Imoti, Celebrant of Bounty art

Art by Ekaterina Burmak

Saved commander deck

Imoti, Celebrant of Bounty

Leverage high mana value spells with cost-reduction to trigger double cascade while maintaining board control through Quandrix tokens.

98 cards$133.36 totalMay 26, 20265 views

Prompt: Build a $200 MTG Commander deck that can swap between two commanders: Imoti, Celebrant of Bounty and Quandrix, the Proof. Theme: Simic (GU) Cascade Requirements: 1. Maximize Synergy: Prioritize 6+ CMC Instants and Sorceries, especially those with cost-reduction mechanics (e.g., Delve, Convoke, Affinity, Miracle like Dig Through Time). This allows them to trigger Imoti's 6+ CMC condition while costing less, while always triggering Quandrix as spells. 2. Card Density: High count of instants/sorceries for Quandrix, balanced with impactful 6+ CMC big mana payoffs for Imoti. 3. Ramp & Protection: Robust ramp package to drop commanders early and cast big spells, plus counterspells/hexproof to protect the commanders. Provide a complete 100-card decklist within the $200 budget, categorized by card function (Ramp, Protection, Clear, Payoffs, etc.) Cedh as possible.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

{3}{G}{U}

Legendary Creature — Snake Druid

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format stable staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Simic Signet

Simic Signet

{2}

Artifact

Efficient color fixing

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient color fixing

Thran Dynamo

Thran Dynamo

{4}

Artifact

Big mana for 6+ CMC spells

Worn Powerstone

Worn Powerstone

{3}

Artifact

Consistent mana acceleration

Three Visits

Three Visits

{1}{G}

Sorcery

Early land ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Early land ramp

Farseek

Farseek

{1}{G}

Sorcery

Early land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Land count security

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Land count security

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Fast mana for early Imoti

Search for Tomorrow

Search for Tomorrow

{2}{G}

Sorcery

Low cost early, cascade-friendly MV

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Setup top deck for cascade

Ponder

Ponder

{U}

Sorcery

Setup top deck for cascade

Preordain

Preordain

{U}

Sorcery

Filtering

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed advantage

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Delve allows 8 CMC trigger for 1 mana

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Delve allows 8 CMC trigger for 2 mana

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and hand size utility

Windfall

Windfall

{2}{U}

Sorcery

Emergency refill

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Divination on a body

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draw based on board of tokens

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell for Quandrix triggers

Gush

Gush

{4}{U}

Instant

Alternate cost high MV for cascade

Removal

14 cards
Beast Within

Beast Within

{2}{G}

Instant

Flexible removal

Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature removal

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact/enchantment removal

Reality Shift

Reality Shift

{1}{U}

Instant

Exile based removal

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile for tokens

Aetherize

Aetherize

{3}{U}

Instant

Defensive mass bounce

Stubborn Denial

Stubborn Denial

{U}

Instant

Protection for commanders

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Hard counter for non-creatures

Swan Song

Swan Song

{U}

Instant

Efficient protection

Negate

Negate

{1}{U}

Instant

Reliable non-creature counter

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Utility removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second utility

Sublime Epiphany

Sublime Epiphany

{4}{U}{U}

Instant

High CMC multi-utility spell

Threats/Wincons

12 cards
Sakashima's Will

Sakashima's Will

{3}{U}

Sorcery

Synergy with tokens and cloning

Temporal Trespass

Temporal Trespass

{8}{U}{U}{U}

Sorcery

11 CMC cascade trigger for low cost

Thryx, the Sudden Storm

Thryx, the Sudden Storm

{3}{U}{U}

Legendary Creature — Elemental Giant

Makes big spells uncounterable

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard to remove threat and draw engine

Sweet-Gum Recluse

Sweet-Gum Recluse

{4}{G}{G}

Creature — Spider

Cascade trigger and token buffer

Annoyed Altisaur

Annoyed Altisaur

{5}{G}{G}

Creature — Dinosaur

Double cascade setup

Maelstrom Colossus

Maelstrom Colossus

{8}

Artifact Creature — Golem

Guaranteed large cascade

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

The ultimate cascade payoff

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Extremely high CMC for low real cost

Hulking Metamorph

Hulking Metamorph

{9}

Artifact Creature — Shapeshifter

Artifact synergy and cloning

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Win-con for high cast count

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Dominates late game board state

Utility

6 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

Simic value on spell cast

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Commander protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Commander protection

Chaos Wand

Chaos Wand

{3}

Artifact

Cast from opponents' decks

Mystical Tutor

Mystical Tutor

{U}

Instant

Top deck manipulation for cascade

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.