Invisible Woman art

Art by Lucio Parrillo

Saved commander deck

Invisible Woman

Cast cheap noncreature spells before combat to spawn Wall tokens and trigger spell-velocity payoffs, then pump an unblockable attacker to massive heights with Invisible Woman's combat trigger.

100 cards$593.45 totalSep 22, 20267 views

Prompt: Invisible Woman commander deck

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Commander

1 cards
Invisible Woman

Invisible Woman

{2}{W}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

Provides four colors of mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock that fixes colors

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Ensures easy access to RGWT for the attack trigger

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

One-drop creature fixing all four colors

Farseek

Farseek

{1}{G}

Sorcery

Noncreature ramp fetching dual and tri-lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Cheap noncreature ramp providing an untapped land

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp to fix colors before combat

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable ramp and color fixing in hand and field

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Noncreature spell ramping and smoothing colors

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

One-mana instant cantrip to trigger Invisible Woman

Ponder

Ponder

{U}

Sorcery

One-mana noncreature sorcery setting up draws

Preordain

Preordain

{U}

Sorcery

Cheap cantrip ensuring consistent pre-combat triggers

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Noncreature enchantment providing heavy card selection

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent draw engine and pre-combat noncreature drop

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature taxing opponents and drawing cards

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

Draws a card off every noncreature spell cast

Jeskai Ascendancy

Jeskai Ascendancy

{U}{R}{W}

Enchantment

Loots and untaps your army while buffing them

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards when unblockable creatures connect

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws cards as your wide board connects

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premium single-target creature exile at instant speed

Path to Exile

Path to Exile

{W}

Instant

Efficient single-mana creature exile

Counterspell

Counterspell

{U}{U}

Instant

Dependable answer to board wipes or enemy threats

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable answer to noncreature threats

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while your commander is on the board

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent destruction

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile answer to any permanent type

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset that leaves your board untouched

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable mass removal when behind on board

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cost-efficient wipe against overwhelming boards

Threats/Wincons

24 cards
Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Spawns 1/1 tokens on noncreature casts to widen the board

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Creates tokens off artifacts and noncreature spells

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Generates prowess Monk tokens with every spell

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

{1}{U/R}{U/R}

Legendary Planeswalker — Saheeli

Passive Servo token maker from noncreature spells

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

Creates flying Spirit tokens and provides mana acceleration

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Turns cantrips and interaction into 2/2 Drakes

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Produces 1/1 Bird illusions on instant and sorcery casts

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Scalable noncreature threat making flying Shark tokens

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Explodes your creature count with land drops

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Produces attacking tokens every turn to expand creature count

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Goblins multiply exponentially as his power increases

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Instant-speed burst of tokens right before combat

White Sun's Twilight

White Sun's Twilight

{X}{W}{W}

Sorcery

Board wipe that leaves behind a lethal army of Mites

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Generates 2/2 Beasts or buffs your wide board

Assemble the Legion

Assemble the Legion

{3}{R}{W}

Enchantment

Insurmountable token engine over several turns

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and supplies flying tokens

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and bursts into countless Squid tokens

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Grants an additional combat to trigger the buff twice

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exerts for an extra attack step and damage burst

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Provides an additional combat phase and first strike

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Landfalls into extra combat phases to trigger your commander

Halo Fountain

Halo Fountain

{2}{W}

Artifact

Alternate win condition and token producer for tapped armies

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Gives vigilance and stat buffs to your token army

Flowering of the White Tree

Flowering of the White Tree

{W}{W}

Legendary Enchantment

Anthem that protects Invisible Woman with ward

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste protection for key attackers

Boros Charm

Boros Charm

{R}{W}

Instant

Saves your wide board from board wipes or grants double strike

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from wipes and targeted removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive phasing spell against wipes

Reconnaissance

Reconnaissance

{W}

Enchantment

Allows safe attacking and pseudo-vigilance for your board

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token output including Walls

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles token generation to fuel massive power scaling

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.