Ingris Stingerquill art

Art by Chase Stone

Saved commander deck

Ingris Stingerquill

Flood the battlefield with wide creature tokens and aggressive attackers to weaponize Ingris's group-slug attack trigger, amplifying the damage with damage multipliers and aristocrat drain effects.

100 cards$332.83 totalOct 4, 202618 views

Prompt: Ingris Stingerquill commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ingris Stingerquill

Ingris Stingerquill

{B}{R}{R}

Legendary Creature — Elder Sphinx

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Color fixing and acceleration.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Efficient two-mana rock fixing black and red.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped dual mana acceleration.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana ramp artifact.

Mind Stone

Mind Stone

{2}

Artifact

Ramps early and cantrips when mana flooded.

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana rock that grants unlimited hand size.

Crypt Ghast

Crypt Ghast

{3}{B}

Creature — Spirit

Doubles swamp mana and extorts extra life.

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Turns massive combat and trigger damage into explosive postcombat mana.

Treasonous Ogre

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Converts life directly into mana for Cadet token activations.

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Draws two cards repeatedly off expendable 1/1 tokens.

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Draws two cards while creating a treasure token.

Village Rites

Village Rites

{B}

Instant

Cheap one-mana card draw sacrificing extra tokens.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient raw card advantage.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs four cards deep to maintain card flow.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra draw every upkeep.

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Draws cards whenever attacking tokens die in combat.

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Free card draw each turn tokens are generated.

Garna, Bloodfist of Keld

Garna, Bloodfist of Keld

{1}{B}{R}{R}

Legendary Creature — Human Berserker

Draws cards or pings whenever attacking creatures perish.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual and impulse draw in one spell.

Removal

10 cards
Terminate

Terminate

{B}{R}

Instant

Unconditional creature destruction with no regeneration.

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile answer to creatures, artifacts, and planeswalkers.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible catch-all removal for any permanent type.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Crucial black removal for problematic enchantments.

Dreadbore

Dreadbore

{B}{R}

Sorcery

Low-cost removal for creatures and planeswalkers.

Bitter Triumph

Bitter Triumph

{1}{B}

Instant

Instant-speed answer to creatures and planeswalkers.

Rakdos Charm

Rakdos Charm

{B}{R}

Instant

Flexible answer to graveyards, artifacts, or token swarms.

Vandalblast

Vandalblast

{R}

Sorcery

Flexible one-sided artifact board wipe.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Cheap, scalable sweeper that bypasses indestructible.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Often a one-mana board reset against congested battlefields.

Threats/Wincons

22 cards
Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

Exponentially multiplies goblin attackers each turn.

Legion Warboss

Legion Warboss

{2}{R}

Creature — Goblin Soldier

Produces attacking mentor tokens immediately every combat.

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Spawns hasted goblin tokens to trigger Ingris attack damage.

Squee, Dubious Monarch

Squee, Dubious Monarch

{2}{R}

Legendary Creature — Goblin Noble

Self-recurring attacker that creates attacking goblin tokens.

Hanweir Garrison

Hanweir Garrison

{2}{R}

Creature — Human Soldier

Generates two attacking human tokens on every attack.

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Creates an instant army of tokens and provides reach.

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

Lieutenant trigger produces flying, hasted Thopter attackers.

Ogre Slumlord

Ogre Slumlord

{3}{B}{B}

Creature — Ogre Rogue

Replaces dying creatures with deathtouching rat tokens.

Chittering Witch

Chittering Witch

{3}{B}

Creature — Human Warlock

Enters with multiple rat tokens and functions as removal.

Hellrider

Hellrider

{2}{R}{R}

Creature — Devil

Stacks additional direct damage onto every attacking creature.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases Ingris attack trigger damage from red creatures by two.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles the direct noncombat damage dealt by Ingris triggers.

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

Adds extra damage to all red and artifact creature pings.

Cavalcade of Calamity

Cavalcade of Calamity

{1}{R}

Enchantment

Piles extra burn triggers onto small attacking tokens.

Raid Bombardment

Raid Bombardment

{2}{R}

Enchantment

Adds redundant damage triggers whenever small creatures attack.

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

Deals burn damage to each opponent or provides impulsive card draw.

Delina, Wild Mage

Delina, Wild Mage

{3}{R}

Legendary Creature — Elf Shaman

Creates attacking token copies of valuable creatures.

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Punishes opponents whenever attacking tokens die in combat.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains the entire table whenever your creatures die.

Judith, the Scourge Diva

Judith, the Scourge Diva

{1}{B}{R}

Legendary Creature — Human Shaman

Buffs attacker power and pings any target upon creature death.

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Weaponizes sacrifices, treasures, and fetch lands into direct damage.

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Deals damage to every opponent as creatures die or leave graveyards.

Utility

8 cards
Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Converts expendable tokens into mana to activate Ingris repeatedly.

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Sacrifice outlet generating colored mana for casting spells.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to protect Ingris.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free shroud and haste protection for your commander.

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Drains every opponent each time creature tokens enter the battlefield.

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Massive two-damage trigger to all opponents on creature entry.

Fervor

Fervor

{2}{R}

Enchantment

Gives all creatures haste so new tokens can attack immediately.

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles all attack damage triggers from Ingris and chosen creature types.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 15x

Basic Land — Mountain

Basic land allocated from mana pip counts.