Inalla, Archmage Ritualist art

Art by Rovina Cai

Saved commander deck

Inalla, Archmage Ritualist

Leverage Inalla's Eminence ability to create temporary copies of Wizards with powerful Enter The Battlefield effects, using Marchesa, the Black Rose to make them permanent and recurring.

100 cards$266.67 totalMay 1, 20264 views

Prompt: ETB tribal deck that includes Marchesa, the black rose while having Inalla as the commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

{2}{U}{B}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Izzet Signet

Izzet Signet

{2}

Artifact

Mana fixing and ramp.

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing and ramp.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Mana fixing and ramp.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped mana source.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped mana source.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped mana source.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Generic efficient ramp.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing that can be cycled for a card later.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp for non-green decks.

Card Draw

11 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Double draw with Inalla copy.

Azami, Lady of Scrolls

Azami, Lady of Scrolls

{2}{U}{U}{U}

Legendary Creature — Human Wizard

Turns every Wizard into a draw engine.

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Provides steady card flow in a spell-heavy tribe.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-quality card selection.

Windfall

Windfall

{2}{U}

Sorcery

Fills the yard and resets hands.

Ponder

Ponder

{U}

Sorcery

Efficient cantrip.

Preordain

Preordain

{U}

Sorcery

Efficient cantrip.

Brainstorm

Brainstorm

{U}

Instant

Topdeck manipulation.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient black draw.

Merchant of Secrets

Merchant of Secrets

{2}{U}

Creature — Human Wizard

Basic Wizard cantrip that Inalla doubles.

Harvester of Souls

Harvester of Souls

{4}{B}{B}

Creature — Demon

Draws cards when Inalla tokens die.

Removal

11 cards
Venser, Shaper Savant

Venser, Shaper Savant

{2}{U}{U}

Legendary Creature — Human Wizard

Bounce spells or permanents twice with Inalla.

Aether Channeler

Aether Channeler

{2}{U}

Creature — Human Wizard

Versatile ETB removal or draw.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Allows Grixis to deal with enchantments.

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile creature, artifact, or planeswalker removal.

Terminate

Terminate

{B}{R}

Instant

Efficient creature removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Best-in-class board wipe.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe.

Counterspell

Counterspell

{U}{U}

Instant

Traditional interaction.

Wizard's Retort

Wizard's Retort

{1}{U}{U}

Instant

Flavorful and efficient counter.

Threats/Wincons

11 cards
Marchesa, the Black Rose

Marchesa, the Black Rose

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Recurs Wizards that were copied by Inalla, making the tokens permanent if they have counters.

Naru Meha, Master Wizard

Naru Meha, Master Wizard

{2}{U}{U}

Legendary Creature — Human Wizard

Combo piece and anthem effect.

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Copies spells and enables infinite combos.

Scholar of the Lost Trove

Scholar of the Lost Trove

{5}{U}{U}

Creature — Sphinx

Powerful recursion ETB.

Anathemancer

Anathemancer

{1}{B}{R}

Creature — Zombie Wizard

Heavy damage dealer via ETB tokens.

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Generates a massive board of tokens.

Bloodline Necromancer

Bloodline Necromancer

{4}{B}

Creature — Vampire Wizard

Infinite recursion loop with a sacrifice outlet.

Ruthless Technomancer

Ruthless Technomancer

{3}{B}

Creature — Human Wizard

Wizard that generates mana and recurs pieces.

Galecaster Colossus

Galecaster Colossus

{5}{U}{U}

Creature — Giant Wizard

Repeatedly bounces non-land permanents using tokens.

Puppeteer Clique

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Persist creature that synergizes perfectly with Marchesa.

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

Evasive countermagic on a recurring body.

Utility

16 cards
Step Through

Step Through

{3}{U}{U}

Sorcery

Wizardcycling to find Marchesa or other key wizards.

Patron Wizard

Patron Wizard

{U}{U}{U}

Creature — Human Wizard

Provides excellent control via Wizard tokens.

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Recurring flicker for Wizard ETBs.

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles the impact of every ETB effect.

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

End-step flicker for more Wizard copies.

Molten Echoes

Molten Echoes

{2}{R}{R}

Enchantment

Redundancy for Inalla's copy ability.

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

Doubles Wizard spells on cast.

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice outlet to fuel Marchesa loops.

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Cheap sacrifice outlet for recursion.

Uncivil Unrest

Uncivil Unrest

{4}{R}

Enchantment

Works with Marchesa to add +1/+1 counters and double damage.

Sage of Fables

Sage of Fables

{2}{U}

Creature — Merfolk Wizard

Puts counters on Wizards to enable Marchesa's protection.

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

Automated +1/+1 counters for the Wizard tribe.

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

Tutors for low-cost interaction or draw.

Tribute Mage

Tribute Mage

{2}{U}

Creature — Human Wizard

Finds signets or Altar.

Trinket Mage

Trinket Mage

{2}{U}

Creature — Human Wizard

Finds Sol Ring or Bauble.

Obsessive Stitcher

Obsessive Stitcher

{1}{U}{B}

Creature — Human Wizard

Looting and reanimation on a Wizard body.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.