Iroh, Grand Lotus art

Art by Fahmi Fauzi

Saved commander deck

Iroh, Grand Lotus

Chain cheap instants and sorceries to trigger prowess and token generators while controlling the board with efficient Jeskai interaction.

100 cards$320.49 totalOct 5, 202617 views

Prompt: I want to play a spellslinger commander deck using iroh grand lotus as my commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Iroh, Grand Lotus

Iroh, Grand Lotus

{3}{G}{U}{R}

Legendary Creature — Human Noble Ally

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana rock producing relevant colors

Izzet Signet

Izzet Signet

{2}

Artifact

fixes for key blue and red mana

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped blue and red mana acceleration

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

creates treasure tokens whenever an instant or sorcery is cast

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches for Forests to enter untapped, accelerating your mana curve.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp that brings lands in untapped.

Farseek

Farseek

{1}{G}

Sorcery

Fetches off-color dual lands to fix Temur mana base.

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and ensures continuous land drops in hand.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Two-mana rock fixing Simic colors on turn two.

Simic Signet

Simic Signet

{2}

Artifact

Reliable mana rock for color fixing and ramp.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Provides massive red ritual mana and impulse draw that can be re-cast with flashback.

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

cheap cantrip that sets up topdeck draws

Ponder

Ponder

{U}

Sorcery

digs deep to smooth draws and triggers spellslinger payoffs

Preordain

Preordain

{U}

Sorcery

efficient cantrip with scry filtering

Consider

Consider

{U}

Instant

one-mana instant cantrip that feeds the graveyard

Frantic Search

Frantic Search

{2}{U}

Instant

filters cards while untapping lands to maintain mana velocity

Faithless Looting

Faithless Looting

{R}

Sorcery

efficient card filtering with flashback utility

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant or sorcery cast

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

exceptional card advantage and card selection for two mana

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card selection that fills the graveyard

Windfall

Windfall

{2}{U}

Sorcery

refuels hand after dumping low-cost spells

Growth Spiral

Growth Spiral

{G}{U}

Instant

Cantrips and ramps at instant speed, excellent to flash back on your turn.

Opt

Opt

{U}

Instant

One-mana cantrip to trigger magecraft and dig through the deck.

Removal

9 cards
Counterspell

Counterspell

{U}{U}

Instant

efficient and versatile answer to any spell

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible red removal that answers any permanent type

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical mass bounce spell

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cost-effective board wipe in spell-heavy games

Beast Within

Beast Within

{2}{G}

Instant

Versatile instant-speed removal that deals with any permanent threat.

Pongify

Pongify

{U}

Instant

Efficient one-mana creature removal that can be flashbacked via Iroh.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap single-target creature answer at instant speed.

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic artifacts and creatures cleanly at instant speed.

Swan Song

Swan Song

{U}

Instant

Premier one-mana counterspell to stop high-impact spells.

Threats/Wincons

20 cards
Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

creates an army of elemental tokens from cheap spells

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

generates soldier tokens off any noncreature spell

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

produces evasive flying drake tokens with each cast

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

rewards spells with flying bird illusion tokens

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

doubles magecraft and spellslinger triggers

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

burns all opponents whenever an instant or sorcery is cast

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

early defensive body that steadily drains opponent life totals

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

chips away at opponents with every noncreature spell

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

draws cards and dishes out direct damage whenever spells are cast

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

provides red mana storm-engine acceleration for every spell

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

reduces instant and sorcery costs and loots on counterspells

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

staple cost reducer for instant and sorcery spells

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

discounts spells and grows into a massive flying finisher

Aria of Flame

Aria of Flame

{2}{R}

Enchantment

accumulates verse counters to blast opponents for lethal damage

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates scaling flying shark tokens whenever noncreature spells resolve

Sentinel Tower

Sentinel Tower

{4}

Artifact

deals compounding damage during high-storm spell turns

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

{1}{U/R}{U/R}

Legendary Planeswalker — Saheeli

produces servo tokens from noncreature spells

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

finds noncreature spells while shutting down opponent card draw

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

draws a card on entry and swings for huge damage

Sprite Dragon

Sprite Dragon

{U}{R}

Creature — Faerie Dragon

fast, evasive attacker that grows with every noncreature spell

Utility

8 cards
An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

one-mana protection spell against critical noncreature interaction

Flusterstorm

Flusterstorm

{U}

Instant

insulates storm turns against opposing counterspells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free interaction to protect the commander and key spells

Past in Flames

Past in Flames

{3}{R}

Sorcery

replays all graveyard instants and sorceries for a blowout turn

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

enables explosive recursive turns from the graveyard

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

overloads to cast an entire graveyard of spells for free

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board of creatures and permanents from board wipes.

Regrowth

Regrowth

{1}{G}

Sorcery

Recurs any key card directly from the graveyard back to your hand.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.