Invisible Woman, Sue Storm

Art by Paolo Rivera

Commander deckW

Invisible Woman, Sue Storm

Fill the board with Changelings and Hero creatures, repeatedly distribute +1/+1 counters to trigger Sue Storm's Wall creation, and weaponize high-toughness defenders with power-toughness modifiers.

$469.50for all 100 cards at today’s prices
Built Sep 22, 202682 views

Asked for“Invisible Woman, Sue Storm commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
17
21
10
4
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction10
↳ board wipes5
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 63
38lands · rule of thumb 35–38
2.93average mana value (nonland)
$469.50whole deck, today

The list

Commander

1
Invisible Woman, Sue Storm

Invisible Woman, Sue Storm

4W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

Reliable mana rock

Marble Diamond

Marble Diamond

2

Artifact

Mono-white two-mana acceleration

Mind Stone

Mind Stone

2

Artifact

Mana rock with late-game card cycling

Thought Vessel

Thought Vessel

2

Artifact

Unconditional two-mana rock

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on Plains and provides an early body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Fetches a basic Plains onto the battlefield

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Ramps Plains and generates token bodies

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive mana generation in multiplayer

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early card advantage engine punishing noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when Sue Storm's 0/4 Wall tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws a card each turn token Walls enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws off small creatures and 0/4 Wall tokens

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws cards on end steps if tokens were created

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scrys and draws when multiple tokens enter each turn

Idol of Oblivion

Idol of Oblivion

2

Artifact

Taps to draw whenever a Wall token is produced

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Burst card draw in mono-white

Dawn of Hope

Dawn of Hope

1W

Enchantment

Draws off lifelink and token production

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

Destroys any nonland permanent efficiently

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Slaughter the Strong

Slaughter the Strong

1WW

Sorcery

Board wipe that spares our high-toughness 0/4 Walls

Fell the Mighty

Fell the Mighty

4W

Sorcery

One-sided sweeper targeting high power creatures

Wave of Reckoning

Wave of Reckoning

4W

Sorcery

Allows our high-toughness, low-power defenders to survive

Dusk // Dawn

Dusk // Dawn

2WW // 3WW

Sorcery // Sorcery

Wipes large threats and recurs low-power creatures

Austere Command

Austere Command

4WW

Sorcery

Flexible sweeper for artifacts, enchantments, or creatures

Threats/Wincons

20
Universal Automaton

Universal Automaton

1

Artifact Creature — Shapeshifter

One-drop Changeling that qualifies as a Hero for Sue Storm

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

Names Hero to put +1/+1 counters automatically on other Heroes

Adaptive Automaton

Adaptive Automaton

3

Artifact Creature — Construct

Changeling-adjacent lord that buffs Hero creatures

Impostor of the Sixth Pride

Impostor of the Sixth Pride

1W

Creature — Shapeshifter

Cheap Hero-type Changeling creature

Irregular Cohort

Irregular Cohort

2WW

Creature — Shapeshifter

Brings two Hero Changeling bodies for one spell

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Hero Changeling and potent game-ending mana sink

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles Sue Storm trigger triggers by naming Hero or Wall

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Consistently places +1/+1 counters every combat to trigger Sue

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes +1/+1 counters across all other creatures

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Massively scales entire board and cascades Wall triggers

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine placing +1/+1 counters on all creatures

Basri Ket

Basri Ket

1WW

Legendary Planeswalker — Basri

Planeswalker that distributes counters and creates tokens

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Synergizes with Sue's lifelink to place +1/+1 counters

Nils, Discipline Enforcer

Nils, Discipline Enforcer

2W

Legendary Creature — Human Cleric

Places +1/+1 counters and taxes attackers

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

Places +1/+1 counters each combat and grants death triggers

Court of Grace

Court of Grace

2WW

Enchantment

Provides monarch and generates flying attackers

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Triggers off Sue Storm lifelink to pump the entire team

Rasaad yn Bashir

Rasaad yn Bashir

2W

Legendary Creature — Human Monk

Enables high-toughness Walls to hit for massive damage

Wakestone Gargoyle

Wakestone Gargoyle

3W

Creature — Gargoyle

Allows Wall tokens with defender to attack

Rolling Stones

Rolling Stones

1W

Enchantment

Allows our Wall tokens to attack freely

Utility

12
The Ozolith

The Ozolith

1

Legendary Artifact

Preserves +1/+1 counters when creatures leave the battlefield

Resourceful Defense

Resourceful Defense

2W

Enchantment

Redirects and protects +1/+1 counters

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Sue Storm from targeted removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to key creatures

Brave the Sands

Brave the Sands

1W

Enchantment

Grants vigilance and an extra block to defensive walls

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protection spell that also adds +1/+1 counters

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Sue Storm is in play

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive phase-out protection

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles the Wall tokens created by Sue Storm

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Doubles token creation and provides a resilient body

Stoneskin

Stoneskin

2W

Enchantment — Aura

Massive toughness buff for defensive tokens

Together Forever

Together Forever

WW

Enchantment

Recurs creatures with +1/+1 counters upon death

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.