's Chariot

Esika's Chariot

{3}{G}

Legendary Artifact — Vehicle

Creates tokens and copies them on attack

Decree of Justice

Decree of Justice

{X}{X}{2}{W}{W}

Sorcery

Mana sink for late game token swarms

White Sun's Zenith

White Sun's Zenith

{X}{W}{W}{W}

Instant

Repeatable Cat token generator

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Instant-speed token creation for massive blocks

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Powerful finisher to double your damage output

Colossification

Colossification

{5}{G}{G}

Enchantment — Aura

Massive buff for Garfield or Odie flavor stand-ins

Utility

6 cards
Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Protects the board from wipes

Prosperous Innkeeper

Prosperous Innkeeper

{1}{G}

Creature — Halfling Citizen

Provides treasure and life gain on ETB

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects your commander from targeted spells

Bonds of Mortality

Bonds of Mortality

{1}{G}

Enchantment

Removes hexproof and provides cheap draw

Brave the Sands

Brave the Sands

{1}{W}

Enchantment

Gives vigilance and extra blocking power

Naya Charm

Naya Charm

{R}{G}{W}

Instant

Versatile card for recovery, tapping, or damage

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.