Jhoira, Ageless Innovator art

Art by Justyna Dura

Saved commander deck

Jhoira, Ageless Innovator

Synergize artifacts with cheap card draw to find game-winning combos involving Isochron Scepter or Niv-Mizzet, using board wipes for defense.

100 cards$118.53 totalApr 16, 202621 views

Prompt: I want a red and blue deck that has a lot of killer combos and a board wipe

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Jhoira, Ageless Innovator

Jhoira, Ageless Innovator

{U}{R}

Legendary Creature — Human Artificer

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for Izzet

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent two-mana rock

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana rock for combo speed

Mind Stone

Mind Stone

{2}

Artifact

Mana and late-game card draw

Izzet Keyrune

Izzet Keyrune

{3}

Artifact

Mana and a potential blocker

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable artifact mana

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and no maximum hand size

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and card replacement

Fire Diamond

Fire Diamond

{2}

Artifact

Budget red acceleration

Sky Diamond

Sky Diamond

{2}

Artifact

Budget blue acceleration

Prismatic Lens

Prismatic Lens

{2}

Artifact

Cheap mana filtering

Card Draw

11 cards
Brainstorm

Brainstorm

{U}

Instant

Elite card filtering

Ponder

Ponder

{U}

Sorcery

Setup for combo pieces

Preordain

Preordain

{U}

Sorcery

Efficient selection

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Deep drawing in an artifact shell

Frantic Search

Frantic Search

{2}{U}

Instant

Card filtering that untaps lands

Faithless Looting

Faithless Looting

{R}

Sorcery

Essential graveyard setup and filtering

Windfall

Windfall

{2}{U}

Sorcery

Mass card draw and disruption

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Piles allow for political or strategic selection

Opt

Opt

{U}

Instant

Instant speed cantrip

Thoughtcast

Thoughtcast

{4}{U}

Sorcery

Cheap draw in artifact-heavy decks

Careful Study

Careful Study

{U}

Sorcery

Early game filtering

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Universal answer for protection

Negate

Negate

{1}{U}

Instant

Protects combo pieces from noncreature spells

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent

Abrade

Abrade

{1}{R}

Instant

Dual mode removal for creatures or artifacts

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts

Pongify

Pongify

{U}

Instant

Cheap creature removal

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Early creature burn or a one-sided board wipe

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier red board wipe, usually costing one mana

Aetherize

Aetherize

{3}{U}

Instant

Defensive mass bounce

Reality Shift

Reality Shift

{1}{U}

Instant

Blue creature exile

Threats/Wincons

20 cards
Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Combos with Curiosity for infinite damage

Isochron Scepter

Isochron Scepter

{2}

Artifact

Combos with Dramatic Reversal for infinite mana

Dramatic Reversal

Dramatic Reversal

{1}{U}

Instant

Combo piece for Isochron Scepter

Psychic Corrosion

Psychic Corrosion

{2}{U}

Enchantment

Mill win condition through card draw

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents as you draw cards

Curiosity

Curiosity

{U}

Enchantment — Aura

Infinite combo piece with Niv-Mizzet

Ophidian Eye

Ophidian Eye

{2}{U}

Enchantment — Aura

Back-up combo piece for Niv-Mizzet

Tandem Lookout

Tandem Lookout

{2}{U}

Creature — Human Scout

Third combo piece for Niv-Mizzet

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Consistent damage from spellcasting

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Token generation from spells

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates evasive bird tokens

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Core spell-slinger reward

Sphinx's Tutelage

Sphinx's Tutelage

{2}{U}

Enchantment

Secondary mill win condition

Enthusiastic Mechanaut

Enthusiastic Mechanaut

{U}{R}

Artifact Creature — Goblin Artificer

Reduces artifact costs

Etherium Sculptor

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

Essential artifact cost reducer

Firemind's Research

Firemind's Research

{U}{R}

Enchantment

Versatile reward for casting spells

Thermo-Alchemist

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

Steady ping damage to all opponents

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Combos with Ghostly Flicker for infinite ETBs

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Combo piece with Dualcaster Mage

Peregrine Drake

Peregrine Drake

{4}{U}

Creature — Drake

Untaps lands for potential combo turns

Utility

8 cards
Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Alternative win condition for self-mill

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander or combo creatures

Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Recursion for lost combo spells

Reiterate

Reiterate

{1}{R}{R}

Instant

Infinite combo potential with Mana Geyser

Mana Geyser

Mana Geyser

{3}{R}{R}

Sorcery

Huge ritual for combo turns

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

Tutors for required combo instants/sorceries

Merchant Scroll

Merchant Scroll

{1}{U}

Sorcery

Tutors for blue combo pieces like Dramatic Reversal

Fabricate

Fabricate

{2}{U}

Sorcery

Tutors for Isochron Scepter or other artifacts

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.