Inalla, Archmage Ritualist art

Art by Rovina Cai

Saved commander deck

Inalla, Archmage Ritualist

Leverage Inalla's Eminence ability to create temporary copies of Wizards with powerful Enter the Battlefield effects to control the board and drain opponents.

100 cards$248.31 totalMay 1, 20263 views

Prompt: a token/copy heavy deck that has Inalla as the commander

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Commander

1 cards
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

{2}{U}{B}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

14 cards
Arcane Signet

Arcane Signet

{2}

Artifact

format staple mana rock

Sol Ring

Sol Ring

{1}

Artifact

core mana acceleration

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

infinite mana engine with several wizard loops

Izzet Signet

Izzet Signet

{2}

Artifact

color fixing and ramp

Dimir Signet

Dimir Signet

{2}

Artifact

color fixing and ramp

Rakdos Signet

Rakdos Signet

{2}

Artifact

color fixing and ramp

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

efficient mana acceleration

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

efficient mana acceleration

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

efficient mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

ramp that can replace itself later

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

puts a land into play in non-green

Herald's Horn

Herald's Horn

{3}

Artifact

reduces wizard costs and provides card advantage

Basalt Monolith

Basalt Monolith

{3}

Artifact

mana acceleration that fuels combo potential

Stonybrook Banneret

Stonybrook Banneret

{1}{U}

Creature — Merfolk Wizard

primary wizard cost reducer

Card Draw

10 cards
Azami, Lady of Scrolls

Azami, Lady of Scrolls

{2}{U}{U}{U}

Legendary Creature — Human Wizard

turns all wizards into potential card draw

Watcher for Tomorrow

Watcher for Tomorrow

{1}{U}

Creature — Human Wizard

incredible selection when blinked or copied

Merchant of Secrets

Merchant of Secrets

{2}{U}

Creature — Human Wizard

cheap body that draws cards on ETB

Sea Gate Oracle

Sea Gate Oracle

{2}{U}

Creature — Human Wizard

filters through deck on entry

Cloudkin Seer

Cloudkin Seer

{2}{U}

Creature — Elemental Wizard

evasive wizard that draws cards

Frantic Search

Frantic Search

{2}{U}

Instant

digs through deck while staying mana neutral

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

excellent instant-speed card advantage

Ponder

Ponder

{U}

Sorcery

filter top of library

Preordain

Preordain

{U}

Sorcery

consistent deck filtering

Gadwick, the Wizened

Gadwick, the Wizened

{X}{U}{U}{U}

Legendary Creature — Human Wizard

draws cards and provides tapping utility

Removal

16 cards
Aether Channeler

Aether Channeler

{2}{U}

Creature — Human Wizard

flexible bounce, draw, or token generation

Venser, Shaper Savant

Venser, Shaper Savant

{2}{U}{U}

Legendary Creature — Human Wizard

removes spells from stack or permanents from field

Ruthless Winnower

Ruthless Winnower

{3}{B}{B}

Creature — Elf Rogue

forces opponents to sacrifice non-elves/wizards

Bedevil

Bedevil

{B}{B}{R}

Instant

flexible removal for creatures, artifacts, or planeswalkers

Terminate

Terminate

{B}{R}

Instant

efficient creature destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

red's best answer to any permanent

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

essential black enchantment removal

Pongify

Pongify

{U}

Instant

cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap creature removal

Kindred Dominance

Kindred Dominance

{5}{B}{B}

Sorcery

one-sided board wipe for wizard tribal

Vandalblast

Vandalblast

{R}

Sorcery

mass artifact removal

Rakdos Charm

Rakdos Charm

{B}{R}

Instant

versatile answer to graveyards or artifacts

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

most efficient board wipe available

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

premier blue board bounce

Exclusion Mage

Exclusion Mage

{2}{U}

Creature — Human Wizard

bounces multiple creatures per cast with Inalla

Barrin, Tolarian Archmage

Barrin, Tolarian Archmage

{1}{U}{U}

Legendary Creature — Human Wizard

repeatable bounce and card draw

Threats/Wincons

9 cards
Naru Meha, Master Wizard

Naru Meha, Master Wizard

{2}{U}{U}

Legendary Creature — Human Wizard

goes infinite with flicker spells

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

copies spells and can go infinite with Twinflame

Puppeteer Clique

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

steals opponents' creatures twice per cast

Anathemancer

Anathemancer

{1}{B}{R}

Creature — Zombie Wizard

deals massive damage to greedy mana bases

Molten Echoes

Molten Echoes

{2}{R}{R}

Enchantment

doubles up on Inalla's token theme

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

doubles every wizard cast

Wanderwine Prophets

Wanderwine Prophets

{4}{U}{U}

Creature — Merfolk Wizard

infinite turns potential with Inalla

Panharmonicon

Panharmonicon

{4}

Artifact

triples the value of every wizard ETB

Dire Fleet Ravager

Dire Fleet Ravager

{3}{B}{B}

Creature — Orc Pirate Wizard

ends games quickly by slashing health totals

Utility

13 cards
Step Through

Step Through

{3}{U}{U}

Sorcery

wizardcycling to find key combo pieces

Patron Wizard

Patron Wizard

{U}{U}{U}

Creature — Human Wizard

turns every wizard into a Force Spike

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

repeatable noncreature counterspell

Tribute Mage

Tribute Mage

{2}{U}

Creature — Human Wizard

tutors for 2-drop artifacts like signets or Altar

Trophy Mage

Trophy Mage

{2}{U}

Creature — Human Wizard

tutors for Ashnod's Altar

Counterspell

Counterspell

{U}{U}

Instant

classic efficient interaction

Mistbind Clique

Mistbind Clique

{3}{U}

Creature — Faerie Wizard

can soft-lock opponents out of mana

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

tutors for interaction or combo pieces

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

protects wizards or re-triggers ETBs

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

buffs the team and digs for more wizards

Obsessive Stitcher

Obsessive Stitcher

{1}{U}{B}

Creature — Human Wizard

looting and reanimation for wizards

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

recasts impactful spells from the graveyard

Sigil Tracer

Sigil Tracer

{1}{U}{U}

Creature — Merfolk Wizard

turns wizards into fork effects

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.