Intet, the Dreamer

Art by Dan Murayama Scott

Commander deckGRU

Intet, the Dreamer

Harness ancient dragons and catastrophic elemental storms reminiscent of the Chroma Conclave, using top-deck manipulation and Intet's combat ability to cheat game-ending draconic horrors and devastating spells into play.

$386.11for all 100 cards at today’s prices
Built Sep 22, 202668 views

Asked for“Intet, the Dreamer commander deck. Chroma Conclave flavor”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
13
12
2
10
6
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw15
Interaction17
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 17R 38G 33
39lands · rule of thumb 35–38
3.78average mana value (nonland)
$386.11whole deck, today

The list

Commander

1
Intet, the Dreamer

Intet, the Dreamer

3GUR

Legendary Creature — Dragon

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Fast mana staple to accelerate high-cost dragons

Arcane Signet

Arcane Signet

2

Artifact

Reliable three-color mana fixing

Farseek

Farseek

1G

Sorcery

Searches out dual lands to smooth Temur mana

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped forests for rapid deployment

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp to reach commander mana

Cultivate

Cultivate

2G

Sorcery

Provides consistent land drop progression

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Fixes colors and ensures land drops

Dragon's Hoard

Dragon's Hoard

3

Artifact

Thematic dragon mana rock that converts into card draw

Orb of Dragonkind

Orb of Dragonkind

1R

Artifact

Early ramp and late-game dragon tutor filter

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

2R

Artifact

Ramps and grants haste to massive dragon threats

Jade Orb of Dragonkind

Jade Orb of Dragonkind

2G

Artifact

Ramps and grants hexproof to ensure dragons survive

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Jumps straight to six mana to cast Intet on curve

Card Draw

10
Brainstorm

Brainstorm

U

Instant

Sets up massive spells on top of the library for Intet

Ponder

Ponder

U

Sorcery

Cheap top-deck manipulation for Intet triggers

Preordain

Preordain

U

Sorcery

Scries away unwanted cards and draws key pieces

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

Reusable top-deck sorting engine for Intet's exile ability

Sylvan Library

Sylvan Library

1G

Enchantment

Filters top deck every turn and draws extra gas

Temur Ascendancy

Temur Ascendancy

GUR

Enchantment

Gives dragons haste and draws cards on entry

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Grants trample and draws cards off giant draconic bodies

Elemental Bond

Elemental Bond

2G

Enchantment

Turns every dragon cast into immediate card advantage

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw based on huge dragons plus a free spell cast

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Burst card draw or a lethal combat pump

Removal

9
Beast Within

Beast Within

2G

Instant

Flexible permanent removal in green

Chaos Warp

Chaos Warp

2R

Instant

Unconditional tuck removal for troublesome permanents

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe to clear the skies for dragons

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap red board wipe to reset swarms of small creatures

Counterspell

Counterspell

UU

Instant

Clean interaction against game-ending threats and board wipes

Swan Song

Swan Song

U

Instant

Cheap protection against removal aimed at Intet

Stubborn Denial

Stubborn Denial

U

Instant

Ferocious counterspell easily turned on by large dragons

Nature's Claim

Nature's Claim

G

Instant

Low-cost answer to problematic artifacts and enchantments

Hull Breach

Hull Breach

RG

Sorcery

Two-for-one removal against artifacts and enchantments

Threats/Wincons

22
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

Massive dragon generator that channels attack power into mana

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

3GUR

Legendary Creature — Dragon Spirit

Duplicates every dragon entering the battlefield

Atarka, World Render

Atarka, World Render

5RG

Legendary Creature — Dragon

Grants double strike to all attacking dragons

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

Provides extra combat phases to trigger Intet repeatedly

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Turns each entering dragon into devastating direct damage

Dragonlord Atarka

Dragonlord Atarka

5RG

Legendary Creature — Elder Dragon

Enters and incinerates opposing board or planeswalkers

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Devastating attack trigger emulating cataclysmic breath weapons

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Generates huge piles of treasure upon dragon combat damage

Iymrith, Desert Doom

Iymrith, Desert Doom

3UU

Legendary Creature — Dragon

Ward-protected blue dragon that refills hand upon combat hit

Kura, the Boundless Sky

Kura, the Boundless Sky

3GG

Legendary Creature — Dragon Spirit

Resilient green dragon that fetches key lands upon death

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

2RR

Legendary Creature — Dragon Spirit

Mid-curve dragon providing treasure acceleration or impulsive draw

Lozhan, Dragons' Legacy

Lozhan, Dragons' Legacy

3UR

Legendary Creature — Dragon Shaman

Burns targets whenever dragons or adventure spells are cast

Ganax, Astral Hunter

Ganax, Astral Hunter

4R

Legendary Creature — Dragon

Rewards dragon deployment with additional treasure tokens

Savage Ventmaw

Savage Ventmaw

4RG

Creature — Dragon

Attacks to generate six mana to pay for Intet triggers

Utvara Hellkite

Utvara Hellkite

6RR

Creature — Dragon

Floods the skies with 6/6 dragon tokens every combat

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Uncounterable ancient dragon that weaponizes card draw

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Hasty dragon threat doubling the mana output of treasures

Scourge of Valkas

Scourge of Valkas

2RRR

Creature — Dragon

Scales draconic burn with every dragon entering play

Thrakkus the Butcher

Thrakkus the Butcher

3RG

Legendary Creature — Dragon Peasant

Doubles the power of attacking dragons for lethal swings

Thundermaw Hellkite

Thundermaw Hellkite

3RR

Creature — Dragon

Taps opposing flying blockers to let dragons strike unimpeded

Kogla and Yidaro

Kogla and Yidaro

2RRGG

Legendary Creature — Ape Dinosaur Turtle

Versatile threat that acts as removal or a massive trampling beater

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

Enormous cascade bomb to cheat into play with Intet

Utility

7
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Intet with shroud and gives haste to attack immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste to ensure commander connectivity

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Makes Intet unblockable to guarantee combat damage triggers

Scroll Rack

Scroll Rack

2

Artifact

Swaps expensive dragons from hand onto library for Intet

Soothsaying

Soothsaying

U

Enchantment

Repeatable top-deck manipulation to prep Intet's ability

Heroic Intervention

Heroic Intervention

1G

Instant

Protects dragons and board state from destruction

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Makes dragons uncounterable and gives riot for haste

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.