Jennifer Walters // The Sensational She-Hulk

Art by Taurin Clarke

Commander deckGW

Jennifer Walters // The Sensational She-Hulk

Lock out opponent interaction on your turn with Grand Abolisher effects while ramping heavily into transforming She-Hulk. Use damage-redirection effects, fight mechanics, and resilient Enrage creatures to trigger She-Hulk's retaliatory damage blast each turn.

$574.07for all 100 cards at today’s prices
Built Sep 22, 202671 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
9
14
10
6
7
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction15
↳ board wipes2
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26G 59
37lands · rule of thumb 35–38
3.90average mana value (nonland)
$574.07whole deck, today

The list

Commander

1
Jennifer Walters // The Sensational She-Hulk

Jennifer Walters // The Sensational She-Hulk

1W

Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to help cast and transform your commander quickly.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock fixing both green and white.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Turn-one ramp and color fixing.

Nature's Lore

Nature's Lore

1G

Sorcery

Puts a Forest directly into play untapped.

Three Visits

Three Visits

1G

Sorcery

Efficient land search that enters untapped.

Farseek

Farseek

1G

Sorcery

Fetches dual lands with basic land types.

Rampant Growth

Rampant Growth

1G

Sorcery

Reliable two-mana land ramp.

Cultivate

Cultivate

2G

Sorcery

Provides board ramp and ensures future land drops.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Redundant land acceleration to reach seven mana for She-Hulk's transformation.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Generates massive mana based on She-Hulk's high power.

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

Consistent topdeck curation and burst card advantage.

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards continuously as you deploy creature threats.

Guardian Project

Guardian Project

3G

Enchantment

Non-creature engine that draws a card on every creature entrance.

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides ramp, lifegain, counters, and card draw, heavily discounted by She-Hulk.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxing card draw engine that punishes early noncreature spells.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible combat card draw engine.

Greater Good

Greater Good

2GG

Enchantment

Converts massive creatures into huge bursts of fresh cards.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to She-Hulk's power and casts a free spell.

Harmonize

Harmonize

2GG

Sorcery

Straightforward raw card advantage in green.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible instant that either refills your hand or overruns for the win.

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana.

Path to Exile

Path to Exile

W

Instant

Efficient instant-speed exile removal.

Beast Within

Beast Within

2G

Instant

Unconditional removal for any permanent.

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any problematic permanent.

Nature's Claim

Nature's Claim

G

Instant

Cheap, efficient removal for problematic artifacts and enchantments.

Wave of Reckoning

Wave of Reckoning

4W

Sorcery

Board wipe that causes creatures to hit themselves, triggering She-Hulk's damage reflection.

Aura Shards

Aura Shards

1GW

Enchantment

Repeatable artifact and enchantment destruction on creature ETB.

Ulvenwald Tracker

Ulvenwald Tracker

G

Creature — Human Shaman

Repeatable fight effect that triggers She-Hulk while removing enemy creatures.

Bushwhack

Bushwhack

G

Sorcery

Dual-utility fight spell or early basic land fetcher.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Reliable instant-speed nonland permanent removal.

Threats/Wincons

22
Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Massive fight engine that triggers multiple Enrage and She-Hulk triggers.

Ripjaw Raptor

Ripjaw Raptor

2GG

Creature — Dinosaur

Draws cards whenever it is dealt damage in combat or fights.

Bellowing Aegisaur

Bellowing Aegisaur

5W

Creature — Dinosaur

Distributes +1/+1 counters to your entire board upon taking damage.

Polyraptor

Polyraptor

6GG

Creature — Dinosaur

Multiplies exponentially whenever it sustains damage.

Ranging Raptors

Ranging Raptors

2G

Creature — Dinosaur

Fetches basic lands onto the battlefield whenever it takes damage.

Trapjaw Tyrant

Trapjaw Tyrant

3WW

Creature — Dinosaur

Exiles opponent threats whenever it is dealt damage.

Cacophodon

Cacophodon

3G

Creature — Dinosaur

Untaps permanents whenever it takes damage to generate extra mana or untap She-Hulk.

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry, destroys artifacts and enchantments, and grants indestructibility.

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

Turns incoming non-lethal damage on other creatures into permanent power boosts.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Makes your entire board indestructible so creatures survive immense damage triggers.

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Massive trampler cast for just two green mana alongside She-Hulk.

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun effect.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Buffs your creatures while suppressing opponent boards.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Protects you and your creatures with hexproof and buffs the team.

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps your mana and She-Hulk every turn for fight effects and instant spells.

Sigarda, Host of Herons

Sigarda, Host of Herons

2GWW

Legendary Creature — Angel

Evasive beater that prevents opponents from forcing sacrifices.

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Backs up Jennifer's silence effect while drawing cards off combat damage.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles counter accumulation and shuts down opponent counter strategies.

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key low-cost permanents, ramp pieces, and enchantments like Pariah.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Regrows any critical card from your graveyard.

Questing Beast

Questing Beast

2GG

Legendary Creature — Beast

Aggressive threat whose damage cannot be prevented.

Archon of Valor's Reach

Archon of Valor's Reach

4GW

Creature — Archon

Locks opponents out of their most dangerous spell types.

Utility

10
Pariah

Pariah

2W

Enchantment — Aura

Redirects all damage dealt to you onto She-Hulk, converting damage taken into targeted retaliation.

Pariah's Shield

Pariah's Shield

5

Artifact — Equipment

Equipment version of Pariah to reliably redirect all incoming damage to She-Hulk.

Gideon's Sacrifice

Gideon's Sacrifice

W

Instant

Redirects all damage from a full combat swing onto She-Hulk for a massive damage reflect.

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles She-Hulk's triggered ability to fire two damage blasts when triggered.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from wipes and targeted removal with indestructible and hexproof.

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency defensive phased-out protection.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell that keeps She-Hulk alive through damage triggers.

Mithril Coat

Mithril Coat

3

Legendary Artifact — Equipment

Instant-speed indestructible equipment that attaches for free to your commander.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip for haste and shroud to protect She-Hulk immediately.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof allowing She-Hulk to attack and remain targetable by your own spells.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.