Isshin, Two Heavens as One

Art by Ryan Pancoast

Commander deckBRW

Isshin, Two Heavens as One

Deploy aggressive creatures with attack triggers, double those triggers with Isshin to flood the board with tokens and burn opponents, and chain extra combat steps to overwhelm the table.

$166.97for all 100 cards at today’s prices
Built Oct 22, 202645 views

Asked for“A $200 Isshin, Two Heavens as One commander deck — an aggressive tribal combat deck with haste enablers, extra combat steps, and wide creature swarms.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
17
23
8
3
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw11
Interaction12
↳ board wipes2
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32B 18R 27
37lands · rule of thumb 35–38
3.08average mana value (nonland)
$166.97whole deck, today

The list

Commander

1
Isshin, Two Heavens as One

Isshin, Two Heavens as One

RWB

Legendary Creature — Human Samurai

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Taps for all three Mardu colors efficiently.

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped black and white mana ramp.

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped red and white mana ramp.

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Untapped black and red mana ramp.

Orzhov Signet

Orzhov Signet

2

Artifact

Reliable two-mana color fixing rock.

Boros Signet

Boros Signet

2

Artifact

Reliable two-mana color fixing rock.

Rakdos Signet

Rakdos Signet

2

Artifact

Reliable two-mana color fixing rock.

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana ramp that usually produces colored mana.

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Attack trigger fetches basic lands onto the battlefield, doubled by Isshin.

Shiny Impetus

Shiny Impetus

2R

Enchantment — Aura

Goads an opposing threat while generating double Treasures on attack.

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Turns 1/1 attacking token swarms into massive card advantage.

Idol of Oblivion

Idol of Oblivion

2

Artifact

Draws a card each turn token creators trigger on attack.

Audacious Thief

Audacious Thief

2B

Creature — Human Rogue

Attack trigger draws two cards per swing when Isshin is present.

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

Draws cards for combat damage while advancing aggro gameplan.

Breena, the Demagogue

Breena, the Demagogue

1WB

Legendary Creature — Bird Warlock

Draws cards and rapidly buffs attackers when swinging at opponents.

Firemane Commando

Firemane Commando

3W

Creature — Angel Soldier

Draws cards whenever you attack with multiple creatures.

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Replenishes hand steadily as attacking tokens enter.

Painful Truths

Painful Truths

2B

Sorcery

Efficient three-mana draw three in a three-color deck.

Read the Bones

Read the Bones

2B

Sorcery

Digs four cards deep for key pieces or extra combats.

Deadly Dispute

Deadly Dispute

1B

Instant

Sacrifices surplus tokens or treasures for cards and ramp.

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana unconditional creature exile.

Path to Exile

Path to Exile

W

Instant

Cheap instant-speed creature exile.

Despark

Despark

WB

Instant

Exiles major nonland threats, planeswalkers, and high-cmc engines.

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Unconditional instant-speed exile for any nonland permanent.

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction leaving behind a manageable token.

Chaos Warp

Chaos Warp

2R

Instant

Flexible red answer that tucks problematic permanents.

Rakdos Charm

Rakdos Charm

BR

Instant

Versatile mode to shatter artifacts, clear graveyards, or punish swarm decks.

Crackling Doom

Crackling Doom

RWB

Instant

Edict that bypasses hexproof and indestructible across all opponents.

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Modal board wipe that spares artifacts/enchantments or clears the board.

Austere Command

Austere Command

4WW

Sorcery

Selective board wipe tailored to keep small attackers alive.

Threats/Wincons

23
Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates four attacking Soldiers with double battle cry triggers alongside Isshin.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking 1/1s across every opponent each combat.

Hanweir Garrison

Hanweir Garrison

2R

Creature — Human Soldier

Produces four attacking Human tokens each attack with Isshin.

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

Rapidly balloons in counters and spawns attacking Gnomes.

Mardu Strike Leader

Mardu Strike Leader

2B

Creature — Human Warrior

Spawns 2/1 Warrior tokens on attack to quickly build the wide board.

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Generates attacking Cat Soldier tokens with vigilance.

Captain Lannery Storm

Captain Lannery Storm

2R

Legendary Creature — Human Pirate

Attacks to generate multiple Treasures and pump herself.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Grows exponentially while spawning a massive Goblin horde.

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Attack trigger casts two spells from each player's library with Isshin.

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Provides extra combat phases to trigger attack abilities repeatedly.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Grants first strike and an additional combat phase on first attack.

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Grants additional combat steps whenever it deals combat damage.

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

Dethrone trigger grants an extra combat and pumps the dragon.

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Exert trigger grants an extra combat step to double all attack effects.

Brutal Hordechief

Brutal Hordechief

3B

Creature — Orc Warrior

Drains opponents twice for each attacking creature and controls blocking.

Mishra, Claimed by Gix

Mishra, Claimed by Gix

2BR

Legendary Creature — Phyrexian Human Artificer

Massive direct drain based on the number of attacking creatures.

Hellrider

Hellrider

2RR

Creature — Devil

Burns defending player twice per attacker directly to the face.

Commissar Severina Raine

Commissar Severina Raine

1WB

Legendary Creature — Human Soldier

Direct group drain on attack and converts token swarms into cards.

Skyknight Vanguard

Skyknight Vanguard

RW

Creature — Human Knight

Cheap early flier that creates attacking 1/1 Soldier tokens.

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Generates four attacking lifelink Cats on swing with Isshin.

Grave Titan

Grave Titan

4BB

Creature — Giant

Enters and attacks to flood the battlefield with 2/2 Zombies.

Sun Titan

Sun Titan

4WW

Creature — Giant

Attack trigger recurs key low-cost permanents like rocks and creatures.

Fervent Charge

Fervent Charge

1RWB

Enchantment

Enchantment granting +4/+4 to every attacking creature under Isshin.

Utility

8
Anger

Anger

3R

Creature — Incarnation

Grants haste to the entire team from the graveyard with a Mountain.

Fervor

Fervor

2R

Enchantment

Reliable global haste enabler so attackers can swing immediately.

Rising of the Day

Rising of the Day

2R

Enchantment

Provides haste to all creatures plus bonus power to legendary creatures.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip granting haste and shroud to key attackers or Isshin.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection to key commanders.

Boros Charm

Boros Charm

RW

Instant

Flexible protection against sweepers, double strike pump, or direct burn.

Unbreakable Formation

Unbreakable Formation

2W

Instant

Board protection against wraths or an offensive combat pump with vigilance.

Reconnaissance

Reconnaissance

W

Enchantment

Lets attackers trigger attack abilities and untap safely from bad combat blocks.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.