Iron Fist, Hero for Hire art

Art by Mateus Manhanini

Saved commander deck

Iron Fist, Hero for Hire

Cast cheap noncreature spells and combat cantrips to trigger prowess and trample over blockers, while using rituals to activate Iron Fist's devastating power-up ability.

100 cards$344.50 totalSep 22, 20264 views

Prompt: Iron Fist, Hero for Hire commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Iron Fist, Hero for Hire

Iron Fist, Hero for Hire

{1}{R}

Legendary Creature — Human Mercenary Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard efficient mana rock.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces costs of all red spells for chaining prowess triggers.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle itself later.

Thought Vessel

Thought Vessel

{2}

Artifact

Uncapped hand size and two-mana rock.

Fire Diamond

Fire Diamond

{2}

Artifact

Reliable two-mana rock for mono-red.

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Generates huge bursts of mana from red noncreature spells.

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds red mana on each spell cast to sustain storm turns.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Massive mana burst or impulsive card advantage.

Pyretic Ritual

Pyretic Ritual

{1}{R}

Instant

Low-cost ritual to trigger prowess and power-up earlier.

Desperate Ritual

Desperate Ritual

{1}{R}

Instant — Arcane

Efficient red ritual that triggers prowess.

Card Draw

10 cards
Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap impulsive card draw enabled easily with trample damage.

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Two mana for two impulsive cards.

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Redundancy for Reckless Impulse.

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card filtering that triggers prowess.

Faithless Looting

Faithless Looting

{R}

Sorcery

Early card selection with flashback.

Demand Answers

Demand Answers

{1}{R}

Instant

Flexible draw spell that can sacrifice an artifact token.

Rob the Archives

Rob the Archives

{1}{R}

Sorcery

Digs deep into the library with casualty potential.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels a depleted hand in aggressive mono-red spellslinger.

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Provides card advantage and Treasure ramp.

Big Score

Big Score

{3}{R}

Instant

Generates Treasures and digs two cards deeper.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible catch-all permanent removal in mono-red.

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Versatile single-target answer to any permanent.

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic cheap removal and prowess trigger.

Abrade

Abrade

{1}{R}

Instant

Flexible choice between creature removal or artifact destruction.

Vandalblast

Vandalblast

{R}

Sorcery

Symmetrical artifact sweep or pinpoint removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Extremely efficient board wipe when behind.

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Red's premier hard counterspell for critical threats.

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection or spell redirection with commander in play.

Bolt Bend

Bolt Bend

{3}{R}

Instant

Cheap redirection spell once Iron Fist is pumped.

Untimely Malfunction

Untimely Malfunction

{1}{R}

Instant

Modal removal, redirection, or blocker prevention.

Threats/Wincons

24 cards
Monastery Swiftspear

Monastery Swiftspear

{R}

Creature — Human Monk

Fast early prowess attacker.

Soul-Scar Mage

Soul-Scar Mage

{R}

Creature — Human Wizard

Prowess creature that weakens indestructible foes.

Electrostatic Infantry

Electrostatic Infantry

{1}{R}

Creature — Dwarf Wizard

Permanently grows with trample off noncreature casts.

Dreadhorde Arcanist

Dreadhorde Arcanist

{1}{R}

Creature — Zombie Wizard

Recurs low-cost pump spells and cantrips upon attacking.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Floods the board with tokens to protect and swarm.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Explodes with tokens when buffed by pump spells.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns down all opponents on noncreature casts.

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Consistent chip damage across all opponents from spells.

Thermo-Alchemist

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

Taps and untaps repeatedly during spell-heavy turns.

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Pings, refunds mana, and flips into a punishing saga.

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Turns burn and prowess combat into board sweeps.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Amplifies all red damage including Iron Fist's power-up.

Bravado

Bravado

{1}{R}

Enchantment — Aura

Aura that pumps Iron Fist massively alongside tokens.

Brute Force

Brute Force

{R}

Instant

Classic combat trick to push trample commander damage.

Titan's Strength

Titan's Strength

{R}

Instant

Power boost plus scry to find more gas.

Infuriate

Infuriate

{R}

Instant

Efficient one-mana +3/+2 combat buff.

Antagonize

Antagonize

{1}{R}

Instant

Sudden +4/+3 pump spell for massive trample hits.

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Gives double strike and trample to close out games.

Unleash Fury

Unleash Fury

{1}{R}

Instant

Doubles power for one-shot commander damage kills.

Twinflame

Twinflame

{1}{R}

Sorcery

Copies key utility threats and triggers prowess.

Fists of Flame

Fists of Flame

{1}{R}

Instant

Cantrips and provides trample and scaling power.

Rile

Rile

{R}

Sorcery

Cheap cantrip that triggers prowess and grants trample.

Crash Through

Crash Through

{R}

Sorcery

One-mana cantrip that ensures trample for all attackers.

Blazing Crescendo

Blazing Crescendo

{1}{R}

Instant

Combat pump plus impulse card advantage.

Utility

6 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for the commander.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip protection and immediate attacking.

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Protection from non-red colors and substantial power boost.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants lifelink, trample, and removes indestructible/hexproof.

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Enables explosive graveyard recast storm turns.

Past in Flames

Past in Flames

{3}{R}

Sorcery

Grants flashback to all instant and sorcery spells.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.