Inalla, Archmage Ritualist art

Art by Rovina Cai

Saved commander deck

Inalla, Archmage Ritualist

Leverage Inalla's Eminence ability to create temporary Wizard tokens for ETB value, while using Marchesa, the Black Rose to make those tokens or the original Wizards permanent through +1/+1 counters and recursion.

100 cards$195.23 totalMay 1, 20264 views

Prompt: mass wizard token deck that includes marchesa, the black rose with inalla as commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

{2}{U}{B}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing for Grixis.

Izzet Signet

Izzet Signet

{2}

Artifact

Efficient mana acceleration.

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient mana acceleration.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Efficient mana acceleration.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana for blue/red.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana for blue/black.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana for black/red.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana fixing and card draw in one.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp and late-game card draw.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Affordable land ramp in non-green.

Card Draw

12 cards
Azami, Lady of Scrolls

Azami, Lady of Scrolls

{2}{U}{U}{U}

Legendary Creature — Human Wizard

Taps wizards to draw multiple cards.

Watcher for Tomorrow

Watcher for Tomorrow

{1}{U}

Creature — Human Wizard

Excellent ETB selection with Inalla copies.

Sea Gate Oracle

Sea Gate Oracle

{2}{U}

Creature — Human Wizard

Cheap wizard that filters cards on entry.

Aether Channeler

Aether Channeler

{2}{U}

Creature — Human Wizard

Versatile utility or card draw wizard.

Ponder

Ponder

{U}

Sorcery

Efficient deck manipulation.

Preordain

Preordain

{U}

Sorcery

Efficient deck manipulation.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-volume card draw at instant speed.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponents.

Mystic Remora

Mystic Remora

{U}

Enchantment

Massive card draw potential for small investment.

Frantic Search

Frantic Search

{2}{U}

Instant

Loots and untaps lands to stay active.

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Provides massive draw whenever wizards enter/attack.

Trinket Mage

Trinket Mage

{2}{U}

Creature — Human Wizard

Tutors for Sol Ring or artifact lands.

Removal

12 cards
Venser, Shaper Savant

Venser, Shaper Savant

{2}{U}{U}

Legendary Creature — Human Wizard

Bounces spells or permanents via copies.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black removal for enchantments.

Terminate

Terminate

{B}{R}

Instant

Reliable creature destruction.

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible artifact, creature, or walker removal.

Counterspell

Counterspell

{U}{U}

Instant

Classic interaction.

Negate

Negate

{1}{U}

Instant

Stops non-creature threats.

Cyclone Summoner

Cyclone Summoner

{5}{U}{U}

Creature — Giant Wizard

Mass bounce that leaves Wizards behind.

Patron Wizard

Patron Wizard

{U}{U}{U}

Creature — Human Wizard

Turn tokens into repeatable soft counters.

Stern Scolding

Stern Scolding

{U}

Instant

Cheap interaction for early threats.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

The best red board wipe.

Pongify

Pongify

{U}

Instant

Efficient creature removal.

Threats/Wincons

17 cards
Marchesa, the Black Rose

Marchesa, the Black Rose

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Keeps tokens/wizards alive with counters and recursion.

Naru Meha, Master Wizard

Naru Meha, Master Wizard

{2}{U}{U}

Legendary Creature — Human Wizard

Lord that also copies spells.

Galecaster Colossus

Galecaster Colossus

{5}{U}{U}

Creature — Giant Wizard

Taps wizards to bounce opposing boards.

Puppeteer Clique

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Recur opponent's creatures with haste.

Ruthless Winnower

Ruthless Winnower

{3}{B}{B}

Creature — Elf Rogue

Forced sacrifice for non-elves/non-wizards.

Twinflame

Twinflame

{1}{R}

Sorcery

Combo piece and extra token generator.

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Infinite combo piece and general utility.

Harmonic Prodigy

Harmonic Prodigy

{1}{R}

Creature — Human Wizard

Doubles Wizard triggers for explosive turns.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces wizard costs and filters top deck.

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

Doubles up on Wizard spells cast.

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Tribal anthem and card selection.

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

Wizard that puts counters on other wizards for Marchesa.

Bloodline Necromancer

Bloodline Necromancer

{4}{B}

Creature — Vampire Wizard

Infinite combo with Inalla and a sac outlet.

Pyre of Heroes

Pyre of Heroes

{2}

Artifact

Birthing Pod for Wizards tribal.

Sage of Fables

Sage of Fables

{2}{U}

Creature — Merfolk Wizard

Puts counters on wizards for Marchesa and draws cards.

Step Between Worlds

Step Between Worlds

{3}{U}{U}

Sorcery

Resets hands and triggers wizards.

Thalakos Deceiver

Thalakos Deceiver

{3}{U}

Creature — Thalakos Wizard

Steal creatures by sacrificing this wizard.

Utility

7 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Sacrifice outlet to trigger Marchesa and Inalla loops.

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice outlet for mana and death triggers.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides protection for key wizards.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides protection and haste.

Uncivil Unrest

Uncivil Unrest

{4}{R}

Enchantment

Grants Riot to trigger Marchesa immediately.

Victimize

Victimize

{2}{B}

Sorcery

Sacrifice a token to bring back two Wizards.

Dreadhorde Butcher

Dreadhorde Butcher

{B}{R}

Creature — Zombie Warrior

Grows with counters for Marchesa synergy.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.