Isamaru, Hound of Konda art

Art by Christopher Moeller

Saved commander deck

Isamaru, Hound of Konda

Suit up the best boy with powerful harnesses, armor, and equipment to present an immediate lethal threat and dominate the battlefield through Voltron combat.

100 cards$412.42 totalSep 27, 202629 views

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Commander

1 cards
Isamaru, Hound of Konda

Isamaru, Hound of Konda

{W}

Legendary Creature — Dog

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

steady white mana production

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can cycle late

Thought Vessel

Thought Vessel

{2}

Artifact

ramp with no maximum hand size

Pearl Medallion

Pearl Medallion

{2}

Artifact

cost reducer for white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

fetches plains onto the battlefield

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

on-theme hound that ramps a basic plains

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

pulls lands out on every attack

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus

{3}

Legendary Artifact — Equipment

repeatable land fetch on attack

Card Draw

10 cards
Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

draws a card on every equipment cast

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

draws on equipment enter and reduces equip costs

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

punishes opponents casting noncreature spells

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

consistent combat damage card looting

Rogue's Gloves

Rogue's Gloves

{2}

Artifact — Equipment

draws a card whenever equipped dog hits

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

draws cards from opponent library searches

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws off low power utility creatures

Tome of Legends

Tome of Legends

{2}

Artifact — Book

reliably charges off cheap commander attacks

Infiltration Lens

Infiltration Lens

{1}

Artifact — Equipment

draws two cards if blockers engage

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

burst card draw in mono-white

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal for any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

versatile nonland permanent answer

Dispatch

Dispatch

{W}

Instant

easy one-mana creature exile with metalcraft

Single Combat

Single Combat

{3}{W}{W}

Sorcery

board wipe that leaves our equipped hound standing

Divine Reckoning

Divine Reckoning

{2}{W}{W}

Sorcery

wrath that preserves the equipped commander

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

shuts down threatening commanders permanently

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a problem permanent from each opponent

Austere Command

Austere Command

{4}{W}{W}

Sorcery

modal board wipe tailored to save equipment

Threats/Wincons

24 cards
Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive power boost for quick knockouts

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander with hexproof and haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip shroud and immediate haste

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

provides trample, lifelink, and removes hexproof

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands and offers strong protections

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

protection, direct damage, and card draw

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

impulse draw and extra land drops

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

gives protection from all non-white colors

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

scales dog power rapidly off land count

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

indestructible harness that equips gear for free

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

lifelink and trample to push damage through

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

turns commander into an indestructible exiling engine

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

double strike and auto-reattaches equipment

Kemba, Kha Enduring

Kemba, Kha Enduring

{1}{W}

Legendary Creature — Cat Cleric

attaches equipment instantly and buffs equipped cats and dogs

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

reduces aura and equipment costs

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

attaches multiple harnesses directly for zero mana

Balan, Wandering Knight

Balan, Wandering Knight

{2}{W}{W}

Legendary Creature — Cat Knight

snap-equips all harness gear at once

Armored Skyhunter

Armored Skyhunter

{3}{W}

Creature — Cat Knight

digs and cheats equipment directly into play

Mirran Crusader

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

resilient double-striking backup carrier

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

reanimates key low-cost equipment and utility creatures

Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

tutors any equipment directly to hand

Relic Seeker

Relic Seeker

{1}{W}

Creature — Human Soldier

renownd equipment tutor on combat connection

Open the Armory

Open the Armory

{1}{W}

Sorcery

cheap targeted equipment tutor

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

one-mana tutor for the perfect equipment harness

Utility

8 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

targeted color protection on demand

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects dog from targeted colors and colorless

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defense against board wipes and direct damage

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection with commander out

Blacksmith's Skill

Blacksmith's Skill

{W}

Instant

grants hexproof and indestructible to dog or harness

Loran's Escape

Loran's Escape

{W}

Instant

cheap protective trick with scry upside

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

flash-speed equipment casting and free attachment

Mantle of the Ancients

Mantle of the Ancients

{3}{W}{W}

Enchantment — Aura

mass recursion of fallen harnesses straight to dog

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.