Imoti, Celebrant of Bounty art

Art by Ekaterina Burmak

Saved commander deck

Imoti, Celebrant of Bounty

Cast high-CMC spells with cost reduction to trigger Cascade via Imoti or token generation via Quandrix. Focuses on explosive turns where one spell cascades into several more.

99 cards$126.54 totalMay 26, 20265 views

Prompt: Build a $200 MTG Commander deck that can swap between two commanders: Imoti, Celebrant of Bounty and Quandrix, the Proof. Theme: Simic (GU) Cascade Requirements: 1. Maximize Synergy: Prioritize 6+ CMC Instants and Sorceries, especially those with cost-reduction mechanics (e.g., Delve, Convoke, Affinity, Miracle like Dig Through Time). This allows them to trigger Imoti's 6+ CMC condition while costing less, while always triggering Quandrix as spells. 2. Card Density: High count of instants/sorceries for Quandrix, balanced with impactful 6+ CMC big mana payoffs for Imoti. 3. Ramp & Protection: Robust ramp package to drop commanders early and cast big spells, plus counterspells/hexproof to protect the commanders. Provide a complete 100-card decklist within the $200 budget, categorized by card function (Ramp, Protection, Clear, Payoffs, etc.).

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

{3}{G}{U}

Legendary Creature — Snake Druid

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard efficient color fixing

Simic Signet

Simic Signet

{2}

Artifact

Reliable two-mana rock

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient two-mana color fixing

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled for a card later

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp for Simic

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Redundant land ramp for consistency

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a forest into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Nature's Lore functional reprint

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors and ramps early

Thran Dynamo

Thran Dynamo

{4}

Artifact

Adds significant mana to cast 6+ CMC spells

Gilded Lotus

Gilded Lotus

{5}

Artifact

Triggers Cascade at 5 CMC while providing heavy ramp

Avatar of Growth

Avatar of Growth

{4}{G}{G}

Creature — Elemental Avatar

Costs as little as 3 mana to cast but triggers Imoti's 6-CMC cascade ability.

Card Draw

10 cards
Keruga, the Macrosage

Keruga, the Macrosage

{3}{G/U}{G/U}

Legendary Creature — Dinosaur Hippo

Rewards playing high CMC spells and provides massive draw

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Ramps and draws while being a 5 CMC spell

Chemister's Insight

Chemister's Insight

{3}{U}

Instant

Castable from graveyard and triggers Quandrix twice

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent Simic draw spell

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Draws cards when casting instants on opponent turns

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Turns land drops into card advantage

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

6 CMC engine that fits Imoti perfectly

Thunderous Snapper

Thunderous Snapper

{G/U}{G/U}{G/U}{G/U}

Creature — Turtle Hydra

Draws for every 5+ CMC spell cast

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw based on board state

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards and casts a free spell, chaining into more cascades

Removal

14 cards
Ethereal Investigator

Ethereal Investigator

{3}{U}

Creature — Spirit

Higher CMC removal attached to a body

Aetherize

Aetherize

{3}{U}

Instant

Budget-friendly mass bounce protection

Reality Shift

Reality Shift

{1}{U}

Instant

Efficient blue exile removal

Beast Within

Beast Within

{2}{G}

Instant

Versatile green removal for any permanent

Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature removal

Stubborn Denial

Stubborn Denial

{U}

Instant

Almost always a Hard Negate with Imoti out

Counterspell

Counterspell

{U}{U}

Instant

Reliable defense

Negate

Negate

{1}{U}

Instant

Standard non-creature counter

Meteor Golem

Meteor Golem

{7}

Artifact Creature — Golem

Colorless removal for any nonland permanent

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Cantrip removal for commanders

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for troublesome artifacts/enchantments

Flood of Tears

Flood of Tears

{4}{U}{U}

Sorcery

Mass bounce that can cheat a permanent into play

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Immediate removal on entry that provides protection for human utility creatures.

Threats/Wincons

12 cards
Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

8 CMC for Cascade but reduced cost via Delve

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

8 CMC for Cascade but reduced cost via Delve

Temporal Trespass

Temporal Trespass

{8}{U}{U}{U}

Sorcery

High CMC extra turn spell that fits budget and themes

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

The ultimate Cascade payoff for the deck

Maelstrom Colossus

Maelstrom Colossus

{8}

Artifact Creature — Golem

Provides an extra Cascade trigger

Sweet-Gum Recluse

Sweet-Gum Recluse

{4}{G}{G}

Creature — Spider

Cascade threat that buffs the board

Annoyed Altisaur

Annoyed Altisaur

{5}{G}{G}

Creature — Dinosaur

Large body with Reach and Cascade

Sakashima's Protege

Sakashima's Protege

{4}{U}{U}

Creature — Shapeshifter

Flash and Cascade that copies a permanent

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Massive flash threat that resets spells or permanents

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Unyielding threat and card engine

Zendikar Resurgent

Zendikar Resurgent

{5}{G}{G}

Enchantment

Doubles mana and provides card draw on creature casts

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Extreme cost reduction allows for a 12-mana cascade for as little as 2 mana.

Utility

9 cards
Mystic Speculation

Mystic Speculation

{U}

Sorcery

Low cost Buyback to manipulate the top of the deck

Brainstorm

Brainstorm

{U}

Instant

Puts Cascaders or high-impact spells back on top

Ponder

Ponder

{U}

Sorcery

Top deck manipulation for Cascade hits

Serum Visions

Serum Visions

{U}

Sorcery

Cheap setup for the next turn's Cascade

Growth Spiral

Growth Spiral

{G}{U}

Instant

Instant speed ramp and card draw

Reason // Believe

Reason // Believe

{U} // {4}{G}

Sorcery // Sorcery

Scry and a way to cheat a creature from top

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Imoti and Jadzi/Quandrix

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Standard protection for key engines

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Provides trample and draw to large cascade hits

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.