Jeleva, Nephalia's Scourge art

Art by Cynthia Sheppard

Saved commander deck

Jeleva, Nephalia's Scourge

A high-power Grixis spellslinger deck that wins via Thassa's Oracle combos or large expropriated spells. It utilizes fast mana and efficient tutors to control the board until it can pivot to a win.

100 cards$1763.27 totalJul 7, 20264 views

Prompt: A $600 Jeleva, Nephalia's Scourge commander deck, built at Bracket 4 (Optimized / high power) — fast mana including Mana Crypt and Mana Vault, efficient tutors, WotC game-changers welcome (Rhystic Study, Smothering Tithe, Jeweled Lotus where it fits), tight 2-card combos with backup, strong interaction suite, games end turn 6-9.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Jeleva, Nephalia's Scourge

Jeleva, Nephalia's Scourge

{1}{U}{B}{R}

Legendary Creature — Vampire Wizard

Chosen commander for the requested strategy.

Ramp

13 cards
Mana Vault

Mana Vault

{1}

Artifact

Explosive colorless mana generator

Sol Ring

Sol Ring

{1}

Artifact

Commander staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Reliable 2-mana rock

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable 2-mana rock

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable 2-mana rock

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped 2-mana rock

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped 2-mana rock

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped 2-mana rock

Chrome Mox

Chrome Mox

{0}

Artifact

Fast mana for quick starts

Mox Amber

Mox Amber

{0}

Legendary Artifact

Synergizes with Jeleva and other legends

Dark Ritual

Dark Ritual

{B}

Instant

Fast mana for Jeleva or Ad Nauseam

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Exceptional mana and card advantage

Card Draw

12 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier engine for grinding value

Mystic Remora

Mystic Remora

{U}

Enchantment

Highly efficient early game draw

Mystical Tutor

Mystical Tutor

{U}

Instant

Finds combo pieces or interaction

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Best tutor in the format

Vampiric Tutor

Vampiric Tutor

{B}

Instant

Efficient instant-speed tutor

Brainstorm

Brainstorm

{U}

Instant

Low-cost selection and top-deck setup

Ponder

Ponder

{U}

Sorcery

Top-deck manipulation for Jeleva

Preordain

Preordain

{U}

Sorcery

Efficient cantrip

Windfall

Windfall

{2}{U}

Sorcery

Disrupts opponents and refills hand

Ad Nauseam

Ad Nauseam

{3}{B}{B}

Instant

High-powered card advantage engine

Necropotence

Necropotence

{B}{B}{B}

Enchantment

Massive draw for 3 black pips

Wishclaw Talisman

Wishclaw Talisman

{1}{B}

Artifact

Efficient tutor for combos

Removal

15 cards
Force of Will

Force of Will

{3}{U}{U}

Instant

Free interaction for protection

Force of Negation

Force of Negation

{1}{U}{U}

Instant

Essential interaction

Mana Drain

Mana Drain

{U}{U}

Instant

Premier counterspell and ramp

Swan Song

Swan Song

{U}

Instant

Efficient protection

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Format-best board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient creature board wipe

Delay

Delay

{1}{U}

Instant

Highly effective tempo counter

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Enchantment removal in Grixis

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature removal with Jeleva out

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection with Jeleva out

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact removal

Chain of Vapor

Chain of Vapor

{U}

Instant

Versatile 1-mana bounce

Mental Misstep

Mental Misstep

{U/P}

Instant

Crucial high-power interaction

Abrade

Abrade

{1}{R}

Instant

Flexible creature/artifact removal

Spell Pierce

Spell Pierce

{U}

Instant

Protects early game plays

Threats/Wincons

13 cards
Tainted Pact

Tainted Pact

{1}{B}

Instant

Part of the Thassa's Oracle win condition

Demonic Consultation

Demonic Consultation

{B}

Instant

Part of the Thassa's Oracle win condition

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Primary win condition

Expropriate

Expropriate

{7}{U}{U}

Sorcery

High-impact Jeleva hit

Time Stretch

Time Stretch

{8}{U}{U}

Sorcery

Massive value when cast for free

Nexus of Fate

Nexus of Fate

{5}{U}{U}

Instant

Infinite turn potential or Jeleva hit

Cruel Ultimatum

Cruel Ultimatum

{U}{U}{B}{B}{B}{R}{R}

Sorcery

High impact Grixis payoff spell

Army of the Damned

Army of the Damned

{5}{B}{B}{B}

Sorcery

Single turnover threat if hit by Jeleva

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Enables recursion-based combos

Lion's Eye Diamond

Lion's Eye Diamond

{0}

Artifact

Required for Breachers/Breach combos

Brain Freeze

Brain Freeze

{1}{U}

Instant

Win condition with Breach and LED

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Backup win condition for storm lines

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

One-card engine for winning

Utility

6 cards
Opposition Agent

Opposition Agent

{2}{B}

Creature — Human Rogue

Disrupts opponent tutoring

Orcish Bowmasters

Orcish Bowmasters

{1}{B}

Creature — Orc Archer

Punishe standard draw strategies

Praetor's Grasp

Praetor's Grasp

{1}{B}{B}

Sorcery

Steals opponent's wincons or mana rocks

Mnemonic Betrayal

Mnemonic Betrayal

{1}{U}{B}

Sorcery

Massive late game recursion from opponents

Phantasmal Image

Phantasmal Image

{1}{U}

Creature — Illusion

Clones Dockside or value creatures

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Synergies with Jeleva and Citadel

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.