Intet, the Dreamer art

Art by Dan Murayama Scott

Saved commander deck

Intet, the Dreamer

Harness ancient dragons and catastrophic elemental storms reminiscent of the Chroma Conclave, using top-deck manipulation and Intet's combat ability to cheat game-ending draconic horrors and devastating spells into play.

100 cards$426.48 totalSep 22, 202622 views

Prompt: Intet, the Dreamer commander deck. Chroma Conclave flavor

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Intet, the Dreamer

Intet, the Dreamer

{3}{G}{U}{R}

Legendary Creature — Dragon

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple to accelerate high-cost dragons

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable three-color mana fixing

Farseek

Farseek

{1}{G}

Sorcery

Searches out dual lands to smooth Temur mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches untapped forests for rapid deployment

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp to reach commander mana

Cultivate

Cultivate

{2}{G}

Sorcery

Provides consistent land drop progression

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes colors and ensures land drops

Dragon's Hoard

Dragon's Hoard

{3}

Artifact

Thematic dragon mana rock that converts into card draw

Orb of Dragonkind

Orb of Dragonkind

{1}{R}

Artifact

Early ramp and late-game dragon tutor filter

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

{2}{R}

Artifact

Ramps and grants haste to massive dragon threats

Jade Orb of Dragonkind

Jade Orb of Dragonkind

{2}{G}

Artifact

Ramps and grants hexproof to ensure dragons survive

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Jumps straight to six mana to cast Intet on curve

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

Sets up massive spells on top of the library for Intet

Ponder

Ponder

{U}

Sorcery

Cheap top-deck manipulation for Intet triggers

Preordain

Preordain

{U}

Sorcery

Scries away unwanted cards and draws key pieces

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Reusable top-deck sorting engine for Intet's exile ability

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Filters top deck every turn and draws extra gas

Temur Ascendancy

Temur Ascendancy

{G}{U}{R}

Enchantment

Gives dragons haste and draws cards on entry

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Grants trample and draws cards off giant draconic bodies

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Turns every dragon cast into immediate card advantage

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on huge dragons plus a free spell cast

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Burst card draw or a lethal combat pump

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal in green

Chaos Warp

Chaos Warp

{2}{R}

Instant

Unconditional tuck removal for troublesome permanents

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear the skies for dragons

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap red board wipe to reset swarms of small creatures

Counterspell

Counterspell

{U}{U}

Instant

Clean interaction against game-ending threats and board wipes

Swan Song

Swan Song

{U}

Instant

Cheap protection against removal aimed at Intet

Stubborn Denial

Stubborn Denial

{U}

Instant

Ferocious counterspell easily turned on by large dragons

Nature's Claim

Nature's Claim

{G}

Instant

Low-cost answer to problematic artifacts and enchantments

Hull Breach

Hull Breach

{R}{G}

Sorcery

Two-for-one removal against artifacts and enchantments

Threats/Wincons

22 cards
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Massive dragon generator that channels attack power into mana

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

{3}{G}{U}{R}

Legendary Creature — Dragon Spirit

Duplicates every dragon entering the battlefield

Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Grants double strike to all attacking dragons

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Provides extra combat phases to trigger Intet repeatedly

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Turns each entering dragon into devastating direct damage

Dragonlord Atarka

Dragonlord Atarka

{5}{R}{G}

Legendary Creature — Elder Dragon

Enters and incinerates opposing board or planeswalkers

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Devastating attack trigger emulating cataclysmic breath weapons

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Generates huge piles of treasure upon dragon combat damage

Iymrith, Desert Doom

Iymrith, Desert Doom

{3}{U}{U}

Legendary Creature — Dragon

Ward-protected blue dragon that refills hand upon combat hit

Kura, the Boundless Sky

Kura, the Boundless Sky

{3}{G}{G}

Legendary Creature — Dragon Spirit

Resilient green dragon that fetches key lands upon death

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

Mid-curve dragon providing treasure acceleration or impulsive draw

Lozhan, Dragons' Legacy

Lozhan, Dragons' Legacy

{3}{U}{R}

Legendary Creature — Dragon Shaman

Burns targets whenever dragons or adventure spells are cast

Ganax, Astral Hunter

Ganax, Astral Hunter

{4}{R}

Legendary Creature — Dragon

Rewards dragon deployment with additional treasure tokens

Savage Ventmaw

Savage Ventmaw

{4}{R}{G}

Creature — Dragon

Attacks to generate six mana to pay for Intet triggers

Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

Floods the skies with 6/6 dragon tokens every combat

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Uncounterable ancient dragon that weaponizes card draw

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Hasty dragon threat doubling the mana output of treasures

Scourge of Valkas

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

Scales draconic burn with every dragon entering play

Thrakkus the Butcher

Thrakkus the Butcher

{3}{R}{G}

Legendary Creature — Dragon Peasant

Doubles the power of attacking dragons for lethal swings

Thundermaw Hellkite

Thundermaw Hellkite

{3}{R}{R}

Creature — Dragon

Taps opposing flying blockers to let dragons strike unimpeded

Kogla and Yidaro

Kogla and Yidaro

{2}{R}{R}{G}{G}

Legendary Creature — Ape Dinosaur Turtle

Versatile threat that acts as removal or a massive trampling beater

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Enormous cascade bomb to cheat into play with Intet

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Intet with shroud and gives haste to attack immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste to ensure commander connectivity

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Intet unblockable to guarantee combat damage triggers

Scroll Rack

Scroll Rack

{2}

Artifact

Swaps expensive dragons from hand onto library for Intet

Soothsaying

Soothsaying

{U}

Enchantment

Repeatable top-deck manipulation to prep Intet's ability

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects dragons and board state from destruction

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Makes dragons uncounterable and gives riot for haste

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.