Illuna, Apex of Wishes

Art by Chris Rahn

Commander deckGRU

Illuna, Apex of Wishes

Generate tokens via spells like Otterball Antics to mutate Illuna or cast Polymorph effects, cheating out engines like Arcane Bombardment and Spellweaver Helix. Discard and mill key spells into the graveyard to imprint Dragon's Approach and Collected Conjuring for explosive, continuous spell-casting loops.

$229.16for all 100 cards at today’s prices
Built Nov 3, 202647 views

Asked for“a temur illuna deck that uses illuna and similar effects to tutor for spellweaver helix, arcane bombardment, pyromancer's ascension, and possibly others. Also Able to generate red/blue tokens (e.g. otterball antics) and then polymorph into Aurora Awakener (thus having 3 colors on board) to get those 3 or 3 similar permanents out at once. use dragon's approach and/or slime against humanity to power the spellweaver helix. Features cards like Collected Conjuring that, when imprinted, dig deep for additional cards to keep triggering the helix for free. Optionally include shark typhoon style effects to get extra evasive tokens for each cast. Optionally include a few spells that are just plain fun to imprint, like Hit the Mother Lode or Extract Power. Need ways to fill the graveyard enough to empower helix and arcade bombardment - loot, rummage, self-wheels, and/or self-mill.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
19
9
15
2
4
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw9
Interaction12
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 31R 35G 7
38lands · rule of thumb 35–38
3.43average mana value (nonland)
$229.16whole deck, today

The list

Commander

1
Illuna, Apex of Wishes

Illuna, Apex of Wishes

2GUR

Legendary Creature — Beast Elemental Dinosaur

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential format staple for explosive fast mana

Arcane Signet

Arcane Signet

2

Artifact

Flawless three-color mana fixing

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp to accelerate setup

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped dual forests efficiently

Farseek

Farseek

1G

Sorcery

Tutors nonbasic blue or red duals

Strike It Rich

Strike It Rich

R

Sorcery

Cheap mana smoothing with flashback to fuel the graveyard

Big Score

Big Score

3R

Instant

Discards imprint targets while ramping with Treasures

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Discards combo spells into the graveyard and produces Treasures

Brass's Bounty

Brass's Bounty

6R

Sorcery

Massive mana burst and high-impact spell to copy or imprint

Card Draw

10
Faithless Looting

Faithless Looting

R

Sorcery

Premier graveyard enabler to discard Helix and Bombardment targets

Cathartic Reunion

Cathartic Reunion

1R

Sorcery

Dumps two spells into the graveyard while digging three cards deep

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed looting to prime the graveyard

Frantic Search

Frantic Search

2U

Instant

Filters cards and fills graveyard while untapping lands for free

Windfall

Windfall

2U

Sorcery

Refills hand while stocking the graveyard with targets

Fact or Fiction

Fact or Fiction

3U

Instant

Digs deep and guaranteed to bin Helix and Bombardment targets

Expressive Iteration

Expressive Iteration

UR

Sorcery

Exceptional card selection for finding combo pieces

Collected Conjuring

Collected Conjuring

2UR

Sorcery

Digs six cards deep to cast two free spells, chaining Helix triggers

See the Truth

See the Truth

1U

Sorcery

Draws three cards when cast from exile via Helix, Bombardment, or Illuna

Chart a Course

Chart a Course

1U

Sorcery

Cheap velocity that lets you willingly discard to setup combos

Removal

9
Chaos Warp

Chaos Warp

2R

Instant

Flexible answer to any problematic permanent type

Beast Within

Beast Within

2G

Instant

Universal permanent destruction in Temur colors

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe that fills the graveyard with dead creatures

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided sweeper that resets opposing boards

Pongify

Pongify

U

Instant

One-mana creature removal that can also target your own tokens in a pinch

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient single-mana answer to opposing threats

