Jean-Luc Picard, Luminary

Art by Alexander Mokhov

Commander deckRUW

Jean-Luc Picard, Luminary

Cast historic permanents with mana value 3 or greater to draw cards off Jean-Luc Picard, while leveraging secondary card draw triggers to distribute +1/+1 counters across legendary creatures, artifact threats, and vehicle starships.

$408.81for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
13
20
12
3
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp20
Card draw17
Interaction18
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26U 28R 12
37lands · rule of thumb 35–38
3.42average mana value (nonland)
$408.81whole deck, today

The list

Commander

1
Jean-Luc Picard, Luminary

Jean-Luc Picard, Luminary

1URW

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana accelerator

Arcane Signet

Arcane Signet

2

Artifact

Pivotal color-fixing two-mana rock in Jeskai

Talisman of Progress

Talisman of Progress

2

Artifact

Efficient two-mana rock for Azorius colors

Talisman of Conviction

Talisman of Conviction

2

Artifact

Efficient two-mana rock for Boros colors

Talisman of Creativity

Talisman of Creativity

2

Artifact

Efficient two-mana rock for Izzet colors

Commander's Sphere

Commander's Sphere

3

Artifact

Historic permanent with mana value 3 that triggers Picard and draws on sacrifice

Chromatic Lantern

Chromatic Lantern

3

Artifact

Three-mana historic rock that fixes all colors and triggers Picard

Cursed Mirror

Cursed Mirror

2R

Artifact

Three-mana historic artifact that triggers Picard and copies high-impact creatures

Midnight Clock

Midnight Clock

2U

Artifact

Three-mana historic artifact mana rock that refuels hand with fresh cards

Skyclave Relic

Skyclave Relic

3

Artifact

Indestructible three-mana historic artifact that triggers Picard on entry

Worn Powerstone

Worn Powerstone

3

Artifact

Three-mana historic artifact that ramps for two colorless mana

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

Continuous draw engine that reliably enables second-card-draw triggers on opponents' turns

Shorikai, Genesis Engine

Shorikai, Genesis Engine

2WU

Legendary Artifact — Vehicle

Legendary artifact with mana value 4 that triggers Picard and draws two cards per activation

Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

2UR

Legendary Creature — Human Artificer

Legendary creature drawing extra cards whenever historic spells are cast

Ephara, God of the Polis

Ephara, God of the Polis

2WU

Legendary Enchantment Creature — God

Legendary enchantment creature triggering Picard and drawing cards on each player's upkeep

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early-turn card advantage that grows stronger with Picard's +1/+1 counters

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

2R

Enchantment — Saga // Enchantment Creature — Goblin Shaman

Three-mana historic Saga that triggers Picard, loots cards, and creates token copies

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

2W

Enchantment — Saga // Enchantment Creature — Fox Monk

Three-mana historic Saga that triggers Picard and reanimates cheap permanents

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Four-mana historic legendary artifact that turns combat damage into extra draws

The Council of Four

The Council of Four

3WU

Legendary Creature — Human Noble

Legendary creature that rewards casting multiple spells and drawing second cards

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana instant-speed exile removal for creatures

Path to Exile

Path to Exile

W

Instant

Efficient single-target exile removal for threats

Generous Gift

Generous Gift

2W

Instant

Flexible permanent destruction in White

Chaos Warp

Chaos Warp

2R

Instant

Versatile red removal that answers any problematic permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Unconditional nonland permanent destruction for three mana

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Three-mana legendary creature that triggers Picard, removes artifacts/enchantments, and draws cards

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Three-mana enchantment that exiles a key threat from each opponent

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe to reset threatening enemy battlefields

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cost-efficient red board wipe against wide opposing boards

Threats/Wincons

24
Urza, Lord High Artificer

Urza, Lord High Artificer

2UU

Legendary Creature — Human Artificer

Four-mana legendary artifact creature creator that taps historic permanents for mana

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Five-mana legendary creature doubling Picard's enter-the-battlefield draw triggers

Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

4UR

Legendary Artifact Creature — Phyrexian Artificer

Six-mana legendary artifact creature turning small tokens into massive threats

Minn, Wily Illusionist

Minn, Wily Illusionist

1UU

Legendary Creature — Gnome Wizard

Legendary creature creating illusions whenever you draw your second card each turn

Prince Imrahil the Fair

Prince Imrahil the Fair

WU

Legendary Creature — Human Noble

Creates Soldier tokens whenever you draw your second card each turn

Irencrag Pyromancer

Irencrag Pyromancer

2R

Creature — Human Wizard

Deals direct damage to any target upon drawing your second card each turn

Faerie Vandal

Faerie Vandal

1U

Creature — Faerie Rogue

Flying threat that grows with +1/+1 counters on drawing second cards

Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

2WU

Legendary Creature — Human Wizard

Four-mana legendary creature enabling historic spells to be cast at flash speed

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Four-mana legendary creature that deters attacks and draws multiple cards per turn

Aurelia, the Law Above

Aurelia, the Law Above

3RW

Legendary Creature — Angel

Five-mana legendary creature providing additional combat card draw and direct damage

Cyberdrive Awakener

Cyberdrive Awakener

5U

Artifact Creature — Construct

Six-mana artifact creature granting evasion and animating artifacts into 4/4 flyers

Kappa Cannoneer

Kappa Cannoneer

5U

Artifact Creature — Turtle Warrior

Six-mana ward artifact creature that grows and becomes unblockable with historic permanents

Phyrexian Metamorph

Phyrexian Metamorph

3UP

Artifact Creature — Phyrexian Shapeshifter

Historic artifact creature cloning any high-value artifact or creature while triggering Picard

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Four-mana artifact creature that triggers Picard, ramps lands, and draws on death

Combustible Gearhulk

Combustible Gearhulk

4RR

Artifact Creature — Construct

Six-mana artifact creature triggering Picard and dealing huge burn or drawing three cards

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

Six-mana flying artifact creature capable of wiping out nonland permanents

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

Seven-mana artifact creature exiling two problematic permanents on entry and plainscycling

Sun Titan

Sun Titan

4WW

Creature — Giant

Recovers discarded or destroyed historic permanents of mana value 3 or less

Sharding Sphinx

Sharding Sphinx

4UU

Artifact Creature — Sphinx

Six-mana artifact creature generating flying Thopter tokens on combat damage

The Reaver Cleaver

The Reaver Cleaver

2R

Legendary Artifact — Equipment

Three-mana legendary artifact equipment triggering Picard and creating piles of Treasure

Nautiloid Ship

Nautiloid Ship

4

Artifact — Vehicle

Four-mana legendary vehicle that triggers Picard, exiles graveyards, and steals creatures

Smuggler's Copter

Smuggler's Copter

2

Artifact — Vehicle

Aggressive looter vehicle that easily enables second card draw triggers

Weatherlight

Weatherlight

4

Legendary Artifact — Vehicle

Four-mana legendary vehicle triggering Picard and digging five cards deep for historic cards

Reckoner Bankbuster

Reckoner Bankbuster

2

Artifact — Vehicle

Vehicle that draws cards and provides an efficient target for charge and +1/+1 counters

Utility

9
Teferi's Protection

Teferi's Protection

2W

Instant

Premier defensive phase-out protection against board wipes and lethal damage

Counterspell

Counterspell

UU

Instant

Reliable two-mana blue counter to stop game-ending spells

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection against opposing noncreature win conditions and board wipes

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction spell to protect Jean-Luc Picard from targeted removal

Boros Charm

Boros Charm

RW

Instant

Versatile charm granting all permanents indestructible in response to sweepers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip providing hexproof and haste protection to the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof protection while allowing targeted +1/+1 counter placement

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Single-mana counterspell targeting noncreature spells in pinch situations

Unwind

Unwind

2U

Instant

Negates noncreature spells while untapping lands to cast additional cards drawn

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.