Isamaru, Hound of Konda

Art by Christopher Moeller

Commander deckW

Isamaru, Hound of Konda

Suit up Isamaru with an array of protective harnesses and powerful equipment to create an unstoppable, stylish hound that deals lethal commander damage rapidly.

$433.36for all 100 cards at today’s prices
Built Nov 4, 202635 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

15
19
19
4
1
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw12
Interaction12
↳ board wipes3
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 48
38lands · rule of thumb 35–38
2.46average mana value (nonland)
$433.36whole deck, today

The list

Commander

1
Isamaru, Hound of Konda

Isamaru, Hound of Konda

W

Legendary Creature — Dog

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

reliable mana fixing and ramp

Marble Diamond

Marble Diamond

2

Artifact

steady white mana rock

Mind Stone

Mind Stone

2

Artifact

ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

ramp rock with no maximum hand size benefit

Pearl Medallion

Pearl Medallion

2

Artifact

discounts all white spells

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

fetches plains whenever the hound attacks

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus

3

Legendary Artifact — Equipment

provides steady land ramp on every attack

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on land drops on a creature body

Card Draw

10
Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

draws a card for every equipment cast

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

draws cards on equipment and gives free equip costs

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents and draws cards based on power

Mask of Memory

Mask of Memory

2

Artifact — Equipment

great combat damage card filter and draw

Rogue's Gloves

Rogue's Gloves

2

Artifact — Equipment

draws a card on combat damage to a player

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst card draw for white

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards from opponents searching their libraries

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from small creatures entering the battlefield

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent draw engine for casting creatures

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

efficient card draw for low-power creature drops

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

instant-speed tuck effect against threats

Dispatch

Dispatch

W

Instant

one-mana exile under metalcraft

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Farewell

Farewell

4WW

Sorcery

modal board wipe to reset opponents' boards

Austere Command

Austere Command

4WW

Sorcery

flexible sweeper that can spare your equipment

Single Combat

Single Combat

3WW

Sorcery

sweeper that leaves Isamaru fully suited up

Threats/Wincons

24
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

equips all gear to the dog in two seconds for free

Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful

W

Legendary Creature — Dog

fellow hound that grows massive alongside legendary gear

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

tutors any harness or weapon directly to hand

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike and moves gear around effortlessly

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

reduces equip and aura costs with strong keywords

Balan, Wandering Knight

Balan, Wandering Knight

2WW

Legendary Creature — Cat Knight

alternative finisher that snaps all equipment to itself

Kemba, Kha Regent

Kemba, Kha Regent

1WW

Legendary Creature — Cat Cleric

creates a wide cat army while wearing equipment

Armored Skyhunter

Armored Skyhunter

3W

Creature — Cat Knight

cheats equipment directly into play on attack

Leonin Shikari

Leonin Shikari

1W

Creature — Cat Soldier

allows instant-speed equip attachments

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

keeps the hound safe with hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost equip providing shroud and haste

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

massive power boost for quick commander damage

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

gives trample and lifelink while stripping hexproof

Commander's Plate

Commander's Plate

1

Artifact — Equipment

gives massive protection from almost all colors

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

untaps lands and forces discard on hit

Sword of Fire and Ice

Sword of Fire and Ice

3

Artifact — Equipment

provides protection, removal, and card draw

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

impulse card advantage and extra land drops

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

scales Isamaru's power massively with land count

Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

grants indestructible and auto-equips new gear

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

overwhelming package of combat keywords

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

gives vital trample and lifelink to push damage

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

cheap harness granting deathtouch and lifelink

Nettlecyst

Nettlecyst

3

Artifact — Equipment

scales power rapidly with artifact count

Maul of the Skyclaves

Maul of the Skyclaves

2W

Artifact — Equipment

auto-equips and gives flying and first strike

Utility

8
Open the Armory

Open the Armory

1W

Sorcery

tutors for any harness or equipment card

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

one-mana tutor for the best equipment needed

Enlightened Tutor

Enlightened Tutor

W

Instant

instant-speed tutor for any artifact or enchantment

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defense against board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell while your commander is out

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

tap to give color protection to your attacking dog

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

shields your hound from targeted removal or blockers

Sigarda's Aid

Sigarda's Aid

W

Enchantment

flash in equipment and attach them immediately for free

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.