Jandor, Fortuned Traveler

Art by Justin Gerard

Commander deckGRW

Jandor, Fortuned Traveler

Saddle up Beasts, Camels, Horses, Elephants, and Wolves with low-cost creatures and tokens to trigger Jandor's combat buff, card draw, and Food generation.

$370.30for all 100 cards at today’s prices
Built Nov 6, 202626 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
11
17
9
11
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction12
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 21R 12G 58
37lands · rule of thumb 35–38
3.71average mana value (nonland)
$370.30whole deck, today

The list

Commander

1
Jandor, Fortuned Traveler

Jandor, Fortuned Traveler

1RGW

Legendary Creature — Human Citizen

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential Commander mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color fixing mana rock

Nature's Lore

Nature's Lore

1G

Sorcery

searches for typed lands untapped

Three Visits

Three Visits

1G

Sorcery

redundant two-mana land ramp

Farseek

Farseek

1G

Sorcery

fetches Plains or Mountain dual lands

Cultivate

Cultivate

2G

Sorcery

fixes colors and ensures land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable basic land ramp and fixing

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

early ramp creature that can also saddle in a pinch

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-drop rainbow mana dork

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

ramps and protects legendary spells from countermagic

Card Draw

8
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card whenever you cast a creature spell

Garruk's Packleader

Garruk's Packleader

4G

Creature — Beast

Beast that draws cards whenever large creatures enter

Elemental Bond

Elemental Bond

2G

Enchantment

triggers steady card draw from mid-to-large creatures entering

Guardian Project

Guardian Project

3G

Enchantment

consistent singleton creature cast card draw

Greater Good

Greater Good

2GG

Enchantment

sacrifices buffed saddled attackers for immense card advantage

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws cards equal to greatest power or provides overrun pump

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to greatest power and casts a free spell

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional topdeck selection and draw fueled by Food lifegain

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient one-mana creature exile

Beast Within

Beast Within

2G

Instant

versatile permanent destruction that leaves a Beast behind

Generous Gift

Generous Gift

2W

Instant

unconditional permanent destruction that leaves an Elephant

Chaos Warp

Chaos Warp

2R

Instant

flexible removal that tucks any problematic permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

cheap nonland permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient board wipe against swarming opponents

Farewell

Farewell

4WW

Sorcery

modal board wipe for multiple card types

Aura Shards

Aura Shards

1GW

Enchantment

destroys artifacts and enchantments as your creatures enter

Threats/Wincons

27
Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

Horse that grants Horses indestructible and makes 5/5 Horse tokens on lifegain

Calamity, Galloping Inferno

Calamity, Galloping Inferno

4RR

Legendary Creature — Horse Mount

Mount Horse that duplicates saddling creatures when it attacks

Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

2RGW

Legendary Creature — Wolf

Wolf mount that draws cards and places counters on the whole team

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

generates 4/4 Beast tokens whenever lands enter

Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves

2GGW

Legendary Creature — Elf Scout

creates Voja, fights enemy creatures, and gains life on Wolf entries

Questing Beast

Questing Beast

2GG

Legendary Creature — Beast

evasive Beast attacker with multiple combat abilities

Hollowhenge Overlord

Hollowhenge Overlord

4GG

Creature — Wolf

exponentially creates Wolf tokens on your end steps

Nightpack Ambusher

Nightpack Ambusher

2GG

Creature — Wolf

buffs Wolves and creates Wolf tokens if no spells were cast

Cemetery Prowler

Cemetery Prowler

1GG

Creature — Wolf

Wolf that provides graveyard hate and cost reduction

Terastodon

Terastodon

6GG

Creature — Elephant

Elephant that blows up noncreature permanents and creates 3/3 Elephants

Thragtusk

Thragtusk

4G

Creature — Beast

Beast that gains life and leaves a Beast token upon leaving

Fortune, Loyal Steed

Fortune, Loyal Steed

2W

Legendary Creature — Beast Mount

Beast Mount that scries and blinks creatures for enter-the-battlefield value

Miriam, Herd Whisperer

Miriam, Herd Whisperer

GW

Legendary Creature — Human Druid

protects Mounts while attacking and buffs vehicles and mounts

Shadowfax, Lord of Horses

Shadowfax, Lord of Horses

3RW

Legendary Creature — Horse

Horse that sneaks creatures directly into play attacking

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Beast finisher that provides massive trample buff across the board

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

draws cards when buffed saddled creatures deal combat damage to players

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates human tokens every combat that readily serve as saddle crew

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

2RG

Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn

creates Wolf tokens and buffs creatures with +1/+1 counters and trample

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

Beast powerhouse that creates 3/3 Beasts, draws cards, or gains life on attack

Gruff Triplets

Gruff Triplets

3GGG

Creature — Satyr Warrior

Beast that enters as three bodies and multiplies counters upon death

Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

Dinosaur Beast creating large trample tokens upon dealing damage

Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

2G // G

Creature — Beast Noble // Sorcery — Adventure

efficient Beast that creates a 1/1 human to help saddle itself or others

Aurelia, the Law Above

Aurelia, the Law Above

3RW

Legendary Creature — Angel

rewards attacking with multiple creatures by draining and drawing cards

Loxodon Hierarch

Loxodon Hierarch

2GW

Creature — Elephant Cleric

Elephant that gains life and provides sacrifice-based board regeneration

Werewolf Pack Leader

Werewolf Pack Leader

GG

Creature — Human Werewolf

draws cards on attacks with pack tactics and pumps itself

Anara, Wolvid Familiar

Anara, Wolvid Familiar

3G

Legendary Creature — Wolf Beast

Beast that grants commanders indestructible during your turn

Ghired, Conclave Exile

Ghired, Conclave Exile

2RGW

Legendary Creature — Human Shaman

creates a 4/4 Rhino and populates additional tokens on attack

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects board state with indestructible and hexproof

Teferi's Protection

Teferi's Protection

2W

Instant

total protection against board wipes and lethal damage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and protection to crucial mounts or commanders

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Jandor with hexproof and grants haste

Academy Manufactor

Academy Manufactor

3

Artifact Creature — Assembly-Worker

turns Jandor's Food tokens into Clues and Treasures as well

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles attack and saddle triggers of chosen creature type

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

allows all generated Food tokens to tap for green mana

Shared Animosity

Shared Animosity

2R

Enchantment

massively buffs kindred creature attacks

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.