Jinnie Fay, Jetmir's Second

Art by David Gaillet

Commander deckGRW

Jinnie Fay, Jetmir's Second

Convert various tokens into Cats or Dogs to build an aggressive board state while utilizing cheap Naya staples to support the creature swarm.

$196.98for all 100 cards at today’s prices
Built Jun 17, 202677 views

Asked for“Garfield and Odie budget deck, dogs mostly, friendly difficulty”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

5
23
15
7
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw11
Interaction17
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 29R 7G 37
40lands · rule of thumb 35–38
2.97average mana value (nonland)
$196.98whole deck, today

The list

Commander

1
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second

RGGGW

Legendary Creature — Elf Druid

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing on a budget

Commander's Sphere

Commander's Sphere

3

Artifact

Fixing that provides card draw later

Cultivate

Cultivate

2G

Sorcery

Reliable budget land ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential green ramp for deck thinning

Selesnya Signet

Selesnya Signet

2

Artifact

Cheap mana filtering

Gruul Signet

Gruul Signet

2

Artifact

Cheap mana filtering

Boros Signet

Boros Signet

2

Artifact

Cheap mana filtering

Rampant Growth

Rampant Growth

1G

Sorcery

Fundamental turn 2 ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Ramp that doubles as a chump blocker

Careful Cultivation

Careful Cultivation

2G

Enchantment — Aura

Creates an early mana dork or buffs a creature

Jaspera Sentinel

Jaspera Sentinel

G

Creature — Elf Rogue

Uses tokens to generate mana

Fellwar Stone

Fellwar Stone

2

Artifact

Highly efficient 2-mana rock

Card Draw

7
Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw for creature-heavy boards

Harmonize

Harmonize

2GG

Sorcery

Solid green card advantage

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for every creature cast

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Synergizes with tokens entering the battlefield

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Low mana cost draw engine for small tokens

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards based on largest non-human

Garruk, Primal Hunter

Garruk, Primal Hunter

2GGG

Legendary Planeswalker — Garruk

Generates beasts or draws based on power

Removal

14
Generous Gift

Generous Gift

2W

Instant

Versatile removal that gives the opponent a token

Beast Within

Beast Within

2G

Instant

The most flexible green removal spell

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Highly efficient exile removal

Return to Nature

Return to Nature

1G

Instant

Flexible interaction for artifacts or graveyards

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Budget-friendly modal board wipe

Chaos Warp

Chaos Warp

2R

Instant

Red's best answer to any permanent type

Abrade

Abrade

1R

Instant

Flexibility between creature damage and artifact removal

Artifact Mutation

Artifact Mutation

RG

Instant

Removes an artifact and creates tokens

Aura Mutation

Aura Mutation

GW

Instant

Removes an enchantment and creates tokens

Ram Through

Ram Through

1G

Instant

Direct damage removal using high power tokens

Prizefight

Prizefight

1G

Instant

Cheap removal that also creates a Treasure token

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Removal attached to a creature body

Masked Vandal

Masked Vandal

1G

Creature — Shapeshifter

Cheap exile removal for artifacts/enchantments

Threats/Wincons

19
Inspiring Leader

Inspiring Leader

2W

Legendary Enchantment — Background

Massive anthem for token creatures

Intangible Virtue

Intangible Virtue

1W

Enchantment

Budget anthem and vigilance for tokens

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Large body and ramp top-end

Pack Leader

Pack Leader

1W

Creature — Dog

Protects and buffs your Dog tokens

Feline Sovereign

Feline Sovereign

2G

Creature — Cat

Buffs Cats and provides artifact/enchantment removal

Release the Dogs

Release the Dogs

3W

Sorcery

Generates four tokens that Jinnie Fay can modify

Loyal Guardian

Loyal Guardian

4G

Creature — Rhino

Puts +1/+1 counters on your team every turn

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Rapid token generation every combat

Basri's Solidarity

Basri's Solidarity

1W

Sorcery

Cheap team-wide buff

Primal Vigor

Primal Vigor

4G

Enchantment

Doubles tokens for explosive turns

Giant Spectacle

Giant Spectacle

1R

Enchantment — Aura

Flavorful buff for an aggressive creature

Rin and Seri, Inseparable

Rin and Seri, Inseparable

1RGW

Legendary Creature — Dog Cat

The ultimate Cat/Dog synergy card

Anointed Procession

Anointed Procession

3W

Enchantment

Essential token doubler for high-impact turns

Esika's Chariot

Esika's Chariot

3G

Legendary Artifact — Vehicle

Creates tokens and copies them on attack

Decree of Justice

Decree of Justice

XX2WW

Sorcery

Mana sink for late game token swarms

White Sun's Zenith

White Sun's Zenith

XWWW

Instant

Repeatable Cat token generator

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed token creation for massive blocks

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Powerful finisher to double your damage output

Colossification

Colossification

5GG

Enchantment — Aura

Massive buff for Garfield or Odie flavor stand-ins

Utility

6
Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Protects the board from wipes

Prosperous Innkeeper

Prosperous Innkeeper

1G

Creature — Halfling Citizen

Provides treasure and life gain on ETB

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects your commander from targeted spells

Bonds of Mortality

Bonds of Mortality

1G

Enchantment

Removes hexproof and provides cheap draw

Brave the Sands

Brave the Sands

1W

Enchantment

Gives vigilance and extra blocking power

Naya Charm

Naya Charm

RGW

Instant

Versatile card for recovery, tapping, or damage

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.