Resculpt

Resculpt

1U

Instant

Exiles problematic creatures or artifacts cleanly

Counterspell

Counterspell

UU

Instant

Classic interaction to protect combo turns

Divergent Transformations

Divergent Transformations

6R

Instant

Acts as removal or polymorphs your own tokens into bombs

Threats/Wincons

23
Arcane Bombardment

Arcane Bombardment

4RR

Enchantment

Exiles and casts an escalating cascade of instant and sorceries each turn

Pyromancer Ascension

Pyromancer Ascension

1R

Enchantment

Easily activated by duplicate spells like Dragon's Approach to double casts

Shark Typhoon

Shark Typhoon

5U

Enchantment

Creates massive flying Shark tokens on every noncreature spell cast

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

Generates lethal storm turns when chaining free spells

Swarm Intelligence

Swarm Intelligence

6U

Enchantment

Copies every instant and sorcery you cast automatically

Dragon's Approach

Dragon's Approach

2R

Sorcery

Bypasses singleton rule to easily enable Spellweaver Helix and Ascension

Slime Against Humanity

Slime Against Humanity

2G

Sorcery

Creates huge Trample tokens and easily fuels Spellweaver Helix copies

Otterball Antics

Otterball Antics

1U

Sorcery

Creates a red/blue token for Polymorph/Illuna mutate and flashes back

Talrand's Invocation

Talrand's Invocation

2UU

Sorcery

Sorcery that makes two flying Drakes for mutate or polymorph fodder

Dragon Fodder

Dragon Fodder

1R

Sorcery

Low-cost spell providing two red creature tokens to polymorph

Krenko's Command

Krenko's Command

1R

Sorcery

Cheap token generation spell that fuels the graveyard after casting

Sprout Swarm

Sprout Swarm

1G

Instant

Instant-speed buyback token maker that never runs out of fuel

Hit the Mother Lode

Hit the Mother Lode

4RRR

Sorcery

Cascades deep and yields a mountain of Treasure tokens when copied or imprinted

Time Warp

Time Warp

3UU

Sorcery

Infinite turn potential when imprinted under Spellweaver Helix or Bombardment

Mizzix's Mastery

Mizzix's Mastery

3R

Sorcery

Casts the entire graveyard for a game-ending blowout turn

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Floods the board with artifact Soldier tokens for each noncreature spell

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Turns your torrent of spells into an army of 2/2 flying Drakes

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Generates flying Birds with each instant and sorcery cast

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Elite polymorph payoff that bounces permanents and spells on every cast

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

Blinks Illuna repeatedly for endless free permanent cheating

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

Generates boundless Treasure tokens from casting and copying spells

Creative Technique

Creative Technique

4R

Sorcery

Demonstrate cascades out multiple high-impact permanents

Aurora Phoenix

Aurora Phoenix

4RR

Creature — Phoenix

High-value polymorph hit with cascade that recurrs from graveyard on high MV casts

Utility

10
Spellweaver Helix

Spellweaver Helix

3

Artifact

Key build-around artifact that casts imprinted bombs whenever a pair is cast

Polymorph

Polymorph

3U

Sorcery

Turns a small spell-generated token into a game-winning creature

Transmogrify

Transmogrify

3R

Sorcery

Red polymorph effect to cheat out high-cost threats from tokens

Reality Scramble

Reality Scramble

2RR

Sorcery

Retrace polymorph that can target enchantments or creatures to hit key pieces

Gamble

Gamble

R

Sorcery

Tutors any card while providing a chance to discard imprint targets

Solve the Equation

Solve the Equation

2U

Sorcery

Tutors any instant or sorcery needed to assemble the combo

Fabricate

Fabricate

2U

Sorcery

Directly tutors Spellweaver Helix straight into hand

Past in Flames

Past in Flames

3R

Sorcery

Gives the entire graveyard flashback to recur setup spells

Underworld Breach

Underworld Breach

1R

Enchantment

Enables mass escape turns utilizing the well-stocked graveyard

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps all lands each end step to double your mana for instant-speed lines

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.