Invisible Woman

Art by Lucio Parrillo

Commander deckGRUW

Invisible Woman

Cast cheap noncreature spells before combat to spawn Wall tokens and trigger spell-velocity payoffs, then pump an unblockable attacker to massive heights with Invisible Woman's combat trigger.

$520.44for all 100 cards at today’s prices
Built Sep 22, 202663 views

Asked for“Invisible Woman commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
18
17
10
3
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction12
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 30U 24R 16G 11
37lands · rule of thumb 35–38
2.89average mana value (nonland)
$520.44whole deck, today

The list

Commander

1
Invisible Woman

Invisible Woman

2W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana rock

Arcane Signet

Arcane Signet

2

Artifact

Provides four colors of mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock that fixes colors

Chromatic Lantern

Chromatic Lantern

3

Artifact

Ensures easy access to RGWT for the attack trigger

Birds of Paradise

Birds of Paradise

G

Creature — Bird

One-drop creature fixing all four colors

Farseek

Farseek

1G

Sorcery

Noncreature ramp fetching dual and tri-lands

Nature's Lore

Nature's Lore

1G

Sorcery

Cheap noncreature ramp providing an untapped land

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp to fix colors before combat

Cultivate

Cultivate

2G

Sorcery

Reliable ramp and color fixing in hand and field

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Noncreature spell ramping and smoothing colors

Card Draw

10
Brainstorm

Brainstorm

U

Instant

One-mana instant cantrip to trigger Invisible Woman

Ponder

Ponder

U

Sorcery

One-mana noncreature sorcery setting up draws

Preordain

Preordain

U

Sorcery

Cheap cantrip ensuring consistent pre-combat triggers

Sylvan Library

Sylvan Library

1G

Enchantment

Noncreature enchantment providing heavy card selection

Rhystic Study

Rhystic Study

2U

Enchantment

Consistent draw engine and pre-combat noncreature drop

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature taxing opponents and drawing cards

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

Draws a card off every noncreature spell cast

Jeskai Ascendancy

Jeskai Ascendancy

URW

Enchantment

Loots and untaps your army while buffing them

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Draws cards when unblockable creatures connect

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Draws cards as your wide board connects

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premium single-target creature exile at instant speed

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile

Counterspell

Counterspell

UU

Instant

Dependable answer to board wipes or enemy threats

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable answer to noncreature threats

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell while your commander is on the board

Beast Within

Beast Within

2G

Instant

Flexible permanent destruction

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board reset that leaves your board untouched

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable mass removal when behind on board

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cost-efficient wipe against overwhelming boards

Threats/Wincons

24
Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Spawns 1/1 tokens on noncreature casts to widen the board

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Creates tokens off artifacts and noncreature spells

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Generates prowess Monk tokens with every spell

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

1URUR

Legendary Planeswalker — Saheeli

Passive Servo token maker from noncreature spells

Kykar, Wind's Fury

Kykar, Wind's Fury

1URW

Legendary Creature — Bird Wizard

Creates flying Spirit tokens and provides mana acceleration

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Turns cantrips and interaction into 2/2 Drakes

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Produces 1/1 Bird illusions on instant and sorcery casts

Shark Typhoon

Shark Typhoon

5U

Enchantment

Scalable noncreature threat making flying Shark tokens

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explodes your creature count with land drops

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Produces attacking tokens every turn to expand creature count

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Goblins multiply exponentially as his power increases

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed burst of tokens right before combat

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

Board wipe that leaves behind a lethal army of Mites

Felidar Retreat

Felidar Retreat

3W

Enchantment

Generates 2/2 Beasts or buffs your wide board

Assemble the Legion

Assemble the Legion

3RW

Enchantment

Insurmountable token engine over several turns

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the monarch and supplies flying tokens

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with card draw and bursts into countless Squid tokens

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Grants an additional combat to trigger the buff twice

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Exerts for an extra attack step and damage burst

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Provides an additional combat phase and first strike

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Landfalls into extra combat phases to trigger your commander

Halo Fountain

Halo Fountain

2W

Artifact

Alternate win condition and token producer for tapped armies

Intangible Virtue

Intangible Virtue

1W

Enchantment

Gives vigilance and stat buffs to your token army

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

Anthem that protects Invisible Woman with ward

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof and haste protection for key attackers

Boros Charm

Boros Charm

RW

Instant

Saves your wide board from board wipes or grants double strike

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from wipes and targeted removal

Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive phasing spell against wipes

Reconnaissance

Reconnaissance

W

Enchantment

Allows safe attacking and pseudo-vigilance for your board

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles all token output including Walls

Doubling Season

Doubling Season

4G

Enchantment

Doubles token generation to fuel massive power scaling

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.