Ian Malcolm, Chaotician art

Art by Caio Monteiro

Saved commander deck

Ian Malcolm, Chaotician

Symmetrical card draw and forced casting from exile to trigger Ian Malcolm, while utilizing group-hug elements and spell-slinging finishers.

100 cards$193.48 totalJul 4, 20264 views

Prompt: Ian Malcolm, Chaotician commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician

{1}{U}{R}

Legendary Creature — Human Scientist

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard color fixing and ramp.

Izzet Signet

Izzet Signet

{2}

Artifact

Provides both essential colors.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient two-mana ramp.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana ramp plus unlimited hand size for draw heavy games.

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Mana source that refills the hand and graveyard.

Heraldic Banner

Heraldic Banner

{3}

Artifact

Provides mana and buffs the small flyers or tokens.

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Color fixing with no maximum hand size.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Enables higher CMC spells and Ian Malcolm activation.

Sky Diamond

Sky Diamond

{2}

Artifact

Consistent blue source.

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent red source.

Card Draw

12 cards
Howling Mine

Howling Mine

{2}

Artifact

Triggers Ian Malcolm by forcing opponents to draw extra cards.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash speed symmetrical draw.

Font of Mythos

Font of Mythos

{4}

Artifact

Stronger source of forced symmetrical draw.

Temple Bell

Temple Bell

{3}

Artifact

Controlled symmetrical draw to trigger the commander.

Teferi's Puzzle Box

Teferi's Puzzle Box

{4}

Artifact

Chaos element that forces massive hand cycling and exile triggers.

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

Early creature-based symmetrical draw.

Fevered Visions

Fevered Visions

{1}{U}{R}

Enchantment

Draw for everyone and chip damage for opponents.

Windfall

Windfall

{2}{U}

Sorcery

Wheels fill graveyards and exile piles via Ian Malcolm.

Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

Classic red wheel effect.

Brainstorm

Brainstorm

{U}

Instant

Filtering for the pilot.

Ponder

Ponder

{U}

Sorcery

Cheap effective deck manipulation.

Preordain

Preordain

{U}

Sorcery

Efficient cantrip for early consistency.

Removal

12 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible removal fitting the chaotic theme.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature removal.

Pongify

Pongify

{U}

Instant

Efficient blue creature removal.

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against wide attacks.

Counterspell

Counterspell

{U}{U}

Instant

Universal answer to threats.

Negate

Negate

{1}{U}

Instant

Stops non-creature win conditions.

Vandalblast

Vandalblast

{R}

Sorcery

Massive artifact destruction.

Abrade

Abrade

{1}{R}

Instant

Flexible creature or artifact removal.

Resculpt

Resculpt

{1}{U}

Instant

Exile removal for creatures or artifacts.

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Disables problematic commanders.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Red board wipe that scales with board state.

Threats/Wincons

16 cards
Prosperous Thief

Prosperous Thief

{2}{U}

Creature — Human Ninja

Generates resources from combat.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Win condition based on the high volume of drawing cards.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Provides card draw and weaponizes every draw.

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Generates an army of insects from symmetrical draw.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Fits the theme of casting from exile for value.

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives cascade to spells cast from exile via Ian Malcolm.

Nalfeshnee

Nalfeshnee

{5}{R}

Creature — Beast Demon

Copies spells cast from exile for massive value.

Keeper of Secrets

Keeper of Secrets

{5}{R}

Creature — Demon

Burns opponents whenever spells are cast from exile.

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

Powerful effect when cast from exile.

Surge to Victory

Surge to Victory

{4}{R}{R}

Sorcery

Finisher involving spells from the graveyard.

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Turns incidental spells into creatures.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Early game token generator.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Passive damage from casting spells.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Defensive body that chips away at opponents.

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Generates bird tokens for defense and flight.

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Flexible enchantment or token generator.

Utility

7 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Deters opponents from attacking since we help them draw cards.

Library of Leng

Library of Leng

{1}

Artifact

Combo with wheels and infinite hand size.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternative win condition in a high-spell density deck.

Tavern Brawler

Tavern Brawler

{2}{R}

Legendary Enchantment — Background

Exile synergy and buffing the commander.

Share the Spoils

Share the Spoils

{1}{R}

Enchantment

Matches the chaos and exile theme of the deck.

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

High chaos element that triggers Ian Malcolm frequently.

Knowledge Pool

Knowledge Pool

{6}

Artifact

Ultimate chaos/exile synergy piece.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.