Inti, Seneschal of the Sun art

Art by Richard Luong

Saved commander deck

Inti, Seneschal of the Sun

Aggressively discard cards to trigger Inti, buffing creatures with +1/+1 counters and impulsive-drawing into madness and cast-from-exile payoffs.

100 cards$139.03 totalMay 30, 20266 views

Prompt: A commander deck with "Inti, Seneschal of the Sun" as the commander. Ideally aggro play that makes use of discard triggers, cast from exile triggers, madness or +1/+1 counter synergies. Plenty of ways to redraw cards so that the player doesn't run out of cards to play.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

{1}{R}

Legendary Creature — Human Knight

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient colored mana source

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent budget mana production

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that converts to a card later

Hazoret's Monument

Hazoret's Monument

{3}

Legendary Artifact

Reduces creature costs and provides a discard outlet

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reprinted and affordable cost reducer for red spells

Star Compass

Star Compass

{2}

Artifact

Reliable budget mana rock for mono-color

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Ramp that helps red interact with enchantments when paired with removal

Irencrag Feat

Irencrag Feat

{1}{R}{R}{R}

Sorcery

Big mana boost for finishing spells or Etali

Prismatic Lens

Prismatic Lens

{2}

Artifact

Budget mana rock to accelerate into high-cost exile threats

Card Draw

12 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Premier discard outlet to trigger Inti and cycle cards

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

Discards two cards at once for multiple triggers and deep draw

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed discard and draw filter

Big Score

Big Score

{3}{R}

Instant

Gives treasure for ramp and discards for Inti

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Generates mana and card filtering through discard

Magmatic Insight

Magmatic Insight

{R}

Sorcery

Turns excess lands into fresh cards

Demand Answers

Demand Answers

{1}{R}

Instant

Versatile discard outlet for creatures or artifacts

Experimental Frenzy

Experimental Frenzy

{3}{R}

Enchantment

Enables playing from the top of the library

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Converts land drops into exile draw and damage

Tormenting Voice

Tormenting Voice

{1}{R}

Sorcery

Standard discard-draw efficiency

Fissure Wizard

Fissure Wizard

{1}{R}

Creature — Goblin Wizard

Cheap discard outlet that triggers the commander early

Change of Fortune

Change of Fortune

{3}{R}

Sorcery

Significant card draw that counts all discarded cards that turn

Removal

12 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Essential flexible interaction for red

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Cheap, versatile removal for any permanent

Abrade

Abrade

{1}{R}

Instant

Flexibility between creature and artifact removal

Vandalblast

Vandalblast

{R}

Sorcery

Sits as early removal or a late-game board wipe

Bolt Bend

Bolt Bend

{3}{R}

Instant

Protection for Inti and redirection removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Most efficient board wipe in the format

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Flexible burn or one-sided board wipe

Fiery Temper

Fiery Temper

{1}{R}{R}

Instant

Excellent burn spell when discarded for madness

Avacyn's Judgment

Avacyn's Judgment

{1}{R}

Sorcery

Scalable madness removal

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

One-sided wipe that is better when cast from exile

Roil Eruption

Roil Eruption

{1}{R}

Sorcery

Versatile burn with kicker scaling

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Red flexibility to counter spells that would wipe the board

Threats/Wincons

17 cards
Containment Construct

Containment Construct

{2}

Artifact Creature — Construct

Allows you to play every card you discard to Inti

Conspiracy Theorist

Conspiracy Theorist

{1}{R}

Creature — Human Shaman

Repeatable way to play discarded cards

Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

Turns discards into direct damage to all opponents

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows massive from every card Inti exiles

Surly Badgersaur

Surly Badgersaur

{3}{R}

Creature — Badger Dinosaur

Massive value engine for discarding nonland, land, and creature cards

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives cascade to the first spell cast from exile each turn

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Exile-draw for you and disruption for opponents

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

The ultimate cast-from-exile payoff and finisher

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates treasures and impulsive draw on damage

Anje's Ravager

Anje's Ravager

{2}{R}

Creature — Vampire Berserker

Aggressive madness creature that refills hand

Ox of Agonas

Ox of Agonas

{3}{R}{R}

Creature — Ox

Escape creature that refills your hand on entry

Scrapwork Mutt

Scrapwork Mutt

{2}

Artifact Creature — Dog

Cheap discard outlet that can return from graveyard

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

Consistently generates cards to play from exile

Flaring Flame-Kin

Flaring Flame-Kin

{2}{R}

Creature — Elemental Warrior

Strong recipient for Inti's +1/1 counters

Izzet Chemister

Izzet Chemister

{2}{R}

Creature — Goblin Wizard

Synergizes with discard by allowing casting spells from exile later

Hellkite Courser

Hellkite Courser

{4}{R}{R}

Creature — Dragon

Brings the commander in for haste attacks to trigger discard immediately

Angrath's Marauders

Angrath's Marauders

{5}{R}{R}

Creature — Human Pirate

Doubles the damage of the commander and other buffed creatures

Utility

11 cards
Currency Converter

Currency Converter

{1}

Artifact

Exiles discarded cards to make tokens or treasure later

Bag of Holding

Bag of Holding

{1}

Artifact

Great way to recoup value from many discards

Key to the City

Key to the City

{2}

Artifact

Ensures Inti connects and provides a discard outlet

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for the commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Reliable hexproof for key creatures

Dragon's Rage Channeler

Dragon's Rage Channeler

{R}

Creature — Human Shaman

Surveils to set up exile draws and turns into a threat

Tectonic Reformation

Tectonic Reformation

{1}{R}

Enchantment

Turns surplus lands into discard triggers

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

Doubles the cards drawn and rewards your discard/redrawing

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Ramp, removal, and exile-draw on one walker

Phial of Galadriel

Phial of Galadriel

{3}

Legendary Artifact

Great budget inclusion to help catch up on card draw

Blood Sun

Blood Sun

{2}{R}

Enchantment

Cantrip utility that shuts off complex lands

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.