Jenova, Ancient Calamity art

Art by Ignatius Budi

Saved commander deck

Jenova, Ancient Calamity

Leverage Jenova's aura and equipment affinity to generate tokens and overwhelm opponents with modified creatures and board presence.

100 cards$77.55 totalJun 30, 20264 views

Prompt: Jenova, Ancient Calamity

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Jenova, Ancient Calamity

Jenova, Ancient Calamity

{2}{B}{G}

Legendary Creature — Alien

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal format staple for fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for Dimir identity

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled for a card later

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp for non-green decks

Fellwar Stone

Fellwar Stone

{2}

Artifact

Taps for opponents' colors, usually blue or black

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable mana source

Prismatic Lens

Prismatic Lens

{2}

Artifact

Cheap mana rock and color fixer

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Ramp that helps facilitate artifact synergies

Hedron Archive

Hedron Archive

{4}

Artifact

provides mana and late-game card draw

Thran Dynamo

Thran Dynamo

{4}

Artifact

high volume colorless mana generation

Worn Powerstone

Worn Powerstone

{3}

Artifact

reliable colorless ramp staple

Prying Blade

Prying Blade

{1}

Artifact — Equipment

low cost equipment that generates treasure

Goldvein Pick

Goldvein Pick

{2}

Artifact — Equipment

efficient equipment that ramps on hit

Mycosynth Wellspring

Mycosynth Wellspring

{2}

Artifact

Ensures land drops and provides an artifact body for synergy.

Card Draw

9 cards
Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient low-cost draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep card selection and advantage

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

cheap efficient black card draw

Ambition's Cost

Ambition's Cost

{3}{B}

Sorcery

draws three cards for four mana in mono black

Ancient Craving

Ancient Craving

{3}{B}

Sorcery

straightforward black card advantage

Costly Plunder

Costly Plunder

{1}{B}

Instant

sacrifices a token or artifact for cards

Altar's Reap

Altar's Reap

{1}{B}

Instant

black market standard for drawing cards via sacrifice

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

superior sacrifice draw that generates treasure

Ichor Wellspring

Ichor Wellspring

{2}

Artifact

Provides immediate value and triggers on sacrifice or when sent to graveyard.

Removal

14 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black removal for enchantments

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Efficient unconditional creature removal

Go for the Throat

Go for the Throat

{1}{B}

Instant

Reliable Two-mana creature kill spell

Murderous Cut

Murderous Cut

{4}{B}

Instant

Delve makes this an extremely cheap removal spell

Defile

Defile

{B}

Instant

efficient creature removal in mono black decks

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

flexible removal for creatures and planeswalkers

Doom Blade

Doom Blade

{1}{B}

Instant

classic efficient creature removal staple

Mutilate

Mutilate

{2}{B}{B}

Sorcery

board wipe that scales with swamps in mono black

Crux of Fate

Crux of Fate

{3}{B}{B}

Sorcery

reliable board wipe on a budget

Scour from Existence

Scour from Existence

{7}

Instant

failsafe colorless removal for any permanent

Introduction to Annihilation

Introduction to Annihilation

{5}

Sorcery — Lesson

colorless answer for non-creature permanents

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

artifact creature that provides exile removal

Meteor Golem

Meteor Golem

{7}

Artifact Creature — Golem

artifact creature that destroys any nonland permanent

Price of Fame

Price of Fame

{3}{B}

Instant

Efficient removal for opposing commanders that also surveils.

Threats/Wincons

14 cards
Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Scales with the number of your artifacts and enchantments

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides Haste and Hexproof to Jenova

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Provides unblockable and Shroud

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike to maximize Jenova's power

Foundry Inspector

Foundry Inspector

{3}

Artifact Creature — Construct

Ramps out your artifact equipment spells

Shambling Suit

Shambling Suit

{3}

Artifact Creature — Construct

Power scales with your equipment and auras

Cranial Plating

Cranial Plating

{2}

Artifact — Equipment

Massive stat boost for black identity decks

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns card draw into direct damage

Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

drains opponents when artifacts are sacrificed or destroyed

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

evasive artifact threat with built-in removal

Vorpal Sword

Vorpal Sword

{B}

Artifact — Equipment

cheap equipment that provides deathtouch and a win-con

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

provides trample and lifelink for the commander

Filth

Filth

{3}{B}

Creature — Incarnation

While in the graveyard, it makes your commander unblockable via Swampwalk.

Moonsilver Spear

Moonsilver Spear

{4}

Artifact — Equipment

Generates 4/4 flying tokens to go wide while the commander goes tall.

Utility

10 cards
Mirror Shield

Mirror Shield

{2}

Artifact — Equipment

Cheap protection and deathtouch deterrent

Victimize

Victimize

{2}{B}

Sorcery

low cost recursion to bring back artifact creatures

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

classic efficient reanimation spell

Workshop Assistant

Workshop Assistant

{3}

Artifact Creature — Construct

returns key artifacts from graveyard to hand

Myr Retriever

Myr Retriever

{2}

Artifact Creature — Myr

essential artifact recursion on a body

Junk Diver

Junk Diver

{3}

Artifact Creature — Bird

redundant artifact recursion effect

Blood Fountain

Blood Fountain

{B}

Artifact

Creates two artifacts for one mana and provides late-game creature recursion.

Mask of Avacyn

Mask of Avacyn

{2}

Artifact — Equipment

Provides Hexproof to protect the commander from targeted removal.

Golgari Thug

Golgari Thug

{1}{B}

Creature — Human Warrior

Offers recursion for key artifact creatures and mills cards to fuel graveyard synergies.

Zephyr Boots

Zephyr Boots

{1}

Artifact — Equipment

Provides evasion through flying and helps filter the hand with loot triggers.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 22x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest

Basic Land — Forest

Basic land allocated from mana pip counts.