Jiang Yanggu, Never Alone art

Art by Dmitry Burmak

Saved commander deck

Jiang Yanggu, Never Alone

Generate an overwhelming army of creature and artifact tokens, attack aggressively with them, and untap them every end step to provide ironclad defense and tap for massive mana.

99 cards$448.31 totalOct 4, 202615 views

Prompt: Jiang Yanggu, Never Alone commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Jiang Yanggu, Never Alone

Jiang Yanggu, Never Alone

{3}{G}

Legendary Creature — Human Druid

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient nonland mana acceleration.

Three Visits

Three Visits

{1}{G}

Sorcery

Searches for an untapped Forest.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Grabs a Forest directly into play untapped.

Farseek

Farseek

{1}{G}

Sorcery

Standard efficient ramp spell.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes mana and ramps.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Provides land drop consistency and ramp.

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

Turns all tokens into mana dorks that can tap during second main or opponent turns after untapping.

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

{2}{G}

Legendary Creature — Human Elf Druid

Allows all tokens to tap for green mana, creating explosive ramp.

Citanul Hierophants

Citanul Hierophants

{3}{G}

Creature — Human Druid

Lets your entire army of creature tokens tap for mana.

Card Draw

9 cards
Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards whenever attacking tokens connect.

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Gives attacking tokens deathtouch and draws cards on combat damage.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws cards equal to your creature count and gains life.

Collective Unconscious

Collective Unconscious

{4}{G}{G}

Sorcery

Draws cards for every creature on your board.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards continuously off creature spells.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Huge card draw based on largest creature power or emergency overrun.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on greatest power and casts a free spell.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable burst card draw in green.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Premier green card selection and draw engine.

Removal

8 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile unconditional permanent removal.

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutering commander threat removal that replaces itself.

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Answers any problematic permanent cleanly.

Nature's Claim

Nature's Claim

{G}

Instant

One mana answer to artifacts and enchantments.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Disenchant effect on a creature body.

Manglehorn

Manglehorn

{2}{G}

Creature — Beast

Artifact removal that slows down opposing artifacts.

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Asymmetrical board wipe that generates huge 4/4 Beast tokens.

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

Incapacitates an opposing commander completely.

Threats/Wincons

23 cards
Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token production that overwhelms tables.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Spawns a huge army of plant tokens that scale rapidly.

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles all token production and counters.

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles every token created.

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

Additional token doubling redundancy.

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Decisive game-ending overrun effect for large token boards.

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

Creates 3/3 Saprolings on every player's upkeep.

Wolverine Riders

Wolverine Riders

{4}{G}{G}

Creature — Elf Warrior

Produces Elf tokens on every upkeep and gains life.

Arachnogenesis

Arachnogenesis

{2}{G}

Instant

Fog effect that generates an army of Spider tokens.

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Generates flying deathtouch Insect tokens that deter all attacks.

Deep Forest Hermit

Deep Forest Hermit

{3}{G}{G}

Creature — Elf Druid

Generates four pumped Squirrel tokens immediately.

Deranged Hermit

Deranged Hermit

{3}{G}{G}

Creature — Elf

Produces four Squirrel tokens that receive an anthem boost.

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

Sacrifices minor creatures to create swarms of Saprolings each upkeep.

Ant Queen

Ant Queen

{3}{G}{G}

Creature — Insect

Repeatable mana sink to generate Insect tokens at instant speed.

Master of the Wild Hunt

Master of the Wild Hunt

{2}{G}{G}

Creature — Human Shaman

Generates Wolves that untap on end step and can tap to fight opposing creatures.

Beacon of Creation

Beacon of Creation

{3}{G}

Sorcery

Creates an army of 1/1 Insects scaling with Forest count.

Sprout Swarm

Sprout Swarm

{1}{G}

Instant

Instant-speed buyback token generator utilizing convoke.

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutor and massive win condition overrun.

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

Overwhelms opponents with infect across a wide token board.

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget-friendly overrun threat on a substantial creature body.

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Massive stat buff to close out the game with token swarms.

Pathbreaker Ibex

Pathbreaker Ibex

{4}{G}{G}

Creature — Goat

Repeatable massive combat buff for every attacking token.

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

{6}{G}{G}

Legendary Creature — Human Druid

Provides an overrun effect every combat step.

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire token army from board wipes.

Wrap in Vigor

Wrap in Vigor

{1}{G}

Instant

Regenerates all creatures to survive sweepers.

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and protects modified creatures from destruction.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud protection for key utility creatures.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste for commanders or key token engines.

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Gives tokens immediate haste so they can attack and untap on end step.

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Taps to draw a card every turn you make a token, untapping automatically.

Second Harvest

Second Harvest

{2}{G}{G}

Instant

Instant-speed doubling of all tokens currently on your battlefield.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 35x

Basic Land — Forest

Basic land allocated from mana pip counts.