Jenara, Asura of War art

Art by Chris Rahn

Saved commander deck

Jenara, Asura of War

A Bant-colored aerial assault deck focusing on efficient Angels and flyers that scale with +1/+1 counters while protecting the board with supportive spells.

100 cards$179.06 totalJul 1, 20266 views

Prompt: white/green deck with either black or blue sprinkled in and maybe have it based on angels or fallen angels or other fantasy creatures or even dragons

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Jenara, Asura of War

Jenara, Asura of War

{G}{W}{U}

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal format staple for fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Versatile color fixing for a three-color deck

Simic Signet

Simic Signet

{2}

Artifact

Consistent color filtering and acceleration

Selesnya Signet

Selesnya Signet

{2}

Artifact

Consistent color filtering and acceleration

Azorius Signet

Azorius Signet

{2}

Artifact

Consistent color filtering and acceleration

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana for Simic colors

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana for Selesnya colors

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors by fetching non-basic forest types

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp and card advantage

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green ramp and card advantage

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Excellent flyer that fixes all three colors

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Early game mana acceleration

Card Draw

10 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards attacking with our many flying creatures

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Card selection via scry and draw on creature cast

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent instant-speed card advantage

Guardian Project

Guardian Project

{3}{G}

Enchantment

Strong engine in singleton formats

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws a card for each creature we control

Brainstorm

Brainstorm

{U}

Instant

Cheap card selection for blue

Ponder

Ponder

{U}

Sorcery

Sets up draws and thins the deck

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on our largest creature

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Versatile flying creature that draws on entry

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal in the game

Path to Exile

Path to Exile

{W}

Instant

Highly efficient instant-speed exile

Beast Within

Beast Within

{2}{G}

Instant

Flexible removal for any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

White version of Beast Within for versatility

Counterspell

Counterspell

{U}{U}

Instant

Hard blue negation for high-threat spells

Negate

Negate

{1}{U}

Instant

Protects our board from non-creature wipes

Krosan Grip

Krosan Grip

{2}{G}

Instant

Uninterrupted artifact or enchantment removal

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Modular board wipe for creatures or artifacts/enchantments

Reality Shift

Reality Shift

{1}{U}

Instant

Blue creature exile with slight drawback

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible high-end board wipe

Threats/Wincons

21 cards
Sigarda, Host of Herons

Sigarda, Host of Herons

{2}{G}{W}{W}

Legendary Creature — Angel

Strong Angel that protects the board from sacrifice

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

Lord for all other Angels in the deck

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Gives hexproof to the player and creatures

Giada, Font of Hope

Giada, Font of Hope

{1}{W}

Legendary Creature — Angel

Angelic ramp and tribal synergy

Sigarda, Font of Blessings

Sigarda, Font of Blessings

{2}{G}{W}

Legendary Creature — Angel

Protects permanents and allows casting from top of deck

Sephara, Sky's Blade

Sephara, Sky's Blade

{4}{W}{W}{W}

Legendary Creature — Angel

Gives other flying creatures indestructible

Segovian Angel

Segovian Angel

{W}

Creature — Angel

Low cost flyer to trigger Commander abilities

Serra Avenger

Serra Avenger

{W}{W}

Creature — Angel

Efficient mid-game flying threat

Starnheim Unleashed

Starnheim Unleashed

{2}{W}{W}

Sorcery

Late game token generator for large angels

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Generic fantasy creature that generates tokens on land drop

Steel-Plume Marshal

Steel-Plume Marshal

{3}{W}{W}

Creature — Bird Soldier

Buffs all other flying creatures on attack

Cloudblazer

Cloudblazer

{3}{W}{U}

Creature — Human Scout

Flyer that provides life and cards

Sunblast Angel

Sunblast Angel

{4}{W}{W}

Creature — Angel

Selective board wipe on a flying body

Admonition Angel

Admonition Angel

{3}{W}{W}{W}

Creature — Angel

Turns land drops into temporary exile removal

Herald of War

Herald of War

{3}{W}{W}

Creature — Angel

Reduces costs for our Angel spells

Aurelia's Vindicator

Aurelia's Vindicator

{2}{W}{W}

Creature — Angel

Flexible late game creature and removal

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Dragon that offers repeatable removal

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Angel that brings back dead creatures

Angel of Jubilation

Angel of Jubilation

{1}{W}{W}{W}

Creature — Angel

Stops opponents from using life or sacrifice as resources

Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

Top-tier recursion engine for white decks

Platinum Angel

Platinum Angel

{7}

Artifact Creature — Angel

Iconic fantasy creature that prevents a loss

Utility

7 cards
Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Sacrifices to protect the team from wipes

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for the commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Standard protection for key creatures

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Massive buff for every creature entering the battlefield

Hardened Scales

Hardened Scales

{G}

Enchantment

Synergy with Jenara's +1/+1 counter ability

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Premier protection spell for a green board

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Essential recursion for any green-based deck

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.